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Billys animation pack - ostim Edtion


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Posted

Hello, great pack. Really well done. However I think that counter animations should be in table furniture not shelf one. I think it is a quick fix in their jsons.

Posted

In nexus. There are mods that cover other Billy animations i asume your mod covers the basic Billyy's animations for Ostim Standalone https://www.nexusmods.com/skyrimspecialedition/mods/102778 fron nexus. 

 

Billyy Chair and Bench Pack for OStim Standalone

https://www.nexusmods.com/skyrimspecialedition/mods/98803

Billyy Table Pack for OStim Standalone

https://www.nexusmods.com/skyrimspecialedition/mods/99907

Billyy Wall Pack for OStim Standalone

https://www.nexusmods.com/skyrimspecialedition/mods/101838

 

Does your mod also cover those too? Im trying to figure out what mods i need and what mods i should discard. 

  • 2 weeks later...
Posted

Hi thanks for the update for ostim. I am having issues with the wall animations.The alignment seems to be in the opposite direction of the wall and animations happen behind the wall not infront of it. Is it an issue with the converting process,original animations or can it be fixed? because realigning each animation scene by manually is a pain in ostim because you can only align one character at a time and it super slow.  I anyone had this issue or know of a fix any help would be appreciated. Thanks

  • 3 weeks later...
Posted

Thanks for updating. The download buttons links to your patreon, but there is still version 1.3. available to download only. Is that the latest one or am I missing something? Loverslab says that latest version is 1.5.

Posted (edited)

Yeah the versioning is confusing... 1.3 is the one available from the Patreon page, and since the previous version I was using was named 1.2, I assume that it is in fact the updated one.  But I also am not sure about the listed furniture fixes,  because when I tested (MF) chair animations, the characters were still rotated 180 degrees from where they should be.

 

Also, just going to offer a gentle reminder that the current navigation scheme of having the first/left-most (and thus default) button be back instead of next is really annoying, so I hope you will change that.

Edited by 42randomname42
Posted
On 9/3/2026 at 7:50 PM, StickyTicky said:

Thanks for updating. The download buttons links to your patreon, but there is still version 1.3. available to download only. Is that the latest one or am I missing something? Loverslab says that latest version is 1.5.

hiii, it's the 1.3.1   

image.png.f3d0c46fb5e461662d827c3c935b10ba.png

Posted
23 hours ago, 42randomname42 said:

Yeah the versioning is confusing... 1.3 is the one available from the Patreon page, and since the previous version I was using was named 1.2, I assume that it is in fact the updated one.  But I also am not sure about the listed furniture fixes,  because when I tested (MF) chair animations, the characters were still rotated 180 degrees from where they should be.

 

Also, just going to offer a gentle reminder that the current navigation scheme of having the first/left-most (and thus default) button be back instead of next is really annoying, so I hope you will change that.

hi, its the 1.3.1.


i have to check thatm because it's working for me here, wall chair and etc! i will check ok?


thanks for the heads up, i will look into this too

 

Posted

thank you for your work. i'm also not getting objects, armbinders, yoke, wheel, pillory, etc. 

i have v1.3.1

i'm not on sexlab so i don't have devious devices.

otherwise, animations seem to be working fine. they're just missing the objects associated with them.

 

extended mf page 4 and 5 animations are empty in my Ostim interface.

i opt out of futa so perhaps this could be why?

Posted (edited)

Can confirm, objects are not spawning in scenes in 1.3 or 1.3.1.

 

Another minor issue: Not sure if it's from the original Billyy mod or the converstion, but the file meshes\AnimObjects\Billyy\AO_BCWoodenYoke.nif, under the node Irons, has texture paths pointing to "textures\devious\furniture\FeuerTin\" (e.g. "textures\devious\furniture\FeuerTin\woodenyoke_d.dds"), which will not exist if the user doesn't also have (I assume) Devious Devices installed.  They should be corrected to point to "textures\AnimObjects\Billyy\___.dds" instead, where they do exist.

Edited by 42randomname42
Posted (edited)

I had high hopes for this mod.  I got pandora to recognize and load the animations but it CTDs upon the use of any of the animations added by this mod in game.  Not sure why.  Could be my load order but other animation packs seem to be running fine.  I will try again in the future when I do a new build from scratch to see if it's on my end or the mod's. 

Edited by Furflz

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