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How would I add traits to Wicked Whims?


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Posted

Specifically, how would I convert a CAS trait into a trait that can be added through the Wicked Whims character wheel menu? I feel like I've seen this as a topic before, but my Google Fu is apparently sucking pretty bad at the moment.

Posted

You can hide the trait in CAS with the following:

<E n="trait_type">GAMEPLAY</E>


...and then add them in a snippet:

<?xml version="1.0" encoding="utf-8"?>
<I c="TurboXmlInjector" i="snippet" m="wickedwhims.main.xml_injector.tuning" n="{creator_name:mod_name}" s="{FNV64 of creator_name:mod_name}">
    <L n="add_wicked_attributes">
        <T>{a trait here}</T>
        <T>{another trait}</T>
        ...
    </L>
</I>

 

You can look at Alchemist's Kinky Expansions -> Alchemist:WW_AddKinkyWickedAttributes to see how they've done it

Posted
On 5/31/2026 at 9:55 AM, h65691 said:

You can hide the trait in CAS with the following:

<E n="trait_type">GAMEPLAY</E>


...and then add them in a snippet:

<?xml version="1.0" encoding="utf-8"?>
<I c="TurboXmlInjector" i="snippet" m="wickedwhims.main.xml_injector.tuning" n="{creator_name:mod_name}" s="{FNV64 of creator_name:mod_name}">
    <L n="add_wicked_attributes">
        <T>{a trait here}</T>
        <T>{another trait}</T>
        ...
    </L>
</I>

 

You can look at Alchemist's Kinky Expansions -> Alchemist:WW_AddKinkyWickedAttributes to see how they've done it

Thanks. I'm going to look into this when I get home.

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