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Posted

Bonjour.

J'ai quelques questions à propos des araignées de Dragonborn.

Comment se fait-il qu'elles n'aient pas de sexe alors que les Frostbite en ont ?

Et existe-t-il un moyen d'obtenir l'apparence des PNJ infectés par ces araignées ?

Posted

Albino Spider: [02] Dragonborn.esm (5CC2BD87) \ Non-Player Character (Actor) \ 020145C5 <DLC2ExpSpiderAlbino>

Race: [02] Dragonborn.esm (5CC2BD87) \ Race \ 02014449 <DLC2ExpSpiderBaseRace>

Skeleton: Actors\FrostbiteSpider\Character Assets\skeleton.nif

Naked skin: [02] Dragonborn.esm (5CC2BD87) \ Armor \ 02014457 <DLC2ExpSpiderPoisonSkin>

Worn armor: [02] Dragonborn.esm (5CC2BD87) \ Armor \ 020145C7 <DLC2ExpSpiderAlbinoSkin>

 

So based on this I'd say the reason why it doesn't work in SL is that SL does not have a racekey for this race. This is assuming you're actually correct in that these spiders do not work in SL; I haven't tested it myself.

Posted
2 hours ago, traison said:

Albino Spider: [02] Dragonborn.esm (5CC2BD87) \ Non-Player Character (Actor) \ 020145C5 <DLC2ExpSpiderAlbino>

Race: [02] Dragonborn.esm (5CC2BD87) \ Race \ 02014449 <DLC2ExpSpiderBaseRace>

Skeleton: Actors\FrostbiteSpider\Character Assets\skeleton.nif

Naked skin: [02] Dragonborn.esm (5CC2BD87) \ Armor \ 02014457 <DLC2ExpSpiderPoisonSkin>

Worn armor: [02] Dragonborn.esm (5CC2BD87) \ Armor \ 020145C7 <DLC2ExpSpiderAlbinoSkin>

 

So based on this I'd say the reason why it doesn't work in SL is that SL does not have a racekey for this race. This is assuming you're actually correct in that these spiders do not work in SL; I haven't tested it myself.

The animations work well with Ostim and Sexlab. The only problem is that they don't have genitals, and I've noticed that their thorax is raised compared to standard spiders.

What about the skin for those bandits over there?

How do we get it?

Posted (edited)

Ah in that case all you'd have to do is create the MNC meshes and configuration file for CF.

 

Edit: I should perhaps clarify why I said "all you have to do..." like it was a simple thing. The issue with SL's racekeys is that they're in the SL dll. There is no source code for SL, thus from a technical pov mesh editing could be considered very simple compared to the bytecode patching you'd most likely have to do to edit racekeys. In my view it's a weird oversight in SL to lock these away.

Edited by traison
Posted
5 minutes ago, traison said:

Ah in that case all you'd have to do is create the MNC meshes and configuration file for CF.

Unfortunately, I don't know much about that.

So I'll pass.

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