roy12 Posted February 10, 2014 Posted February 10, 2014 Hey guys. Yesterday I was wondering if it was possible (and if it is, if it works as intended) to have multiple HDT enabled meshes with each one having a different XML. I ask this because I have many different body types in my game, ranging from UNP to UNPB, and I'd like to know if it's possible to have them all use different HDT collision settings.
Groovtama Posted February 10, 2014 Posted February 10, 2014 Yeah you just have to always set a path to a xml, I have one for my Sevenbase meshes, one for my CBBE meshes, one for Default (works with all pretty well also works with HDT Hair (fallback xml)).
roy12 Posted February 11, 2014 Author Posted February 11, 2014 Yeah you just have to always set a path to a xml, I have one for my Sevenbase meshes, one for my CBBE meshes, one for Default (works with all pretty well also works with HDT Hair (fallback xml)). Good to know, thanks.
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