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Tail skeletal animations beta


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Tail skeletal animations beta

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This is not a released mod. These are resources for modders and a test version of the skeleton.

 

"Tail Skeletal Animations Beta" is a simple mod that contains:
1. A new skeleton (skeleton.hkx and skeleton.nif)
2. A test tail and one AAF test animation. Don't expect anything special from these; they're just for testing functionality. Tail_project.esp is needed only for this.
3. A lupine tail with new bones for "Lupines - Wolf Race"
4. Several F4 animations for female PCs, edited using tail bones. Standing, running, sneaking.

 

Requirements: ZeX - ZaZ Extended Skeleton

 

ImportScript_CAT_RiG_ZeX_Female_Tail_3dsMax2015 contains:
1. 3DSMax2015 CAT Rig and MaxScript for importing and editing F4 animations based on vanilla or ZeX skeletons into Max. This is a modification of the 3dsMax Havok Import Script . The 3dsMax Havok Import Script is required to import animations.
2. Havok settings files for exporting animations.
3. CAT Tail keyframe poses used for editing F4 animations (Tail_00 limb poses).

 

Demo:

https://youtu.be/tHyCnz027B4


 

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