r1me Posted February 8, 2014 Posted February 8, 2014 Hey guys, I installed the Sexout mod (with SCR and plugins, all following the instructions and tutorials made by you awesome people thanks for that, would be lost without it) and some other, non-adult mods. Everything seems to work smoothly, except the animations, and malebody meshes and/or textures. Animations play but they're buggy or rather, they clip (penis is outside the vagina, mouth etc.). Also the male body textures are blurry, and just completely bad (half the chest is pitch black). Some of the mods did replace the female body but I didn't like it so I installed BOG CALI as it was suggested it the FAQ. I installed Breezes Male Body prior to Sexout, but figured it's obsolete I uninstalled it with fomm and installed SO with Robert's body (in the description it said that Breeze's was "pointless" - nice one ). I tried reinstalling SO, but that didn't help. I kinda don't want to mess with it more without help as I could screw something up even more. The mods I have are: Mods and their load order:FalloutNV.esmDeadMoney.esmHonesHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmProject Nevada - Core.esmProject Nevada - Equipment.esmSexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutOffSpring.esmSexoutSlavery.esmSexoutLegion.esmSexoutStore.esmNew Vegas Redesigned II.esmMikotoBeauty.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espNevadaSkies.esmMission Mojave - Ultimate Edition.espMMUE POP.espCentered 3rd Person Camera.espThe Mod Configuration Menu.espProject Nevada - Dead Money.espProject Nevada - Hones Hearts.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espNVRefugee Outfits.espNVR- Recommended.espNew Vegas redesigned - Honest Hearts.espNVWillow.espSunnyCompanion.espShilohDS-Color Maps and Icons.espLFox Bottle That Water.espVurt's WFO.espMikotoBeauty.espRaiderChains.espSCS - Combat Armour.espSexoutZAZ.espSexoutWillow.espSmallerTalk.espSexoutFiends.espSexoutKhans.espSexoutKings.espSexoutNCR.espSexoutpowderGangers.espSexoutWorkingGirl.espTryout - Hard Prison Time.espSexoutBreeder.espSexoutConsequences.espSexoutFadeToBlack.esp Also, I started a fresh, new game. Any help is appreciated.Thanks in advance! Edit#1: I downloaded and installed Roberts body, then reinstalled Sexout, The body's work like intended with underwear when all armor is unequiped and erect during animations. Some animations work flawlessly, but the majority has problems (the male is too high or the female is too low). Any tips? Also, both participants collapse as if unconscious after the animation plays out... It's hilarious ! Is it supposed to be this way?
shardoom Posted February 8, 2014 Posted February 8, 2014 Did you try toggling archive invalidation off and on. (maybe do it a few times just to be sure)
r1me Posted February 8, 2014 Author Posted February 8, 2014 Did you try toggling archive invalidation off and on. (maybe do it a few times just to be sure) Yes, multiple times.. no success... Thanks for the reply tho!
nyaalich Posted February 12, 2014 Posted February 12, 2014 Yes. The unconscious flipping around = job well done. If you downloaded Amra's animations (which are animation file replacers rather than a mod with an esp), they have some penis alignment differences from the main animations. I haven't noticed it the way that others have. I'm going to guess that you haven't installed Amra's (which is fine) based on your not having gone through installing another patch to Robert's. If you're not on a flat surface, that can cause alignment issues. There's a Sexout Alignment/Positioning mod available. I have not used it, but it lets you move the characters around. All animations are created on characters with a scale of 1. However, some NPCs (and sometimes the PC if a mod changes your height) are set above/below 1, such as Sunny Smiles (.95) and Charon (1.11). For that, I created Sexout Character Resize, which auto-scales involved actors to 1 during shenanigans and returns them to their correct height post-shenanigans. If you see a mismatch and want to check if it's scale related, open the console, select a character, and type "getscale." Do that for all characters that are involved in the act (up to 3). So I'm not certain which situation best describes your problem, but there you are.
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