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Triggerwoman Alive or Brothel is Best Home


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Triggerwoman Alive or Brothel is Best Home

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This is a patch for the Triggerwoman mod, which turns the brothel "Secrets of Chestnut Hill" into the most useful place in the Commonwealth, and will also allow you to simultaneously play Triggerwoman and Triggerwoman Reborn.

 

The patch adds a female doctor named Arianna to the brothel, as well as plenty of food, weapons and ammo for the vendors. In addition, this patch moves the door from the "Old Neighborhood Club" to another location, which should remove the conflict with the Triggerwoman Reborn mod.

 

The English and Russian versions of the patch are presented here.

 

If you have the Family Planning Enhanced v2.710 mod installed, you can download an additional patch that will add contraceptives from this mod to brothel sellers. Maybe the contraceptive patch will work for FPE Redux v4.025, but I'm not sure about that. The IDs seem to match, but I have no way to verify this in game.

 

Important note:

Triggerwoman has not only quests, but also an active brothel "Secrets of Chestnut Hill", where Nora can earn money without any conditions. At the same time, there is always a bed in the brothel where Nora can sleep, as well as vendors from whom she can buy food. That is, this place is a good home for the player, combined with work. There are many mods that add a home for the player, but Triggerwoman is the only mod that allows you to work from home without going outside. In order to start working there, you just need to talk to Ruby, whom you will meet as soon as you enter the brothel.

 

Well, since the "Secrets of Chestnut Hill" are secret, it doesn't have a marker on the map. So you need to look for a brothel here:

Spoiler

Brothel.jpg.daa933e68b997bc72e412ee63cb0eb29.jpg

 

b1.jpg.af9f7b10bd24dd496f07629c5fdec32d.jpg

 

b2.jpg.47f242e230494f0814acdb9e001ca616.jpg

 

Since Triggerwoman Reborn, created as an improved version of Triggerwoman, has a door in the same place as in Triggerwoman, both of these mods have become incompatible. I was sorry to lose such a useful mod, and I created this patch to remove the conflict between these mods. That's where the door to the "Old Neighborhood Club" from Triggerwoman is now:

Spoiler

 

image.png.87d77504a7baa85d506bf2ccf0de97e5.png

 

1.jpg.dfa8ae4e44ada22b08e2fdc33e11346a.jpg

 

image.png.f8fe46343b03c6fa76e9a7cf62b40720.png

 

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I also made the brothel even more useful, especially in survival mode.

 

What has been changed:

Secrets of Chestnut Hill

  • Added a female doctor. Her name is Arianna. She is a real doctor with all the features of a vanilla doctor. She can cure the player, and she can even have an abortion if Family Planning Enhanced (any version) is installed.
  • Added products for the saleswoman Carol. Now she has a lot of different food and "energy" drinks on sale.
  • Added products for the saleswoman Kiara. Now she has several types of weapons on sale and a lot of ammo for them. She also sells Stimpacks and other drugs, as well as alcohol and water (clean and dirty).
  • If a additional patch for contraceptives is installed, then each saleswoman will have 500 condoms and 10 contraceptives on sale.
  • Added two showers. Initially, there were only sinks and toilets, there was nowhere to wash.

Old Neighborhood Club

  • Added two beds. If NPCs are not sleeping on them at the moment, then you can get enough sleep with a bonus.
  • Added two showers. Initially, there were only sinks and toilets, there was nowhere to wash.
  • I moved the front door. The entrance to the club is now located on the other side of the house (see screenshots at the top of the page). This should fix the conflict with the Triggerwoman Reborn mod (I haven't checked yet, please let me know if it helped if you've already checked).

Beacon Hill Crew

  • Added one shower. Initially, there were only sink and toilet, there was nowhere to wash.

 

Note: if you install my patch SWAP Vanilla plumbing fixtures to CWSS, all sinks, toilets and showers will turn into working sinks, toilets and showers that can be used for their intended purpose.

 

Requirements:

Triggerwoman - necessarily, hard requirement.

 

Load order:

Triggerwoman.esp (the main file of the Triggerwoman mod)

TriggerwomanFurniturePatch.esp (the patch from this page)

TriggerwomanContraceptivesFromSellersPatch.esp (if you have the Family Planning Enhanced v2.710 mod installed)

 

Recommendation:

SWAP Vanilla plumbing fixtures to CWSS - replacement of vanilla bathtubs, sinks, and toilets with CWSS work units.

GET DIRTY (take a bath) 2.0 - makes the player get dirty over time. A great reason to take a CWSS shower.

Get Dirty - Debuffs Patch - after installing this patch, it will make real sense to use a shower or a bath. This patch adds debuffs when the body is dirty, and adds buffs when the body is clean.

AAF Dirty Sex 1.1 - dirties the player during sex. It fits the brothel theme very well.

Family Planning Enhanced v2.710 - It will force the player to be more responsible about their work. In a brothel, of course. Although, with the right approach, it can bring additional income in the form of caps.

 

Triggerwoman Reborn - I think this mod can now be recommended for use with Triggerwoman.

 

Warning! The "Universal Working Bathroom Fixtures (CWSS) - Base Object Swapper" patch that Heinzelman recommended for the Triggerwoman Reborn mod is incompatible with my "SWAP Vanilla plumbing fixtures to CWSS" patch, which I recommend for installation. If you already have "Universal Working Bathroom Fixtures" installed, then you do not need to install "SWAP Vanilla plumbing fixtures to CWSS". In this patch, you will wash dishes in kitchen sinks, and with my patch, you can drink from kitchen sinks. In addition, all the sinks in my patch provide purified water. But most importantly, do not install both of these patches at the same time! If you want to replace one CWSS patch with another, then you need to follow these steps:

Spoiler
  1. Save the game
  2. Exit the game
  3. Remove the "Universal Working Bathroom Fixtures"
  4. Run the game and load the created save
  5. Save the game again
  6. Exit the game
  7. Install "SWAP Vanilla plumbing fixtures to CWSS"
  8. Run the game and load the last created save.
  9. Save the game again and you can continue playing.

 

 This does not guarantee the absence of suspended scripts, but minimizes the risks. In most cases, this was successful.

 

 After that, it is advisable not to run previously created saves. Each time you load a save, you should wait at least a minute before saving the game again.

 

 

New:

If you need a brothel in London, you now have the opportunity to visit one. In this patch, the brothel has been moved to a house located relatively close to the starting area.

 

Thanks:

Heinzelman for creating the Triggerwoman mod, which has such a wonderful place as "Secrets of Chestnut Hill"

ElminsterAU for creating xEdit and keeping it updated through years


 

Posted (edited)

Thank you, already installed and everything works fine by now 👍

 

Could you be more specific about Old Neighborhood Club's location (nearby landmarks, locations, points of interest or a map screenshot)? I couldn't figure it out from pictures.

 

Thank you!

Edited by Cealapa
Posted (edited)
1 hour ago, Cealapa said:

Could you be more specific about Old Neighborhood Club's location (nearby landmarks, locations, points of interest or a map screenshot)? I couldn't figure it out from pictures.

Have you played Triggerwoman or Triggerwoman Reborn before?

 

I can only say that this place is located near from the Cabot house:

Spoiler

image.png.87d77504a7baa85d506bf2ccf0de97e5.png

 

Edited by Plite
Posted (edited)
20 minutes ago, Plite said:

Have you played Triggerwoman or Triggerwoman Reborn before?

 

No, just installed Triggerwoman. BTW, now if you moved the door can be played both of them together  or there are other conflicts between TW and TWR?

Edited by Cealapa
Posted
9 minutes ago, Cealapa said:

BTW, now if you moved the door can be played both of them together  or there are other conflicts between TW and TWR?

I can't say for sure. The author of the mod told me that the conflict is only in this door. In a previous post, I added a screenshot of the map. Did you find this door?

Posted
5 minutes ago, Cealapa said:

Yes, thank you very much!

 

In Triggerwoman Reborn, the conflicting door must be in the same house, only on the other side. That's where the plywood is now:

Spoiler

image.png.f8fe46343b03c6fa76e9a7cf62b40720.png

 

Posted

Wow, you put me on to something special.  I recalled when the first Triggerwoman came out and then it was all about Triggerwoman Reborn.  I am so looking forward to playing with both of them together.  I never had the opportunity to play the original version.  Can you tell me if it would be fine to work for the Old Neighborhood from the original Triggerwoman mod and then choose The Fenway Patrons through the Triggerwoman Reborn?  Be kind of cool to be able to have the best of both worlds.

 

I did something similar with Ivy 4.0 & Ivy 6.0 the mod had changed enough that they did not conflict with each other, the radio content was different, and the voice actresses having such different takes on the same/similar lines that they both felt like 2 legit different characters.   Matter of fact the Ivy 4.0 has funny, crazy lines that the 6.0 version omits.  So, being able to use both Triggerwoman & Triggerwoman Reborn is right up my alley!

Posted (edited)
16 hours ago, nefer385 said:

Can you tell me if it would be fine to work for the Old Neighborhood from the original Triggerwoman mod and then choose The Fenway Patrons through the Triggerwoman Reborn?

I don't know. I did not play Triggerwoman Reborn due to the fact that these mods were incompatible. I finished this patch just two days ago. If there are no other conflicts besides this door, then you can easily go through the plots of these mods at the same time.

 

But Triggerwoman and Triggerwoman Reborn are completely different mods. I think you can completely go through both of these mods and get twice as much invaluable experience.

 

P.S. I think I finally understood what you were asking. You can't work for the Old Neighborhood from the original Triggerwoman. In the Triggerwoman, the "Old Neighborhood Club" is a place, where one small part of the quest takes place. Nothing else is happening there and this cell is just idle.That's why I turned this cell into a kind of house for the player.

 

In the first version of the game, the action takes place around the "Beacon Hill Crew". So you can safely play with both mods, as you want. There's nothing to cross on quests.

 

In Triggerwoman, you can work as a prostitute in only two places: in the "Secrets of Chestnut Hill" and in the "Beacon Hill Crew". Both of these places have nothing to do with Triggerwoman Reborn.

 

Edited by Plite
  • 5 weeks later...
Posted (edited)

@Plite Thanks for the patch and for the clarification to nefer385.

 

The door move is clearly the right fix, and Chestnut Hill as a standalone home/workplace is the part that is actually worth keeping next to Reborn. Doctor, vendors and showers do that job well.

 

I would still be careful with “play both stories in one save.” Heinzelman has said Reborn was built from scratch with its own Shelton, its own Wally and its own Old Neighborhood Club. The patch separates the doors, but it does not remove those actors. If someone starts the old Beacon Hill line and Reborn, the two Sheltons / two clubs can still mix (old Shelton walking into the new club is the case he already described). So “both ESPs loaded” works; “both questlines completed” is the risky part. Chestnut Hill + Reborn (and leaving Linda’s holotape alone) looks much safer than stacking the two stories.

 

The other way around is already easy: you can refuse Jefferson at the CIT bus stop and Reborn’s story does not start (the “end mod” option shuts it down for that save). So if this run is meant for the old Triggerwoman quests, Reborn can stay installed without being played.

 

Which leads to a small request: could there be an optional way to keep the brothel and drop the old quest start? Linda’s holotape is still in Concord, and the Help Menu can start the same line. The brothel does not need that tape. An extra flag / mini-ESP / MCM option like “disable Linda’s holotape and the Help Menu start” would make the intended use obvious: Secrets of Chestnut Hill as a home next to Reborn, without accidentally firing the old crew quests. It should stay optional, though - if someone does want the old story in that playthrough, they can leave the tape in the world and just decline Reborn at the bus instead.

 

Anyway - the patch is still what I wanted for the reservoir brothel. Just think the page text “play both at the same time” is easy to read as “do both stories,” and that is the part that still looks messy.

Edited by deathmorph
Posted (edited)
1 hour ago, deathmorph said:

I would still be careful with “play both stories in one save.” Heinzelman has said Reborn was built from scratch with its own Shelton, its own Wally and its own Old Neighborhood Club. The patch separates the doors, but it does not remove those actors. If someone starts the old Beacon Hill line and Reborn, the two Sheltons / two clubs can still mix (old Shelton walking into the new club is the case he already described). So “both ESPs loaded” works; “both questlines completed” is the risky part. Chestnut Hill + Reborn (and leaving Linda’s holotape alone) looks much safer than stacking the two stories.

Heinzelman gave me a clear answer: all NPCs in both mods have different IDs. None of the NPCs living there leave the Triggerwoman mod's "Old Neighborhood Club" location during the quest. So there shouldn't be any serious misunderstandings. So I think it should be checked, and then decide what to do next. But until I translate "Triggerwoman Reborn" into Russian, I won't be able to verify this. And it won't happen soon...

 

In any case, I need informative bug reports to understand if there are any compatibility issues. Otherwise, I might break things instead of fixing them.

 

And just don't touch that holodisk. Quests will not start without reading it.

 

 

Edited by Plite
Posted
12 hours ago, deathmorph said:

Which leads to a small request: could there be an optional way to keep the brothel and drop the old quest start?

 

12 hours ago, Plite said:

And just don't touch that holodisk. Quests will not start without reading it.

 

No! It's not like that! I've changed my mind.

 

Take the holodisk, read it, and then run to the "Beacon Hill Crew" and start completing the first tasks. Just don't take the following tasks, so as not to continue the quest line (but that's just in case, so you won't be so scared).

 

Thus, you will have 2 places where Nora can work, but at the same time, you can safely complete quests from Triggerwoman Reborn after you meet with the NPC at the CIT bus stop. I completely forgot that if you choose one side in Triggerwoman Reborn, then you can't play for the other side anymore. As Master Heinzelman said,

Quote

The old neighborhood is in the archway southeast of the cabot house. You can only work for the old neighborhood, if your not part of the fenway patrons.

 

And the quest markers will still appear only above those NPCs that are needed for the quest.

 

 

Posted (edited)
15 hours ago, Plite said:

Heinzelman gave me a clear answer: all NPCs in both mods have different IDs. None of the NPCs living there leave the Triggerwoman mod's "Old Neighborhood Club" location during the quest. So there shouldn't be any serious misunderstandings. So I think it should be checked, and then decide what to do next. But until I translate "Triggerwoman Reborn" into Russian, I won't be able to verify this. And it won't happen soon...

 

In any case, I need informative bug reports to understand if there are any compatibility issues. Otherwise, I might break things instead of fixing them.

 

And just don't touch that holodisk. Quests will not start without reading it.

 

 

Correct, the main reason for any incompatibilities was the door. Like two quests pointing to two doors, which share the same spot. One door wins, and it will be the false one. Your patch fixes it.

 

Having two Sheldons is technically no problem, it may just be unimmersive to take the Beacon Hill Shelton to the Fenway Patrons :)

 

EDIT: The only other possible issue I can think of is very unlikely to be triggered. If the player happens to have both Tower Tom Quests active ("Warm Beer and Cold Woman" from the old mod and "Fermentation Trouble" from the newer one) at the same time, the player will first see the old version when entering the brewery. This might be confusing as these quests have different objectives, but not critical. The user would have to just finish the first quest then the second.

 

Edited by Heinzelman
Posted
1 hour ago, Heinzelman said:

Having two Sheldons

 

If gamers write about something like this, then I'll just add "Old TriggerWoman" to the name of the conflicting NPC in the patch. For example, it won't be "Sheldon", but "Sheldon OTW". Moreover, it will be possible to do this mid-game and all name changes will be immediately visible 👍

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