Z0mBieP00Nani Posted May 28 Posted May 28 Specifically, how would I convert a CAS trait into a trait that can be added through the Wicked Whims character wheel menu? I feel like I've seen this as a topic before, but my Google Fu is apparently sucking pretty bad at the moment.
girello0147 Posted May 29 Posted May 29 good luck getting an answer before tumbleweeds take over that thread
h65691 Posted May 31 Posted May 31 You can hide the trait in CAS with the following: <E n="trait_type">GAMEPLAY</E> ...and then add them in a snippet: <?xml version="1.0" encoding="utf-8"?> <I c="TurboXmlInjector" i="snippet" m="wickedwhims.main.xml_injector.tuning" n="{creator_name:mod_name}" s="{FNV64 of creator_name:mod_name}"> <L n="add_wicked_attributes"> <T>{a trait here}</T> <T>{another trait}</T> ... </L> </I> You can look at Alchemist's Kinky Expansions -> Alchemist:WW_AddKinkyWickedAttributes to see how they've done it 1
Z0mBieP00Nani Posted June 5 Author Posted June 5 On 5/31/2026 at 9:55 AM, h65691 said: You can hide the trait in CAS with the following: <E n="trait_type">GAMEPLAY</E> ...and then add them in a snippet: <?xml version="1.0" encoding="utf-8"?> <I c="TurboXmlInjector" i="snippet" m="wickedwhims.main.xml_injector.tuning" n="{creator_name:mod_name}" s="{FNV64 of creator_name:mod_name}"> <L n="add_wicked_attributes"> <T>{a trait here}</T> <T>{another trait}</T> ... </L> </I> You can look at Alchemist's Kinky Expansions -> Alchemist:WW_AddKinkyWickedAttributes to see how they've done it Thanks. I'm going to look into this when I get home.
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