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Reproc savegame corruption/CTD: Streamline 2.1 vs AI-Sched. vs LPK


rynak777

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Posted

I've just spend 3 hours trying to find the culprit of a situation, where i could reproducably create a CTD on saving and thus savegame corruption. Well, i found it: Streamline 2.1

Scenario:

- Only basic oblivion patches, LPK core, LoversCreature2, Bodyreplacer, WRS and Streamline 2.1 enabled

- Streamline was set to only do PCB and dynamic viewing range adjustment.

- oblivion.ini settings regarding buffers are left at the original values, except of preloadsize which was double of the original value

- At the stables near IC, there is a girl. She tends to the stables until 20:00, at which point she goes inside into the house to sleep

- If she just does her job without interruption, then goes home at 20:00, no issues occur

- If she gets raped by the horsies and finishes before 20:00, no issues occur

- If she is "busy" past 20:00, and thus goes home late, then the next time you try to save (even after she left the cell!!!), you'll CTD and the selected savegame slot will be corrupted

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I know this isn't a fault of LPK. I'm just posting this in case someone has similiar issues in the future.

 

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EDIT: Fixed in Streamline 3.1. A while ago, i gave SL 3.0 a try but got crashes right away, so i went back to 2.1. So far, 3.1 seems to run stable, but i've only used it for about half an hour now, so that doesn't say much.

Posted

Kuertee's cleanup is pretty good for pcb and haven't noticed the weird AI issues. I noticed this with streamline too esp if my fps was close to whatever I set the lower limit at as.

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