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Ulfber - On-Demand Cart Rides from Any NPC


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Ulfber - On-Demand Cart Rides from Any NPC


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■ Disclaimer
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This mod is in alpha. It also depends on a base mod I have not thoroughly tested, and I have had crashes with that base mod in the past.
Use at your own risk. It might break your save. That being said, if you use common sense when you use it, you should be fine (see below).
 
Newer versions might not be save-compatible. I will flag it when that is the case.
 
This is my 2nd mod ever, so please understand I am still learning the whole Papyrus / CK / ESP compilation process.
This mod has been developed using AI (Opencode x GLM 5.2 x Grok 4.5 x Nanobanana) so if you don't like AI, don't use this mod.
 
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■ What This Mod Is About
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Uber for Skyrim: target an NPC, set your destination, and go. The NPC pulls you there in a cart (navigation and most assets provided by the base mod). Enjoy the ride.
 
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■ Features
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- One hotkey opens a unified Prisma UI menu on the crosshair NPC (no spell cast, no messageboxes)
- Searchable list of the base mod's 23 destinations
- Set driver, spawn cart, then GO when ready
- NPC takes you to the destination in a cart (base mod pathing and tether)
- Change cart speed mid-ride
- Interrupt (dismount, keep the rig) and Reset (full release, cart despawns)
- Configurable hotkey via UlfberUI.ini (default Shift+V)
- ESL-flagged plugin. Original mod and dependency is .esp
 
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■ What Not to Do
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If you don't do any of this, you and your save should be fine:
- Try to use the mod indoors.
- Use the activation key (legacy from the base mod), while you are already on a ride.
- Try to trigger a new ride without finishing the current one.
- Use on any super important and/or busy NPC (obviously).
- Call a Uber while you are having sex. Etc.
 
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■ If You Want To Support
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- Report bugs with log UlfberUI.log (Documents/My Games/Skyrim Special Edition/SKSE/)
- Send me SVGs/icons, graphic assets (png is fine) I could use for the mod
- Tell me how to add more locations
- Send me cool cart/carriage models
- Help me understand the base mod and improve it - it might be a bit rough around the edges.
 
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■ Credits
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- DarkMaster13 for creating the original mod this plugin is based on: https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home-sele/page/95/#findComment-2630325
- Prisma UI
- DD team, Pahe team(s) for inspiring so many ideas

 

Posted (edited)
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■ Roadmap
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Gameplay - Physics
- Ragdoll and stop events when stamina runs out.
- DD/ZaZ equipment impacts driver performance (configurable).
- Animal mount spawn e.g. horses, mud crabs...
- Player as driver.
- Multiple mounts (using leash framework) driving the cart.
- DOM training/traits impact driver performance (configurable)
- Race/gender impacts driver performance (configurable)
 
Gameplay - Economy
- Pay per ride system.
- Tipping system.
- Cart/mount acquisition & dealership.
- Player as driver: Uber logic with notifications to take nearby rides.
 
Gameplay - Roleplay
- Skyrimnet integration with faction prompts ("Ulfric is currently driving...").
 
Visual
- More cart models.
 
Infra
- Factions to track state and be used by other mods (e.g. Skyrimnet)
 
Quality of Life / Safety
- Add list of nearby NPCs as driver options (in addition to select by crosshair).
- Bookmark locations
- ETA polling
- Prevent use while indoors.
- Stop before going indoors.
- Deactivate source mod activation option while already on a ride.
- Implement all locations from the vanilla games
- Implement locations from selected mods with roads e.g. Joopvandie's mods.
- Feedback to user when location is unreachable (NPC can't find a path)
Edited by Fraying9981
Posted
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■ Known Bugs
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- Cart Physics are unpredictable (base mod limitation).
- Navigation is approximate (base mod limitation).
- I've experienced crashes when the navigation leads me indoors (base mod limitation).
- UI might flash briefly when starting the game and loading main menu. Harmless.
- DO NOT: use the activation key while on the cart (legacy key from the original mod). Unpredictable behavior.
- NPCs unequip their outfit when cart is summoned.

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