AthenaWilliams Posted yesterday at 01:51 PM Posted yesterday at 01:51 PM View File [XCL] [0.25.1] Paradise Mall Expanded [Paradise Mall Location Framework] Ever felt that Paradise Mall is a bit too cramped with mods adding more and more locations to the Mall? Well do I have the mod for you! Paradise Mall Expanded adds several new passages inside the mall to make the mall feel like a much bigger place. Entrance Hall Jitters Bubba Zipple Vending Machine Loiter Mods that don't have support for PMX end up here as well as this is where the mall options around still fires West Wing Lower Level - Clothing Bonwit Teller Salvation Armani Laundromat Upper Level - Luxury Headlines Wrist Craft Pelican Trust East Wing Lower Level - Technology & Entertainment Radio Shack Blockbuster Serendipity Comics Upper Level - Medical X-Change Pharmacy Nano Nano Mutatio Walking between areas is a real loiter step (events/catcalls/encounters can fire), each area has its own flavor-line bank, and leaving a store puts you back in the wing the store lives in, not at the entrance. No interior shop passages are touched so no interferance with any base game or modded shops. New modder hooks: registry parents mall_west_lower / mall_west_upper / mall_east_lower / mall_east_upper plus matching *_options passage tags, and $pmx_area for scoping. For example, this is how Neon Desires gets added: :: Neon Desires Link [mall_options] { (unless:$pmx_installed is defined)[ (display:"Neon Desires Mall Link") ] } :: Neon Desires Mall Link (show_tooltip:[{ (link:"Neon Desires")[ (set:$places_visited to $places_visited + (a:"neon desires")) (cs:"Neon Desires") ] }],[Adult fun for everyone! Toys, outfits, and more.]) :: Neon Desires west wing place [register_places] { (set:$registered_places to it + (a:(dm: "id","neon_desires:west_wing", "parent","mall_west_lower", "label","Neon Desires", "tooltip","Adult fun for everyone! Toys, outfits, and more.", "kind","passage", "passage","Neon Desires", "visit flag","neon desires", "sort",40 ))) } Submitter AthenaWilliams Submitted 08/04/26 Category New Locations Requirements
Selai Posted 20 hours ago Posted 20 hours ago I never said anything before because it seemed like a big ask, but now that you are making the mall more "realistic"... Any chance you can expand this by adding an actual Mall Security area, and then unlocking the ability for the MC to shoplift and get caught like Alexia does in the base game with consequences similar to what the base shoplifting results in? Also, if mall security 'does' get added, any chance that it can become a possible job / side job where you have to patrol the mall and catch / escort out unruly people or shoplifters? If the answer is that you already have too much to work on as is, but that the code should be relatively easy to unlock I might try my own hand at dabbling here. But honestly I don't have much free time myself these days so it might take a while before I could even get started on these concepts.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now