NotGodOKay Posted yesterday at 01:47 PM Posted yesterday at 01:47 PM I wanna ask 2 quick questions that goes for Oblivion modding. 1st: Can Nifskape help with ragdoll physics and physics as a whole when doing things like creature mods? 2nd: Does Blender 2.6.2 have kinematic support for animating characters or/and creatures? That is all. (Also I forgot where I last asked for modding help so excuse me if this is the wrong place for this topic and it's free to place it elsewhere)
fejeena Posted 19 hours ago Posted 19 hours ago 1. Yes you can copy with Nifskope Lovers bones to ragdoll skeletons You know the ragdoll creatures Mod https://www.nexusmods.com/oblivion/mods/51844 But if you play Lovers/LAPF some creatures have skeletons with penis bones. With Nifskope you can copy the penis bones to the ragdoll skeletons. See LAPF my post from June 5 , a human ragdoll skeleton with LAPF penis and butt bones. 2. I have no clue about Blender.
NotGodOKay Posted 8 hours ago Author Posted 8 hours ago 11 hours ago, fejeena said: 1. Yes you can copy with Nifskope Lovers bones to ragdoll skeletons You know the ragdoll creatures Mod https://www.nexusmods.com/oblivion/mods/51844 But if you play Lovers/LAPF some creatures have skeletons with penis bones. With Nifskope you can copy the penis bones to the ragdoll skeletons. See LAPF my post from June 5 , a human ragdoll skeleton with LAPF penis and butt bones. 2. I have no clue about Blender. I was mostly wanting to know if Nifskope could fix the joints rather than to copy from another model tho. Also I've gotten the Blender 2.79b version to work so I'll be using that one for now.
fejeena Posted 1 hour ago Posted 1 hour ago fix the joints ? I don't understand what you want. What doesn't work with creature skeletons? With Nifskope you can make bones longer or shorter, or rotate them. But that deforms the creature's body. You have to rig the bodies to the changed skeleton. (Blender, 3dmax, MeshRigger) And animations are made for the original skeletons. Movements can look wrong with changed skeletons. So you need new animations. So it's almost as much work as creating a new creature (body and skeleton) and new animations for it. 1
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