DontLookImAshamed Posted June 30 Posted June 30 Okay! I'm starting to get the hang of this whole animation thing (though the wicked animations have yet to be tested in game). I was wondering if anyone can assist me on adding sound to my animations to make it more realistic. I'm not sure if its added through blender or Studio. I looked it up but the directions given weren't useful. They said on Studio to go to warehouse, then data, then go to an event tab. But I don't have an event tab so I'm guessing its outdated. If anyone can help me out that would be appreciated!
Sir.DiesAlotol Posted June 30 Posted June 30 i cant wait to see what you create! i wanted to do this for the longest but im so darn stupid i wouldnt know where to begin! i truly hope you dont get overwhelmed, you have the potential of being one of the greats! again, just take your time and you shall have many people admiring your work friend!
Frissons Posted July 1 Posted July 1 Hello there, 1. From your CLIP file (ignore CLIP HEADER), click on "Edit Items", you'll get this new window as shown. As the window's showing, you'll see inside an event of type SOUND already there with a Timecode of 1000 as default. Use it to insert yours. 2. Put the soudname* from the game you want (same for custom sound, but demands more work). 3. Insert the realtime seconds for when the sound effect has to play. 4. If you want to add more, just duplicate the current SOUND event. Then click Save and you're done. *in case you don't know where to get the sound names : here. Also, get ts4soundtool to know which sound does what.
wild_guy Posted July 1 Posted July 1 @DontLookImAshamed I don't know what directions you were given, but you can find all the info you need in Turbo's tutorials.
DontLookImAshamed Posted July 7 Author Posted July 7 On 6/30/2026 at 7:45 PM, Sir.DiesAlotol said: i cant wait to see what you create! i wanted to do this for the longest but im so darn stupid i wouldnt know where to begin! i truly hope you dont get overwhelmed, you have the potential of being one of the greats! again, just take your time and you shall have many people admiring your work friend! Thank you! Don't worry I wont overwhelm myself, I come back to it every now and then. Theres a lot to it, but its very possible for you learn. If i can do it, so I can you!
Sir.DiesAlotol Posted July 7 Posted July 7 3 hours ago, DontLookImAshamed said: Thank you! Don't worry I wont overwhelm myself, I come back to it every now and then. Theres a lot to it, but its very possible for you learn. If i can do it, so I can you! im as dumb as a bucket full of rotting rocks. (im aware it doesnt make sense but nor do i haha.) but you are the person im rooting for, i hope to one day see what you got. just keep doing what you can and learn friend.
DXing Posted July 8 Posted July 8 @DontLookImAshamed I'm not sure if there is a better workaround to the fact that every time you edit the animation and replace the clips on the file, you have to redo the process of adding the clip events (gosh, if there is, please let me know y'all). So I just wanted to add, that I've been creating one TS4 Studio Animation/Pose/Clip Pack per scene, instead of putting them all into the same one. Then when I export, I also export it to the respective folder, so I can easily tell which clip is which by just looking at the folder number. So, say you have a set of animations with 4 scenes, between 2 actors. Then you'd have 4 packages, with 2 clips each. That way, if you edit one scene, you only have to add the events for those 2 clips, instead of having to do it for all 8. And then you'd also have folders "Clips 1", "Clips 2", "Clips 3", etc.. I also keep a txt with all the event's details for the scenes so I can just copy paste them whenever I do edit them, instead of, you know, figuring it all out again. Also perhaps a good idea to keep another reference file with quick descriptions for what the sound events are. There is a good one already here. It's a good start. One last thing that is mentioned briefly in the tutorial, but if you are animating the "jaw", you have to have a ClipEventCensor, and you can have multiple Censors for the same scene. The field Unknown3 is precisely for that, as it tells when the even ends. So, eg, eats a banana from 0-100, looks up, dirty talks, then proceeds to eat banana from 200-300.. that's two censors from 0-3.333 and 6.66-9.99, with that gap in the middle for the talking, if that makes sense.
DontLookImAshamed Posted July 16 Author Posted July 16 On 6/30/2026 at 9:28 PM, Frissons said: Hello there, 1. From your CLIP file (ignore CLIP HEADER), click on "Edit Items", you'll get this new window as shown. As the window's showing, you'll see inside an event of type SOUND already there with a Timecode of 1000 as default. Use it to insert yours. 2. Put the soudname* from the game you want (same for custom sound, but demands more work). 3. Insert the realtime seconds for when the sound effect has to play. 4. If you want to add more, just duplicate the current SOUND event. Then click Save and you're done. *in case you don't know where to get the sound names : here. Also, get ts4soundtool to know which sound does what. This is VERY helpful! It's also opened up a sea of other questions. I've downloaded ts4soundtool to hear the sounds and whatnot but it keeps telling me unable to locate ealayer3.exe. Is there a specific folder I'm supposed to put it in? I downloaded the said file it was looking for and put them in the same folder but I was still getting the message. Not sure what I'm doing wrong here. Also I would like to use custom sounds, if its the same way as this then how would I add it?
Frissons Posted July 17 Posted July 17 (edited) 17 hours ago, DontLookImAshamed said: This is VERY helpful! It's also opened up a sea of other questions. I've downloaded ts4soundtool to hear the sounds and whatnot but it keeps telling me unable to locate ealayer3.exe. Is there a specific folder I'm supposed to put it in? I downloaded the said file it was looking for and put them in the same folder but I was still getting the message. Not sure what I'm doing wrong here. Also I would like to use custom sounds, if its the same way as this then how would I add it? "ealayer3.exe" has to be in the same place as "TS4SoundTool.exe". If it's still not working, try to reinstall the software with "ealayer3.exe" in it before open it. And yes, you can make custom sounds via "TS4SoundTool", that's the way I'm doing, at least. Once it's done, this will export the custom sound as a package, you will have to give it a name. To insert it to an animation, you'll have to go back to S4S where you added the gamebase sounds like shown previously, AND insert to name of the exported sound package (just like in the image I've shown to you : "cashmere_m_audio_000" is from a package sound I made. Then drop your sound package in s4pe so the game can retrieve it when the animation is calling it, and you're done. 🙂 Edited July 17 by Frissons
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