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[Mod][XCL] [0.25.9] Palais Royale


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Posted

[XCL] [0.25.9] Palais Royale


This adds a casino where you can spend your hard earned (escort?) money. 

 

This is a work-in-progress... 

 

Implemented:

- Games: I've implemented Slots (one 3-reel, one 4-reel, one 5-reel, one 5x3), Baccarat (two variants), Roulette, and Hold'em (two variants). 

- Jobs: There are currently four jobs implemented.

- Bad Endings: There are thirteen soft bad-endings currently

- Front- and Back-of-House provide different playstyles

- Achievements: Over 40 and counting...

 

It's functional, reasonably stable but far from feature complete; eg few story elements and such.  I would love to get some feedback on the general idea and some extra play-testing would be awesome.

 

  • This is designed by myself and coded with help from Gemini, I'd like to think about half and half
  • I always have my audio off so there's no audio for now
  • Images and much of the dialogue is written by Gemini
  • There might be an extra, more recent media file available for preview builds; 0.0.4c is the current one required


Questions, bug reports, feedback, requests, etc are best made via:

  • GitGud: https://gitgud.io/adaptor/casino
    • This is where the backlog lives now
  • Palais Royale thread in the mods channel on the official XCL Discord server. 
    • That's also where you can find intermediate/preview builds... 

 

Integration support for:

 

Known Issue: the layout for the poker and baccarat tables seems to be unfriendly wrt 4K displays; looking into how to resolve that.

 

Thanks to Athena for letting me include two of Nyx's tarot decks!! [https://www.loverslab.com/files/file/51672-xcl-0259-nyxs-tarot/]

 

If you're interested in helping out/collaborating, find me on Discord and hit me up!  I definitely need help with anything that's not programming :)

 


 

  • 5 weeks later...
Posted

There's been a few times it's struggled for texas hold'em, the 10k table never seems to work for me, it just drains a chunk of money out of the available chips to the point where you're under the buy-in and tells you you don't have enough to buy into the game. Tried both with bought chips and loaned chips.

I've also noticed a few times for flushes, the AI will count a three of a kind beating it. But other times it doesn't. A few of the "higher level" card hands seem wobbly. I played around with it for like 15 minutes the other day and i had a few hands that I should've won that the game counted as another player winning despite having a lower hand. 

Sometimes despite winning the AI will also end up with a lower chip count after knocking out other AI players. I think that one has to do with a shared behavior or "personality" however you have that setup, but it might just be a placebo effect because it felt like it was only doing it when two players that were over-aggressive were in show-downs. 

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