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I keep crashing on startup, even if I launch without skse


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Posted

So I did a fresh install of skyrim AE and made the mod list, installed an enb(removed it too just for testing) and disabled mods in batches to see what the cause was but nothing turned up, if I disabled all mods then it booted up somehow, but individually disabling them didnt work. Appreciate any and all assistance

 

Crash log attached below

crash-2026-07-23-09-23-21.log

Posted

If you're crashing on startup, you are more than likely missing a master file for a mod. Without any background on your predicament, I would presume you are either loading your selected mods manually, or through a manager you really do not know how it preforms.

 

If you are new to modding, Nexus "Vortex" manager is quite immersive and actually very competent at identifying load order/conflict errors. there are many tutorials on how to utilize Vortex. I do suggest that you invest time in your mod manager, whatever it may be, and comply with what the issues it recognizes. 

 

If your game has have mods removed, deleted or changes, Skyrim is notorious for injecting data into your saves and setting seeds for a plethora of unforeseen consequence. If you change... add/remove mods, then your game is a ticking time bomb. Art Moor has easily found tutorials on what that happens. That person is a Bethesda God. They know whatever you have issues with. Even has their own site for mod authors. Though, I an unsure of how often it is updated.

Posted

I’ve reviewed the log and can see an issue with the Visual C++ Redistributable 2015-2022—a set of system libraries. Try reinstalling them. Remember that you need to install the 32-bit version, even though you are running a 64-bit system. Additionally, the log shows a problem with Engine Fixes, which might be linked to the VC issue.

Posted
45 minutes ago, Antar36 said:

I’ve reviewed the log and can see an issue with the Visual C++ Redistributable 2015-2022—a set of system libraries. Try reinstalling them. Remember that you need to install the 32-bit version, even though you are running a 64-bit system.

 

It's quite unlikely that a Skyrim mod or Skyrim itself of all things managed to find a bug in a library used worldwide in millions of applications. Both the OS and Skyrim are 64 bit these days. You can not mix image bitness, thus a 32bit CRL will never load into Skyrim or any of its mods.

 

In this case, VCRUNTIME140.dll+001BC5B is either an exception handler or a function that was passed invalid parameters and the crash (bug) was by design.

 

9 hours ago, truewar117 said:

Crash log attached below...

 

This crash occured because it tried to write to ES (Extra Segment register) + DI (RDI register) which at the time of the crash was 0x0261A8010000. This is most likely a use-after-free or some other kind of data corruption. The instruction used was MOVSB which appears to be a string copying instruction.

 

The strings "=>", "BSA" and "Botox - Skyrim.bsa" appear in the stack near where the crash occured. Since Skyrim has been known to have issues with random BSA files, I'd recommend you extract that botox bsa and leave the files as loose files. Make sure this does not alter the intended load order of the mod that contains that BSA.

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