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BakaFactory for OSTIM - updated


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BakaFactory for OSTIM - updated

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HUMAM ANIMATIONS ONLY AND UPDATED TO THE LEST VERSION IN BAKAFACTORY - updated

 

UPDATES ON PATREON FOR FREE, AND NEW CONVERSIONS FOR OSTIM. AND I'M OPEN TO REQUESTS, JUST ASK ME WHAT YOU WANT. AND I will DO IF I CAN.
https://www.patreon.com/LiraelAtelier/posts/bakafactory-163921571
 

BakaFactory Converted OStim Humanoid is a conversion pack that brings BakaFactory humanoid animations to the OStim/OStim Standalone ecosystem.

 

This pack focuses on humanoid actor animations and is intended for users who prefer OStim-based scenes instead of SexLab. The animations were converted and organized for OStim use, with the goal of keeping them functional, clean, and easy to install.

 

This is a conversion package only. All original animation work belongs to BakaFactory.

 

 

If you find broken scenes, wrong alignment, or missing transitions, please report them with details so they can be fixed in future updates.

 

 

 

REQ

 

 

- Skyrim Special Edition / Anniversary Edition
- SKSE
- OStim Standalone
https://www.nexusmods.com/skyrimspecialedition/mods/98163

- Open Animation Replacer / required OStim animation framework dependencies


- Nemesis or Pandora, depending on your current animation setup
https://www.nexusmods.com/skyrimspecialedition/mods/133232


- All requirements from OStim Standalone

 


  • Submitter
  • Submitted
    07/07/26
  • Category
  • Requirements
    - Skyrim Special Edition / Anniversary Edition
    - SKSE
    - OStim Standalone
    https://www.nexusmods.com/skyrimspecialedition/mods/98163

    - Open Animation Replacer / required OStim animation framework dependencies
    - Nemesis or Pandora, depending on your current animation setup
    https://www.nexusmods.com/skyrimspecialedition/mods/133232
    - All requirements from OStim Standalone
  • Regular Edition Compatible
  • Install Instructions
    1. Install all OStim Standalone requirements first.
    2. Install this archive with your mod manager.
    3. Place it after OStim and any required animation framework files.
    4. Run Nemesis or Pandora if your setup requires behavior generation.
    5. Launch the game and test the animations through OStim.
    
    A new game is not required, but testing on a clean save is recommended.

 

Posted (edited)

In case i dont want the animations with objects, for example chairs, table, poles etc, do i just delete them, i dont want animation with objects

Edited by zergface
Posted
1 hour ago, zergface said:

In case i want the animations with objects, fro example chairs, table, poles etc, do i just delete them?

oll those anims exists in this mod, but the objects are missing for now, will work in the next update

Posted
56 minutes ago, Ninjagnome said:

Is there any difference between this and the mod that was recently removed from nexusmods?

it's the same,  they banned me lol

Posted
31 minutes ago, EnergyKrolik said:

ctd when play billyy`s anims and all anims from this pack have wrong pos. i use pandora

hi, bakas should comes last! i use billys as well. and works perfectly. positions are right in my end and climax too!   


soon i will convert billys new animations too

Posted
3 minutes ago, kakarotos3 said:

hi, bakas should comes last! i use billys as well. and works perfectly. positions are right in my end and climax too!   


soon i will convert billys new animations too

this is strange. i tried earlier verions and had same issue and not only me. Speakins of load order it was on the bottom of it. idk. Deleting and re-running pandora helped me

Posted
2 hours ago, EnergyKrolik said:

this is strange. i tried earlier verions and had same issue and not only me. Speakins of load order it was on the bottom of it. idk. Deleting and re-running pandora helped me

really?  your pandora is updated?  tell me if you have any issues

Posted

Thanks so much for sharing these.  Always great to see more OStim ports.  

 

I wanted to share one small quirk that may have to do with the json configs or may have something to do with my setup.  Normally, when starting a scene from the navigator, continuing to press the select keybind usually moves to the "next" animation in the sequence, but I noticed with this pack it's reversed.  It defaults to the previous animation.  If you did that intentionally because you prefer it that way, feel free to ignore this.

Posted
2 hours ago, Turkishbambino said:

thats some straight Bs 

 

Eh, they don't allow rape mods, so in this instance it's just them enforcing their rules.

Most of the animations are literally called rape of some form. Dunno why he thought it wouldn't be removed, he straight up ignored the rules.

Posted
7 hours ago, keizerdoc said:

Eh, they don't allow rape mods, so in this instance it's just them enforcing their rules.

Most of the animations are literally called rape of some form. Dunno why he thought it wouldn't be removed, he straight up ignored the rules.

 

Right he should of changed the animation names to rough or something if he really didn't want it taken down. I'm sure renaming everything is a lot of work and you risk messing it up. But hey... What can you do? Those them the rules. :sweat_smile:

Posted (edited)
17 hours ago, kakarotos3 said:

really?  your pandora is updated?  tell me if you have any issues

4.3.1. running happens normal. and i see your modpack in list. as i said, problems occurs when playinh your pack and billy`s. Second causes ctd, your looks like i did not generate anims (actors stucks in each other). I also found another version of baka somewhere on patreon, and seems it work ok for me

Edited by EnergyKrolik
Posted

Why do the actors just overlap and wobble in place every time I start an animation? There is sound, but no other animation plays.

Posted
12 hours ago, Jay-Omms said:

 

Right he should of changed the animation names to rough or something if he really didn't want it taken down. I'm sure renaming everything is a lot of work and you risk messing it up. But hey... What can you do? Those them the rules. :sweat_smile:

actually a did change the name of animations. rape = bang  ... LOL

Posted
6 hours ago, EnergyKrolik said:

4.3.1. running happens normal. and i see your modpack in list. as i said, problems occurs when playinh your pack and billy`s. Second causes ctd, your looks like i did not generate anims (actors stucks in each other). I also found another version of baka somewhere on patreon, and seems it work ok for me

damm, i really don't know why it's happen this to you. 

this version on patreon is outdated. mine is up to the lest update from bakafactory

and for the billy's animation, i use it too. no crashs for me.  tested all animations, maybe i shoud make a video.

Posted
5 hours ago, zth114514 said:

Why do the actors just overlap and wobble in place every time I start an animation? There is sound, but no other animation plays.

did u run pandora? and deployed skyrim after run?

Posted
5 hours ago, zth114514 said:

Why do the actors just overlap and wobble in place every time I start an animation? There is sound, but no other animation plays.

i had this problem in tha past when i used sexlab animations and ostim animations converted of any author. the thing that solved for me it's that ostim conversions have to be load after sexlab anims, ostim have to win

Posted (edited)
56 minutes ago, kakarotos3 said:

damm, i really don't know why it's happen this to you. 

this version on patreon is outdated. mine is up to the lest update from bakafactory

and for the billy's animation, i use it too. no crashs for me.  tested all animations, maybe i shoud make a video.

maybe i do something wrong. but i installed another ostim packs and everything works ok. Will try next versions if you are going to update it

Edited by EnergyKrolik
Posted
2 hours ago, kakarotos3 said:

我以前用Sexlab动画和Ostim动画转换过任何作者时也遇到过这个问题。解决我的办法是 OSTIM 转换必须在 SexLab 动画之后加载,Ostim 必须获胜

It seems to be incompatible with BakaFactory's Ostim animations on Patreon.

Posted
2 hours ago, zth114514 said:

It seems to be incompatible with BakaFactory's Ostim animations on Patreon.

sure, are almost the same animations, but mine has the new ones from bakasfactory

Posted
12 hours ago, kakarotos3 said:

当然,动画几乎一样,但我用的是BaCasfactory的新动画

Could you put a note in the description to remind people not to install animations from both versions together?

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