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General non sexual physics for creatures?


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Posted

I'm a tad new at this so and just trying to figure out how it all works. I"m more of a normie than you'd normally see here but i like immersion and accuracy and i just started playing skyrim vr for the first time and i'm having a blast. I've basically modded everything to be anatomically accurate and all the humanoid race npcs have plausible looking parts with physics and i have that all working (TNG, CBBE, 3ba, faster smp, cbpc, pandora all the basic stuff.) just because i like the more biologically plausible aspect of it and it's also just sometimes amusing. I've put in quite a few creature replacer mods with anatomical accuracy and even the physics enabled creature mods i find on nexus don't have working physics. I also have ANNA the anatomically correct wildlife replacer which i know is just the models from MNC without all their aroused meshes and it appears there's .hkx files bundled with each creature and i've randomly stumbled across some of the adult gifs made with MNC and it sure looks like there IS working physics on some of the extra parts  that aren't the aroused meshes (I Could be wrong, maybe it's all hand animated.). 

I guess my questions is IS there general non collision physics on some of these models like the stuff in anna/mnc? Are there specific things that have to be done to get creature physics working in general on models that are set up for it? From what i understand you have to have a working config file to get a lot of creature physics to work and some of the ones i've downloaded off nexus have cbpc configs bundled with them yet I still get zero physics. I run FNIS (I mainly use pandora but most of these mods say fnis is required so i tried that too.) and it shows animations are being generated but i see no physics.

As much as i like the ANNA mod it's a bit odd to have these nicely animated creatures with parts that are completely stationary, some swaying gargoyle cock and balls would be nice if it's set up for it. I guess i'm just trying to make sense out of all of this and for obvious reasons this isn't the sort of question i can ask in a general skyrim mod list discord or whatever. 

Again i'm not interested in collisions or sexlab animations etc, i'm just wondering if there's physics on these models and if i need some other framework or config or something to get creature physics working in general with just the normal vanilla animations of the game. Does abc/mnc/sl/asos/cf any of that provide this functionality?"

Bonus points if you can recommend some great anatomically correct creature replacers i might not be aware of. If there's just a guide to how all this works feel free to just link it. Thanks in advance!

Posted (edited)
1 hour ago, Skooma_bodyshots said:

I mainly use pandora but most of these mods say fnis is required so i tried that too.

 

They both write the same behaviour files so running both makes no sense. You'll need the FNIS scripts and plugin though, as the plugin in Pandora is nothing but a skeleton and it's missing all the scripts that mods like SL and XPMSE will be looking for. Install both, make sure FNIS wins conflicts, and use only one of them.

 

1 hour ago, Skooma_bodyshots said:

I run FNIS and it shows animations are being generated but i see no physics.

 

FNIS has nothing to do with physics.

 

1 hour ago, Skooma_bodyshots said:

Again i'm not interested in collisions or sexlab animations etc, i'm just wondering if there's physics on these models and if i need some other framework or config or something to get creature physics working in general with just the normal vanilla animations of the game.

 

I don't see why it wouldn't be possible to have physics on dongs. A framework on top of CBPC/SMP sounds like bloat.

 

1 hour ago, Skooma_bodyshots said:

Does abc/mnc/sl/asos/cf any of that provide this functionality?

 

ABC, SL and CF+MNC: No.

ASOS: Yes, using CPBC last I checked. According to my notes ASOS is not compatible with ABC. That may have changed.

Edited by traison
Posted (edited)

Okay, thanks for responding! I will check out asos again, i was aware of it but it lists all this other stuff as dependencies. https://www.loverslab.com/files/file/8666-animal-sos-se/. I guess it's only dependent on that stuff i you want the full functionality for creature scripted animations/sex lab stuff.

But yes when i said i have fnis and pandora i just meant i've tried both and have both installed but i disabled one and it's outputs and then tried the other just to test this. I don't run both simultaneously. ANd which fnis plugins are you referring to? In all the tutorials all i saw was fnis creature pack and to enable the skeleton arm fix option when processing the animations with fnis. Is there something else i might need besides asos and the creature pack for fnis? 

 

Edited by Skooma_bodyshots

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