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[Mod][Mod] PrimalPals + T-Box Pal Dressing Facility — Compatibility Add-on V1.3✔️


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[Mod] PrimalPals + T-Box Pal Dressing Facility — Compatibility Add-on V1.3✔️


ABOUT THIS MOD

This is a compatibility mod for PALMAGIC.

It allows PrimalPals to work alongside T-Box Pal Dressing Facility All-in-One and supported official vanilla skins from the Dressing system, preventing PalMagic from immediately replacing a selected appearance with a Primal mesh.

PrimalPals remains the automatic/default appearance source. When a compatible T-Box or official vanilla appearance is selected through Dressing, the Guardian preserves it. Removing the selected appearance returns control normally to PrimalPals and PalMagic.

Version 1.3 is an event-driven UE4SS Lua module. It does not replace ModelJSON and does not redistribute models, textures, animations, or any other assets from the required mods.

THREE APPEARANCE TYPES IN THE SAME WORLD

Version 1.3 now makes it possible to keep Pals using three appearance categories in the same world:

1. A Primal appearance applied automatically by PrimalPals.
2. A custom T-Box appearance selected by the player through Dressing.
3. An official vanilla skin selected by the player through Dressing.

This means different Pals can simultaneously retain Primal, T-Box, and official vanilla appearances in the same world. Each individual Pal still uses only one appearance at a time.

 

REQUIRED VERSIONS

- An experimental UE4SS build compatible with Palworld

 

- T-Box Pal Dressing Facility All-in-One: version 0.0.648.19:

Troca de Skins da T-Box Pal Dressing Facility no Palworld Nexus - Mods e comunidade

 

- PrimalPals: version 1.4.4.1:

 

 

- PalMagic - Runtime Model Replacer: version 0.2.3:

 

IMPORTANT

This add-on was created specifically as a compatibility mod for PALMAGIC. It is not standalone and does not replace any of the required mods listed above.

UniPalUI, SCake, and animation packs are not required by this add-on. They may still be required by other mods in your installation.

This version does not support DynamicPals.

 

WHAT IS NEW IN VERSION 1.3

- New architecture based on the Guardian runtime validated in-game.
- Allows Primal, T-Box, and official vanilla appearances to coexist in the same world.
- Protects 1,247 exact T-Box mappings.
- Supports 42 exact official vanilla class paths covering 21 skin records.
- Compatible T-Box and vanilla appearances remained correct during validated base use, title-menu re-entry, and full game restarts.
- Removing a Dressing appearance correctly returns control to PrimalPals and PalMagic.
- Displays “Guardian active.” once per complete game launch.
- Uses no continuous world scan.
- Retains no live UObject cache.
- Creates no personal Pal registry or diagnostic CSV.
- Does not modify _PalMagicPersist_*.json.

 

UPGRADING FROM VERSION 1.2

1. Close Palworld completely.
2. Back up the old PalMagicTBoxGuardianV12Fixed folder if you want to archive it.
3. Disable or remove PalMagicTBoxGuardianV12Fixed.
4. Do not delete _PalMagicPersist_*.json or unrelated ModelJSON files.
5. Install Version 1.3 and keep only one PalMagicTBoxGuardian enabled.

Version 1.3 does not use the legacy BirthPrimal registry from Version 1.2.

 

INSTALLATION

1. Install and verify every requirement separately using the versions listed above.
2. Close Palworld completely.
3. Extract the ZIP into the Palworld game root, normally:

   ...\SteamLibrary\steamapps\common\Palworld

4. Confirm the final path:

   Pal\Binaries\Win64\ue4ss\Mods\PalMagicTBoxGuardianV1.3

5. Confirm that no other PalMagicTBoxGuardian module is enabled.
6. Start the game and enter a world normally.

7.⚠️After applying the skin to the Pal, unsummon and summon it again, or put it in the Palbox and take it back out. The skin won't apply if the Pal is already summoned in the world. You must build a Pal Dressing Facility to apply skins.⚠️

Do not extract this add-on into Paks\~mods.

 

EXPECTED NOTICE

After the first real Pal mesh event in a loaded gameplay map, the game should display:

Guardian active.

The notice appears once per complete game launch. Returning to the title menu and entering a world again within the same process does not repeat it. After fully closing and reopening the game, the notice may appear once again.

The notice uses Palworld's own system and does not require UniPalUI.

 

HOW IT WORKS

- A native pre-hook preserves the live mesh of a compatible Dressing appearance when PalMagic attempts to apply a Primal mesh.
- An ApplyMesh post-hook clears incompatible materials and provides an exact catalog fallback when necessary.
- Only exact, audited T-Box or official vanilla catalog entries are protected.
- Removing the Dressing appearance returns control to PrimalPals and PalMagic.
- The add-on does not alter the Palworld save or PalMagic persistence.

 

VALIDATED BEHAVIOR

Controlled Windows/Steam tests covered:

- Switching between T-Box, supported official vanilla, and Primal appearances.
- Repeated appearance replacements.
- Base use.
- Returning to the title menu and re-entering the world.
- Fully closing and restarting the game.
- Visual persistence after restart.
- Ordinary dungeon use.
- The correct “Guardian active.” notice lifecycle.

A specific boss-arena scenario has not yet been validated.

 

CATALOG AND LIMITS

- The catalog contains 1,247 exact T-Box mappings.
- The official vanilla catalog contains 42 exact class paths covering 21 skin records.
- Six official vanilla records were deferred because the available exports did not expose a verifiable skeletal-mesh path. No path was guessed.
- Not every Pal, skin, animation, skeleton, save state, or gameplay context has been visually tested.
- PalMagic “Skin mismatch found” notices are outside this add-on's scope.
- Animation and skeleton compatibility are not modified. Incompatible assets may still cause a T-pose or deformation.
- Future Palworld, UE4SS, PalMagic, PrimalPals, or T-Box updates may require an add-on update.
- Xbox/Game Pass has not been validated.

 

UNINSTALLATION

Close Palworld completely and remove only:

Pal\Binaries\Win64\ue4ss\Mods\PalMagicTBoxGuardianV1.3

Do not delete _PalMagicPersist_*.json unless you deliberately want to reset PalMagic itself.

DOWNLOAD CONTENTS

This download contains compatibility logic and documentation only. It does not include PAK files, required ModelJSON files, third-party assets, saves, PalMagic persistence data, personal identifiers, or diagnostic CSV files.

 

CREDITS

All original models, textures, frameworks, names, and assets belong to their respective PrimalPals, T-Box Pal Dressing Facility, PalMagic, UE4SS, and Palworld creators.

This package contains only the logic required for compatibility between these systems.

 

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Posted

Oh thats great you got it to work. 
Couple of questions?
1. What version of Scake are you using
2. Did you have to build the animation?
3. How are the animations? Does it bug out? or does it have any other issues? 

 

Posted

Hello, so if I understand correctly, it's not possible to have both, right? It just feels a bit odd to have male genitals throughout the world but not female ones. And if I want some T-box content, I can always change my base Pals.

Posted
On 8/6/2026 at 6:18 AM, Herades said:

Hello, so if I understand correctly, it's not possible to have both, right? It just feels a bit odd to have male genitals throughout the world but not female ones. And if I want some T-box content, I can always change my base Pals.

I'm still working on it, I'm new to modding ~^

 

Posted

So let me see if I understood correctly... PrimalPals will be default, but I can change to T-Box's replacers from the dresser and keep the other Pals with their PrimaPals skin? So have both?

Posted
5 hours ago, nabhse90 said:

So let me see if I understood correctly... PrimalPals will be default, but I can change to T-Box's replacers from the dresser and keep the other Pals with their PrimaPals skin? So have both?

That's right, but I'm still working on the mod.

Posted (edited)

This is really awesome, do you think you could possibly make the bakkavskin model pack compatible with tbox?

Edited by Mojomboo
Posted
On 8/12/2026 at 12:23 AM, GhostWeedBR said:

That's right, but I'm still working on the mod.

Thats amazing though! Thanks a lot for this!

Posted
On 8/12/2026 at 11:17 PM, Mojomboo said:

This is really awesome, do you think you could possibly make the bakkavskin model pack compatible with tbox?

Thanks, I can definitely give it a try in the future.

Posted
3 hours ago, nabhse90 said:

Thats amazing though! Thanks a lot for this!

No problem at all! Hearing that really motivates me to keep improving the mod.

Posted

I changed my pals appearance with t-box, but they keep reverting back to their primal skin every time after a loading screen. Is there a way to fix this or did I do something wrong?

Posted

Am I right to assume that I need to wait for you to update this before I update T-Box since he added new skins and animations?

Posted (edited)
On 8/15/2026 at 12:23 PM, FriskyDino69 said:

I changed my pals appearance with t-box, but they keep reverting back to their primal skin every time after a loading screen. Is there a way to fix this or did I do something wrong?

 

On 8/15/2026 at 12:47 PM, nabhse90 said:

Is the AIO version a must? Because it says it's no longer supported by T-Box and he updated the mod yesterday I believe...

 

On 8/15/2026 at 4:07 PM, ADfefdas said:

Am I right to assume that I need to wait for you to update this before I update T-Box since he added new skins and animations?

 I'm still updating the mod. I'll release the update in about three days.

Edited by GhostWeedBR
Posted (edited)

So I'm using the workshop UE4SS and it has a different file path, will this still work if i change the filepath to match the new one?

Edited by LustInBlue
Posted
10 hours ago, NexusOfChaos said:

does this work if i use Dynamic Pals instead of PalMagic?

 

edit: nope

Damn, I was afraid of that. Claims of compatibility are always overblown ime, but it was nice to hope that there was a solution to the problems caused by having so many competing frameworks that do the same thing.

Posted (edited)
On 8/19/2026 at 12:01 PM, ADfefdas said:

Damn, I was afraid of that. Claims of compatibility are always overblown ime, but it was nice to hope that there was a solution to the problems caused by having so many competing frameworks that do the same thing.

 

On 8/19/2026 at 1:29 AM, NexusOfChaos said:

does this work if i use Dynamic Pals instead of PalMagic?

 

edit: nope

 

On 8/18/2026 at 8:22 PM, LustInBlue said:

Nvm, Works fine with the workshop version. Thanks for working on this!

 

On 8/17/2026 at 11:29 PM, emailrequirementsaregay said:

generative ai garbage lmfao

Sorry guys, I'll see if I can drop an update whenever I can. The version I released really isn't good, and I haven't had much time... 

Edited by GhostWeedBR
Posted (edited)
17 hours ago, NexusOfChaos said:

does this work if i use Dynamic Pals instead of PalMagic?

 

edit: nope

Palmagic is required by the Primal Pal mod, so it's mandatory unless they switch to Altermatic or dynamic one day

Edited by GhostWeedBR
Posted (edited)
10 minutes ago, GhostWeedBR said:

 

 

 

Sorry guys, I'll see if I can drop an update tomorrow. The version I released really isn't good, and I haven't had much time... but the version I'm working on right now is way more stable. I'm doing this all by myself without even being an expert, but I'm putting my heart into it.

Sorry if it wasn't clear. I was talking about Dynamic Pal's claim of being compatible with both Altermatic and PalMagic mods. Imo, you shouldn't need to do anything special with your mod when they've got that posted.

Edited by ADfefdas
Posted
6 hours ago, GhostWeedBR said:

Palmagic is required by the Primal Pal mod, so it's mandatory unless they switch to Altermatic or dynamic one day

actually Primal Pals says it is compatible with Dynamic Pals as well as PalMagic, and Dynamic Pals says it is backwards compatible with anything from Altermatic and PalMagic.

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