DontLookImAshamed Posted Tuesday at 10:35 PM Posted Tuesday at 10:35 PM Okay! I'm starting to get the hang of this whole animation thing (though the wicked animations have yet to be tested in game). I was wondering if anyone can assist me on adding sound to my animations to make it more realistic. I'm not sure if its added through blender or Studio. I looked it up but the directions given weren't useful. They said on Studio to go to warehouse, then data, then go to an event tab. But I don't have an event tab so I'm guessing its outdated. If anyone can help me out that would be appreciated!
Sir.DiesAlotol Posted Tuesday at 11:45 PM Posted Tuesday at 11:45 PM i cant wait to see what you create! i wanted to do this for the longest but im so darn stupid i wouldnt know where to begin! i truly hope you dont get overwhelmed, you have the potential of being one of the greats! again, just take your time and you shall have many people admiring your work friend!
Frissons Posted yesterday at 01:28 AM Posted yesterday at 01:28 AM Hello there, 1. From your CLIP file (ignore CLIP HEADER), click on "Edit Items", you'll get this new window as shown. As the window's showing, you'll see inside an event of type SOUND already there with a Timecode of 1000 as default. Use it to insert yours. 2. Put the soudname* from the game you want (same for custom sound, but demands more work). 3. Insert the realtime seconds for when the sound effect has to play. 4. If you want to add more, just duplicate the current SOUND event. Then click Save and you're done. *in case you don't know where to get the sound names : here. Also, get ts4soundtool to know which sound does what.
wild_guy Posted yesterday at 01:33 AM Posted yesterday at 01:33 AM @DontLookImAshamed I don't know what directions you were given, but you can find all the info you need in Turbo's tutorials.
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