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OiYield - Open Source OStimStandalone Defeat Mod


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Posted

OiYield - Open Source OStimStandalone Defeat Mod

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This mod was created using Claude Code so I don't claim ownership of it. You can take it, make your changes and re-publish it if you want as the code is open source via Github. I'm not a real programmer so it would be interesting to see actual talents expand this mod for the community.
https://github.com/gurtial/OiYield-OStimStandaloneAddon.git

Description

OiYield was made to be as lightweight and as compatible as possible. You need to configure some MCM settings first to get the intended experience. Extended explanations are present in the README.

Recommended OStim Standalone MCM settings

1. End scene after [actor] orgasm → OFF.

2. Add actors at start → OFF.

3. Undressing animation  → OFF.

4. OStim NPC MCM → toggle OFF "no scenes in dungeons, inns etc."

Requirements
- Acheron (the defeat framework)
- OStim Standalone
- SkyUI (for the MCM)
- SKSE64 and Address Library for SKSE Plugins

Credits & thanks
- Acheron by KrisV777 — the defeat framework this is built on.
- OStim Standalone and the OStim community — the scene framework.
- SkyUI / MCM and SKSE teams.
 


  • Submitter
  • Submitted
    07/28/26
  • Category
  • Requirements
    - Acheron (the defeat framework)
    - OStim Standalone
    - SkyUI (for the MCM)
    - SKSE64 and Address Library for SKSE Plugins
  • Regular Edition Compatible
    Not Applicable
  • Install Instructions

    Installation
    1) Download into your mod manager. 

    2) Enable "OStimDefeat.esp".

    3) Launch the game, the MCM menus should appear. You're good to go!

 

  • 2 weeks later...
  • 2 weeks later...
Posted

Been trying this out, got a request, Ohorny intergration. basically any npcs that are reacting to the scene will be detected for another round and will approach and initiate another scene while youre "too tired". This could result in an endless loop so id put a round limiter in the mcm or additionally have OArousal (which I havent used) decide if the attackers have had their fun. This way a defeated player could be passed around.  

Posted

I'm trying this mod out and I'm having an issue.  It triggers just fine, but then it starts to play the OStim SA scene and it stops within the first few seconds.  I hope to get this issue resolved as I like this mod more than OSimpleDefeat so far.

 

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