TrollAutokill Posted 2 hours ago Posted 2 hours ago Hi, if someone is skilled enough, I believe a DLL plugin would be the solution to the infamous naked bandit bug, resulting from capturing and stripping spawned NPCs. We would need a pool of a minimum of 128 unique ActorBase for which to clone the spawned character ActorBase into it with this kind of code: Spoiler ActorBase sourceBase = akBandit.GetLeveledActorBase() ActorBase targetBase = FollowerTemplate targetBase.SetName(sourceBase.GetName()) targetBase.SetRace(sourceBase.GetRace()) targetBase.SetSex(sourceBase.GetSex()) targetBase.SetHeight(sourceBase.GetHeight()) targetBase.SetWeight(sourceBase.GetWeight()) targetBase.SetHairColor(sourceBase.GetHairColor()) targetBase.SetVoiceType(sourceBase.GetVoiceType()) targetBase.SetSkin(sourceBase.GetSkin()) targetBase.SetClass(sourceBase.GetClass()) targetBase.SetCombatStyle(sourceBase.GetCombatStyle()) Then one would need to copy other info and especially head parts before using system calls to copy the facegen mesh and textures and efit the mesh with the correct face texture (to avoid the potato face and black face bugs). If anyone is interested, I am available to discuss more.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now