JeremyAtlas Posted August 19 Posted August 19 This mod doesn't seem to work a good chunk of the time. It tends to CTD or break the animation where the PC has no genitals and are separated from the NPC. When this happens, I The only way I've found to fix it is to hit F9 and reload a save. If that doesn't happen, it just crashes.
shadowknyght Posted August 22 Posted August 22 (edited) I know this is a beta so there will be some bugs, but I'm having an issue where sometimes it'll drain all of my stamina, initiate the scene, then stop a few seconds in and teleport me to a "safe" place as though the animation had completed. This is one of the few mods that works with creatures, so I definitely want to get it working if at all possible. Hopefully someone will have some insight into what's going on and how to fix it. I also noticed that when the NPCs break the animation they say "What was that". I've cleared the area to the best of my abilities. I got it to work inside. I guess there were enemies too close by for them to complete the scene. I have a request if at all possible. Could you include all creatures in the compatibility with this mod. I noticed that Draugr aren't recognized by this mod. I have MNC Animation Pack and it has Draugr animations in it, so that's not the problem. Anyways, thank you for this redoing this mod. Edited Sunday at 07:59 AM by shadowknyght
Lauffey Posted Wednesday at 02:36 AM Author Posted Wednesday at 02:36 AM On 8/21/2026 at 10:30 PM, shadowknyght said: I know this is a beta so there will be some bugs, but I'm having an issue where sometimes it'll drain all of my stamina, initiate the scene, then stop a few seconds in and teleport me to a "safe" place as though the animation had completed. This is one of the few mods that works with creatures, so I definitely want to get it working if at all possible. Hopefully someone will have some insight into what's going on and how to fix it. I also noticed that when the NPCs break the animation they say "What was that". I've cleared the area to the best of my abilities. I got it to work inside. I guess there were enemies too close by for them to complete the scene. I have a request if at all possible. Could you include all creatures in the compatibility with this mod. I noticed that Draugr aren't recognized by this mod. I have MNC Animation Pack and it has Draugr animations in it, so that's not the problem. Anyways, thank you for this redoing this mod. HI, thanks for your report. i'm trying to fix all the bugs ok? Give me time and i will bring to you a stable mod. about the creatures, i'm on it too. i just updated with new things and fixes. Hope this works better for you. And please report me any issue. i really appreciate your report. it helps a lot.
Lauffey Posted Wednesday at 02:38 AM Author Posted Wednesday at 02:38 AM On 8/16/2026 at 1:33 PM, tardwranglerjohn said: Does this mod attempt to use thematic aggressive animations? The problem with OStim ports for any aggressive type mods is that OStim has no framework for aggressive scenes, so when an OStim port of an, for example, defeat mod plays a defeat scene, the scene can end up looking completely consensual because it plays a random animation, most of which are consensual. Does this port have any system that attempts to exclusively use at least rough animations? Like the ones from your ports? just play randon animations if you don't have the agressive or forced animations, try my baka animations for ostim or my billys for ostim.
Lauffey Posted Wednesday at 02:40 AM Author Posted Wednesday at 02:40 AM On 8/17/2026 at 9:34 PM, Mimirue17 said: posting log here as not sure how to post them on Patreon. This shows the Spriggan to be working and your Baka Creature animation being used - but did CTD on an interesting development. The harassment mod molested the character right after a defeat scene played (she submitted as she was surrounded by 4 bandits including the chief). In another very weird occurance the begger from Riften keeps following me around even into a defeat scene outside of riften! and on top of that the courier showed up to give me mail while I was being hammered by a Spider! Reveal hidden contents the Begger from Riften is on the other side of the spider - guess they like watching..... lol..... hiii! thanks for your report, really. can you test the new version and give me the feedback? so i can fix in the next update
Mimirue17 Posted Wednesday at 08:25 AM Posted Wednesday at 08:25 AM (edited) here is a long log - had sex with multiple creatures via defeat to give you a good amount of results, all creatures tested so far work - Spider, wolf, drauger, chaurus, falmer I think. OStim.log Papyrus.0.log this is on 1.6 1st note - Spiders still get stuck in animation. No idea why as they are the one creature I have tested so far that does. Only one scene ran per defeat even if more then one creature was available. Have not run into humans yet, but they almost always worked. 2nd note - the end event is always dump nearby after scene regardless of what you set it to. If that was set to zero on previous versions you would fall to the ground after and you could jump up to resume combat, or run away. Edited Wednesday at 08:29 AM by Mimirue17
shadowknyght Posted Wednesday at 05:56 PM Posted Wednesday at 05:56 PM (edited) Thank you for the response. I tried the mod indoors, in breezehome to be specific and it worked fine. I guess the scan distance is really big...or I didn't clear out the area as well as I think I did. I had a problem with draugr, but I think that was because I was using The Restless Dead mod which add subcategories to draugr which messes with things. I'm definitely keeping my eye out on this mod. I think there needs to be a filter on the mod for aggressive scenes. I already have them installed but if it's going to play just a random scene, it's not likely to find the aggressive ones. Just an after thought. I ultimately want this mod to be my goto defeat mod, so I'm just mentioning things that I think would make it better. Edited Wednesday at 05:59 PM by shadowknyght
Mimirue17 Posted Wednesday at 06:20 PM Posted Wednesday at 06:20 PM (edited) 24 minutes ago, shadowknyght said: Thank you for the response. I tried the mod indoors, in breezehome to be specific and it worked fine. I guess the scan distance is really big...or I didn't clear out the area as well as I think I did. I had a problem with draugr, but I think that was because I was using The Restless Dead mod which add subcategories to draugr which messes with things. I'm definitely keeping my eye out on this mod. I think there needs to be a filter on the mod for aggressive scenes. I already have them installed but if it's going to play just a random scene, it's not likely to find the aggressive ones. Just an after thought. I ultimately want this mod to be my goto defeat mod, so I'm just mentioning things that I think would make it better. normal Draugr work for sure, I have tested it quite a bit. One suggestion is to try load order changes and see if they work, try the mod you are using above your Ostim setup and if that does not work try it blow you ostim mods. Also make sure you have updated as well, think the latest version is 1.6 per my last test session with it. Edited Wednesday at 06:20 PM by Mimirue17
Church the Cat Posted yesterday at 04:09 AM Posted yesterday at 04:09 AM I've noticed the execution scene seems to happen occasionally, regardless what its chance is set to in the MCM.
Church the Cat Posted yesterday at 04:13 AM Posted yesterday at 04:13 AM I should also note it bypasses my "essential" status, and kills me anyway. It also popped this up in the console.
Mimirue17 Posted yesterday at 04:58 AM Posted yesterday at 04:58 AM 42 minutes ago, Church the Cat said: I should also note it bypasses my "essential" status, and kills me anyway. It also popped this up in the console. this latest version has issues with the post-event. I have all set to 0 and it defaults to dumped nearby 100%. Previous version would default to you falling down after scene if you did not have anything with a % over 0 1
Church the Cat Posted yesterday at 05:03 AM Posted yesterday at 05:03 AM (edited) I'm also getting the occasional CTD when it tries to start an OStim scene. -_- crash-2026-08-26-21-11-24.log crash-2026-08-27-00-16-31.log crash-2026-08-27-00-55-39.log Edited yesterday at 05:07 AM by Church the Cat
SneakySausage1337 Posted 13 hours ago Posted 13 hours ago I’m currently still on v1.2, but I want to try your new v1.6. Is it safe to update mid playthrough? Or do I need an new game save?
Church the Cat Posted 7 hours ago Posted 7 hours ago Got some more crash logs. I've noticed the crashes only happen when the player is defeated in the struggle bar, right when it tries to start a scene in OStim. Starting OStim scenes the normal way, with the up and down arrows works fine. crash-2026-08-27-23-23-42.log crash-2026-08-27-23-34-40.log crash-2026-08-27-23-42-41.log crash-2026-08-27-23-46-31.log
Mimirue17 Posted 6 hours ago Posted 6 hours ago 56 minutes ago, Church the Cat said: Got some more crash logs. I've noticed the crashes only happen when the player is defeated in the struggle bar, right when it tries to start a scene in OStim. Starting OStim scenes the normal way, with the up and down arrows works fine. crash-2026-08-27-23-23-42.log 40.05 kB · 0 downloads crash-2026-08-27-23-34-40.log 36.95 kB · 0 downloads crash-2026-08-27-23-42-41.log 32.5 kB · 0 downloads crash-2026-08-27-23-46-31.log 37.43 kB · 0 downloads try looking at the Ostim.log file and the Papyrus log. Those two will help point to if a certain animation is the culprit or what was last processing (papyrus) is the culprit
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