Farm98765 Posted Tuesday at 11:21 PM Posted Tuesday at 11:21 PM (edited) attaching my modlist, too crash-2026-06-16-23-08-31.log test1.txt Edited Tuesday at 11:22 PM by Farren421
pinky6225 Posted Wednesday at 04:25 PM Posted Wednesday at 04:25 PM Running the log through google AI gives This crash log pinpoints a failure caused directly by the Advanced Animation Framework (AAF) mod (AAF_1_11_221.DLL) attempting to push a Papyrus debug message to the screen via the game engine. The immediate culprit is a broken dialogue/notification string inside a mod dependent on AAF. The game engine expected a numeric variable to fill a placeholder, but it received a standard text phrase instead ("Well, People are a lot more Friendier Nowadays"). This caused a memory instruction failure (EXCEPTION_ACCESS_VIOLATION), resulting in an instant crash to the desktop. Apply the following steps to resolve this crash: 1. Re-install or Disable Outdated AAF Add-ons The crash is stemming from a broken script or XML configuration file in an AAF sub-mod, rather than base AAF itself. Look through your active mod list for any mods that introduce dialogue, custom NPC interactions, or companion comments that might use the line "Well, People are a lot more Friendier Nowadays". Ensure that any translation patches, dialogue overhauls, or character pose/animation packages are entirely up to date and match your current AAF build. 2. Force Papyrus to Handle Script Loads Safely Your log shows that standard memory allocations for scripts are disabled (FixScriptPageAllocation: false). Turning this option on gives the script engine breathing room to recover from bad formatting rather than crashing the game outright. Navigate to your Fallout 4 installation directory: Fallout 4/Data/F4SE/Plugins/ Open Buffout4.toml using a text editor (like Notepad). Find the line FixScriptPageAllocation = false and change it to true. Save and close the file. The bit of dialogue it mentions is from AAF_AutonomyEnhanced.esp so trying without that would be my first step to make sure that is the issue Then you could try what the AI mentions with buffout4 setting to see if it lets you get around it
Farm98765 Posted Thursday at 05:08 AM Author Posted Thursday at 05:08 AM 12 hours ago, pinky6225 said: Running the log through google AI gives Hide contents This crash log pinpoints a failure caused directly by the Advanced Animation Framework (AAF) mod (AAF_1_11_221.DLL) attempting to push a Papyrus debug message to the screen via the game engine. The immediate culprit is a broken dialogue/notification string inside a mod dependent on AAF. The game engine expected a numeric variable to fill a placeholder, but it received a standard text phrase instead ("Well, People are a lot more Friendier Nowadays"). This caused a memory instruction failure (EXCEPTION_ACCESS_VIOLATION), resulting in an instant crash to the desktop. Apply the following steps to resolve this crash: 1. Re-install or Disable Outdated AAF Add-ons The crash is stemming from a broken script or XML configuration file in an AAF sub-mod, rather than base AAF itself. Look through your active mod list for any mods that introduce dialogue, custom NPC interactions, or companion comments that might use the line "Well, People are a lot more Friendier Nowadays". Ensure that any translation patches, dialogue overhauls, or character pose/animation packages are entirely up to date and match your current AAF build. 2. Force Papyrus to Handle Script Loads Safely Your log shows that standard memory allocations for scripts are disabled (FixScriptPageAllocation: false). Turning this option on gives the script engine breathing room to recover from bad formatting rather than crashing the game outright. Navigate to your Fallout 4 installation directory: Fallout 4/Data/F4SE/Plugins/ Open Buffout4.toml using a text editor (like Notepad). Find the line FixScriptPageAllocation = false and change it to true. Save and close the file. The bit of dialogue it mentions is from AAF_AutonomyEnhanced.esp so trying without that would be my first step to make sure that is the issue Then you could try what the AI mentions with buffout4 setting to see if it lets you get around it So it wasn't that, I THINK? uhhhhh, i did some fiddling so here's another crash log. Crashed just after the animation for sex started crash-2026-06-18-04-59-56.log
Farm98765 Posted Friday at 02:31 AM Author Posted Friday at 02:31 AM added update, I downloaded some dependencies i was missing. Here's the newest crashlog crash-2026-06-19-02-26-32.log
deff. Posted Friday at 03:17 AM Posted Friday at 03:17 AM 33 minutes ago, Farm98765 said: added update Well. . xSE Plugin Preloader must be placed manually in Fallout 4 root folder, not installed with mod manager. I assume that you have AE game version and you followed The Fcking manual. That your ctd - it appears when you launch animations manually? Or crash appears when mod triggers? If animations playing fine manually then you have to look which mod triggers animation when you have ctd.
Farm98765 Posted 5 hours ago Author Posted 5 hours ago On 6/18/2026 at 11:17 PM, deff. said: Well. . xSE Plugin Preloader must be placed manually in Fallout 4 root folder, not installed with mod manager. I assume that you have AE game version and you followed The Fcking manual. That your ctd - it appears when you launch animations manually? Or crash appears when mod triggers? If animations playing fine manually then you have to look which mod triggers animation when you have ctd. I'm doing a fresh install, again, I'm 100% sure i followed the guide fully, but i guess something still went wrong. will update again later 1
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