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Different XML per mesh?


roy12

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Posted

Hey guys. Yesterday I was wondering if it was possible (and if it is, if it works as intended) to have multiple HDT enabled meshes with each one having a different XML. I ask this because I have many different body types in my game, ranging from UNP to UNPB, and I'd like to know if it's possible to have them all use different HDT collision settings.

Posted

Yeah you just have to always set a path to a xml, I have one for my Sevenbase meshes, one for my CBBE meshes, one for Default (works with all pretty well also works with HDT Hair (fallback xml)).

Posted

Yeah you just have to always set a path to a xml, I have one for my Sevenbase meshes, one for my CBBE meshes, one for Default (works with all pretty well also works with HDT Hair (fallback xml)).

 

Good to know, thanks.

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