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Cinema – In-Game Cinematic Camera, Pose Editor & Scene Authoring Framework [WIP]


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I’ve been working on a project called Cinema, an in-game cinematic and scene-authoring framework for Skyrim Special Edition.

It originally started as a camera system, but it has gradually grown into something much larger: a toolkit for posing actors, controlling cameras, editing lights, manipulating objects, playing animations, and building cinematic scenes directly inside Skyrim.

Current features include:

  • Orbit, Drone, Free Camera and POV workflows
  • Actor targeting, focus and camera tracking
  • In-game Pose Editor with bone helpers and direct 3D selection
  • Move / Rotate / Scale editing
  • Pin / Lock system for planted hands, feet and other body parts
  • Limb-aware posing and IK-style behavior
  • Weapon, scabbard, quiver and attachment editing
  • Animated Object control
  • Animation browsing and playback
  • Head and eye control
  • Facial editing
  • Runtime Light Editor
  • World/object authoring tools
  • OStim integration and cinematic event support
  • UI input isolation so editor controls do not accidentally select objects behind the interface

The main goal is to make it possible to pose, stage, light, animate and shoot a scene without constantly leaving the game for external tools.

The Pose Editor has recently received a lot of work, especially around Pin/Lock behavior, limb solving, object manipulation and performance.

Latest development showcase

https://www.youtube.com/watch?v=W6AZF9BEUeQ

Cinema is still a work in progress, and there is more planned for the authoring side of the project, but it is finally reaching the point where it feels less like a camera mod and more like an actual in-game cinematic editor.

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