XME2233 Posted June 23 Posted June 23 After launching the game, I followed these steps: clicked "Close All," rebuilt the animation registry, reloaded the JSON configuration, and then reactivated and registered all content. However, 148 animations were still not registered.
Dorabella Posted June 23 Posted June 23 The first reason that comes to mind is that your SexLab doesn't have enough space for all the animations. If you haven't already, install SexlabUtilityPlus OsmelMC Mod Tweaks 2024-09-22
Dragon on the Web Posted June 23 Posted June 23 If you are using SE and not LE there is also to increase the animation limit at the cost of additional memory usage (though if you are on SE I would also recommend trying Sexlab P+ if you don't mind a slightly more limited number of animation packs. it runs much better, does not require SLAL and manual animation registration, and has no animation count limit.)
XME2233 Posted June 23 Author Posted June 23 1 hour ago, Dorabella said: 首先想到的原因是你的 SexLab 没有足够的空间来容纳所有的动画。 如果您尚未安装,请安装 SexlabUtilityPlus OsmelMC Mod Tweaks 2024-09-22 I’ve finished the installation. I suspect the issue might stem from the frame animation configuration, causing some animations to be skipped—though I’m not entirely certain—or perhaps certain animation files are outdated and failing to be recognized and registered. It’s also possible that the maximum limit for the number of animations has been reached.
XME2233 Posted June 23 Author Posted June 23 (edited) 1 小时前,Dragon on the Web 表示: 如果您使用的是 SE 而不是 LE,也存在同样的问题。 动画增加数量上限会占用更多内存 (不过,如果您使用的是 SE 版本,如果您不介意动画包数量略少,我也推荐您尝试 Sexlab P+。它的运行效果更好,不需要 SLAL 和手动动画注册,也没有动画数量限制。) I’ll give it a try, though honestly, I’m not sure if I’ve hit the limit yet. I started with a basic mod pack that only included the framework, the desire system, and a few simple spells. I added everything else manually—mostly animation files; since I didn't know how to use the search function to find pre-compiled animation packs back then, I ended up copying a batch of animations from two Korean mod packs. Edited June 23 by XME2233
Dorabella Posted June 23 Posted June 23 46 minutes ago, XME2233 said: It’s also possible that the maximum limit for the number of animations has been reached. Easily visible from the Sexlab MCM menu . With SexlabUtilityPlus, you shouldn't have any issues with Sexlab's limits . Unlike FNIS, Sexlab does not count individual frames but rather the total number of animations. If an animation has 5 stages, Sexlab will count it as only 1 animation. Also, when you install it using SLAL, it tells you how many active animations there are; just compare that with Sexlab 50 minutes ago, XME2233 said: outdated and failing to be recognized and registered. I'm not sure . I'm using animations from the first Sexlab for SE.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now