JeremyAtlas Posted August 19 Posted August 19 This mod doesn't seem to work a good chunk of the time. It tends to CTD or break the animation where the PC has no genitals and are separated from the NPC. When this happens, I The only way I've found to fix it is to hit F9 and reload a save. If that doesn't happen, it just crashes.
shadowknyght Posted August 22 Posted August 22 (edited) I know this is a beta so there will be some bugs, but I'm having an issue where sometimes it'll drain all of my stamina, initiate the scene, then stop a few seconds in and teleport me to a "safe" place as though the animation had completed. This is one of the few mods that works with creatures, so I definitely want to get it working if at all possible. Hopefully someone will have some insight into what's going on and how to fix it. I also noticed that when the NPCs break the animation they say "What was that". I've cleared the area to the best of my abilities. I got it to work inside. I guess there were enemies too close by for them to complete the scene. I have a request if at all possible. Could you include all creatures in the compatibility with this mod. I noticed that Draugr aren't recognized by this mod. I have MNC Animation Pack and it has Draugr animations in it, so that's not the problem. Anyways, thank you for this redoing this mod. Edited August 23 by shadowknyght
Lauffey Posted August 26 Author Posted August 26 On 8/21/2026 at 10:30 PM, shadowknyght said: I know this is a beta so there will be some bugs, but I'm having an issue where sometimes it'll drain all of my stamina, initiate the scene, then stop a few seconds in and teleport me to a "safe" place as though the animation had completed. This is one of the few mods that works with creatures, so I definitely want to get it working if at all possible. Hopefully someone will have some insight into what's going on and how to fix it. I also noticed that when the NPCs break the animation they say "What was that". I've cleared the area to the best of my abilities. I got it to work inside. I guess there were enemies too close by for them to complete the scene. I have a request if at all possible. Could you include all creatures in the compatibility with this mod. I noticed that Draugr aren't recognized by this mod. I have MNC Animation Pack and it has Draugr animations in it, so that's not the problem. Anyways, thank you for this redoing this mod. HI, thanks for your report. i'm trying to fix all the bugs ok? Give me time and i will bring to you a stable mod. about the creatures, i'm on it too. i just updated with new things and fixes. Hope this works better for you. And please report me any issue. i really appreciate your report. it helps a lot.
Lauffey Posted August 26 Author Posted August 26 On 8/16/2026 at 1:33 PM, tardwranglerjohn said: Does this mod attempt to use thematic aggressive animations? The problem with OStim ports for any aggressive type mods is that OStim has no framework for aggressive scenes, so when an OStim port of an, for example, defeat mod plays a defeat scene, the scene can end up looking completely consensual because it plays a random animation, most of which are consensual. Does this port have any system that attempts to exclusively use at least rough animations? Like the ones from your ports? just play randon animations if you don't have the agressive or forced animations, try my baka animations for ostim or my billys for ostim.
Lauffey Posted August 26 Author Posted August 26 On 8/17/2026 at 9:34 PM, Mimirue17 said: posting log here as not sure how to post them on Patreon. This shows the Spriggan to be working and your Baka Creature animation being used - but did CTD on an interesting development. The harassment mod molested the character right after a defeat scene played (she submitted as she was surrounded by 4 bandits including the chief). In another very weird occurance the begger from Riften keeps following me around even into a defeat scene outside of riften! and on top of that the courier showed up to give me mail while I was being hammered by a Spider! Reveal hidden contents the Begger from Riften is on the other side of the spider - guess they like watching..... lol..... hiii! thanks for your report, really. can you test the new version and give me the feedback? so i can fix in the next update
Mimirue17 Posted August 26 Posted August 26 (edited) here is a long log - had sex with multiple creatures via defeat to give you a good amount of results, all creatures tested so far work - Spider, wolf, drauger, chaurus, falmer I think. OStim.log Papyrus.0.log this is on 1.6 1st note - Spiders still get stuck in animation. No idea why as they are the one creature I have tested so far that does. Only one scene ran per defeat even if more then one creature was available. Have not run into humans yet, but they almost always worked. 2nd note - the end event is always dump nearby after scene regardless of what you set it to. If that was set to zero on previous versions you would fall to the ground after and you could jump up to resume combat, or run away. Edited August 26 by Mimirue17
shadowknyght Posted August 26 Posted August 26 (edited) Thank you for the response. I tried the mod indoors, in breezehome to be specific and it worked fine. I guess the scan distance is really big...or I didn't clear out the area as well as I think I did. I had a problem with draugr, but I think that was because I was using The Restless Dead mod which add subcategories to draugr which messes with things. I'm definitely keeping my eye out on this mod. I think there needs to be a filter on the mod for aggressive scenes. I already have them installed but if it's going to play just a random scene, it's not likely to find the aggressive ones. Just an after thought. I ultimately want this mod to be my goto defeat mod, so I'm just mentioning things that I think would make it better. Edited August 26 by shadowknyght
Mimirue17 Posted August 26 Posted August 26 (edited) 24 minutes ago, shadowknyght said: Thank you for the response. I tried the mod indoors, in breezehome to be specific and it worked fine. I guess the scan distance is really big...or I didn't clear out the area as well as I think I did. I had a problem with draugr, but I think that was because I was using The Restless Dead mod which add subcategories to draugr which messes with things. I'm definitely keeping my eye out on this mod. I think there needs to be a filter on the mod for aggressive scenes. I already have them installed but if it's going to play just a random scene, it's not likely to find the aggressive ones. Just an after thought. I ultimately want this mod to be my goto defeat mod, so I'm just mentioning things that I think would make it better. normal Draugr work for sure, I have tested it quite a bit. One suggestion is to try load order changes and see if they work, try the mod you are using above your Ostim setup and if that does not work try it blow you ostim mods. Also make sure you have updated as well, think the latest version is 1.6 per my last test session with it. Edited August 26 by Mimirue17
Church the Cat Posted August 27 Posted August 27 I've noticed the execution scene seems to happen occasionally, regardless what its chance is set to in the MCM.
Church the Cat Posted August 27 Posted August 27 I should also note it bypasses my "essential" status, and kills me anyway. It also popped this up in the console.
Mimirue17 Posted August 27 Posted August 27 42 minutes ago, Church the Cat said: I should also note it bypasses my "essential" status, and kills me anyway. It also popped this up in the console. this latest version has issues with the post-event. I have all set to 0 and it defaults to dumped nearby 100%. Previous version would default to you falling down after scene if you did not have anything with a % over 0 1
Church the Cat Posted August 27 Posted August 27 (edited) I'm also getting the occasional CTD when it tries to start an OStim scene. -_- crash-2026-08-26-21-11-24.log crash-2026-08-27-00-16-31.log crash-2026-08-27-00-55-39.log Edited August 27 by Church the Cat
SneakySausage1337 Posted August 28 Posted August 28 I’m currently still on v1.2, but I want to try your new v1.6. Is it safe to update mid playthrough? Or do I need an new game save?
Church the Cat Posted August 28 Posted August 28 Got some more crash logs. I've noticed the crashes only happen when the player is defeated in the struggle bar, right when it tries to start a scene in OStim. Starting OStim scenes the normal way, with the up and down arrows works fine. crash-2026-08-27-23-23-42.log crash-2026-08-27-23-34-40.log crash-2026-08-27-23-42-41.log crash-2026-08-27-23-46-31.log
Mimirue17 Posted August 28 Posted August 28 56 minutes ago, Church the Cat said: Got some more crash logs. I've noticed the crashes only happen when the player is defeated in the struggle bar, right when it tries to start a scene in OStim. Starting OStim scenes the normal way, with the up and down arrows works fine. crash-2026-08-27-23-23-42.log 40.05 kB · 0 downloads crash-2026-08-27-23-34-40.log 36.95 kB · 0 downloads crash-2026-08-27-23-42-41.log 32.5 kB · 0 downloads crash-2026-08-27-23-46-31.log 37.43 kB · 0 downloads try looking at the Ostim.log file and the Papyrus log. Those two will help point to if a certain animation is the culprit or what was last processing (papyrus) is the culprit
Lauffey Posted August 28 Author Posted August 28 18 hours ago, SneakySausage1337 said: I’m currently still on v1.2, but I want to try your new v1.6. Is it safe to update mid playthrough? Or do I need an new game save? hiii, i guess yes it is! i test my mods on my actual save.
Lauffey Posted August 28 Author Posted August 28 On 8/27/2026 at 12:58 AM, Mimirue17 said: this latest version has issues with the post-event. I have all set to 0 and it defaults to dumped nearby 100%. Previous version would default to you falling down after scene if you did not have anything with a % over 0 i will check the post events too! thanks
Lauffey Posted August 28 Author Posted August 28 12 hours ago, Church the Cat said: Got some more crash logs. I've noticed the crashes only happen when the player is defeated in the struggle bar, right when it tries to start a scene in OStim. Starting OStim scenes the normal way, with the up and down arrows works fine. crash-2026-08-27-23-23-42.log 40.05 kB · 1 download crash-2026-08-27-23-34-40.log 36.95 kB · 1 download crash-2026-08-27-23-42-41.log 32.5 kB · 1 download crash-2026-08-27-23-46-31.log 37.43 kB · 1 download thanks for the report, i will anilyze all the reports and try to bring everything fixed in the next update 1
Mimirue17 Posted August 28 Posted August 28 hmm a possible fix for those having the issue of it crashing if using the struggle bar is perhaps have an option to turn off the struggle system and just accept that you lost and going to do whatever they want in trade for your life? I have never actually used the struggle system as that is how I feel about losing in combat - the victor decides the fate of the defeated. Would like an enslave option for humanoids who have the capacity - short or long term - or sold to mods like Circle of Lust or one of the many other choices.
Lauffey Posted August 29 Author Posted August 29 3 hours ago, Mimirue17 said: hmm a possible fix for those having the issue of it crashing if using the struggle bar is perhaps have an option to turn off the struggle system and just accept that you lost and going to do whatever they want in trade for your life? I have never actually used the struggle system as that is how I feel about losing in combat - the victor decides the fate of the defeated. Would like an enslave option for humanoids who have the capacity - short or long term - or sold to mods like Circle of Lust or one of the many other choices. i really like your idea......
H036 Posted August 29 Posted August 29 (edited) Hi. Wanted to test mod, but got bug with bodysliders. And got this error in console. Dunno if it is connected or i did something while installing OstimSA and other things. I'm on RFAD. After work will try to install from clear RFAD and see if this bug repeats. Edited August 29 by H036
Church the Cat Posted August 29 Posted August 29 (edited) Got another crash after being defeated in the struggle against a Bandit Chief, but I have a few different logs with me this time. One thing I noticed in the Papyrus log was it said I had no followers, but I have Annekke and Brelyna with me. Also, I'm using the 1.6.0 version of this mod. crash-2026-08-29-01-18-42.log OStim.log Papyrus.0.log Edited August 29 by Church the Cat
Church the Cat Posted August 29 Posted August 29 I might've actually solved it, thanks to Mimirue17 informing me how to enable those logs. I noticed the names "Anub", "Billy" and "Nibbles" animations kept popping up in the multiple OStim logs generated after each CTD, so I disabled all seven animation packs containing those authors, and I haven't crashed since. I also ran my save file through "ReSaver", so I can hopefully keep playing with the same character. If not, I'll start another. Thanks again, Mimirue17. 😸
Mimirue17 Posted August 29 Posted August 29 1 hour ago, Church the Cat said: I might've actually solved it, thanks to Mimirue17 informing me how to enable those logs. I noticed the names "Anub", "Billy" and "Nibbles" animations kept popping up in the multiple OStim logs generated after each CTD, so I disabled all seven animation packs containing those authors, and I haven't crashed since. I also ran my save file through "ReSaver", so I can hopefully keep playing with the same character. If not, I'll start another. Thanks again, Mimirue17. 😸 not sure if this will help you at all, its just a copy of my mod list of only including Ostim Mods, Body Mods and Misc Mods that effect the Ostim Ecology test mod list.txt perhaps it is simply a load order issue that is causing you CTD, it really hard to say as everyone has different mod set-ups 1
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