DonQuiWho Posted September 12 Posted September 12 (edited) 11 hours ago, TrollAutokill said: See my post above. With a slave following you, type in the console: sqv aygassellquest You should see: Ref 'SellSlot1' -> '' (XXXXXXXX) Where XXXXXXXX is the ref id of the slave following you. I tried with DOM8.5 + AYGAS 0.73 + HSH, no PAH, it works the same. Prices are about half for the average citizen. OK. Captured a new DOM Bandit near Riverwood/Helgen.Falkreath Junction I didn't even get as far as doing your checks when a wandering mage passed by and as I needed a few supplies, stopped and 'spoke' to him Lo and Behold, the 'Ever wanted a servant type dialogue' appeared, followed by 'She's not trained but I can fix that etc', he bought on the spot and just like that, completely fresh and untrained, they wandered off together towards Riverwood, but not after, in the first 30 yeards, he gave her a tap with his whip to keep her in line and she responded accordingly So far, so good, but ... I had her equipped with the DOM Iron Collar of Leashing and a DD Armbinder. I wanted to see if she was still wearing the armbinder after sale (TBH, I forgot to take off the collar!) So, this is what I saw 1 - the armbinder 'disappeared' from view her inventory still contained 2 - the Steel Slave Collar of Leashing and added to that were 3 - she had gloves, boots and a steel dagger added to her equipment, all being visible as well as 4 - she had a zbf Collar Black and zbf Ankle Iron HDT added to her equipment and visible (not sure which collar was visible, or even if both were) but while these were also in her inventory. so ALSO was the Red Ebonite Armbinder, but its visible model and animations had been dropped from her equipment SCREEN SHOTS BELOW (sorry no Spoilers as I've now messed up the upload twice and this is third attempt!) including: Equipment & Inventory for: before and after sale, including including expanded items relevant keywords which may be making a difference in the handling of these items ++++++++++++++++++++++++++++++++++++ PRE SALE PRE SALE EQUIPMENT >>>>>>>>>>>>>>>>> PRE SALE INVENTORY >>>>>>>>>>>>>>>>>> ================================ ================================ POST SALE POST SALE EQUIPMENT >>>>>>>>>>>>>>>> POST SALE INVENTORY >>>>>>>>>>>>>> Hope that helps DQW Edited September 12 by DonQuiWho
TrollAutokill Posted September 13 Author Posted September 13 First let's understand why it doesn't work with Camilla.
phobos33 Posted September 13 Posted September 13 (edited) On 9/12/2026 at 11:41 AM, TrollAutokill said: Which versions of AYGAS and HSH? EDIT: With a slave following you, type in the console: sqv aygassellquest You should see: Ref 'SellSlot1' -> '' (XXXXXXXX) Where XXXXXXXX is the ref id of the slave following you. I tried with PAH8.2.2 + AYGAS 0.73 + HSH, no DOM: Reveal hidden contents Reveal hidden contents Reveal hidden contents It says Priorty; 80, current stage: 0, state: running and yes the slave ref id is visible Edited September 13 by phobos33
TrollAutokill Posted September 13 Author Posted September 13 2 hours ago, phobos33 said: It says Priorty; 80, current stage: 0, state: running and yes the slave ref id is visible Use more informative console to see more entries.
phobos33 Posted September 13 Posted September 13 (edited) 1 hour ago, TrollAutokill said: Use more informative console to see more entries. 1 hour ago, TrollAutokill said: Use more informative console to see more entries. I checked but Any specific console log I need to look out for? Edited September 13 by phobos33
TrollAutokill Posted September 14 Author Posted September 14 5 hours ago, phobos33 said: I checked but Any specific console log I need to look out for? once in the console press tab to make the window bigger
phobos33 Posted September 14 Posted September 14 (edited) On 9/12/2026 at 11:41 AM, TrollAutokill said: Which versions of AYGAS and HSH? EDIT: With a slave following you, type in the console: sqv aygassellquest You should see: Ref 'SellSlot1' -> '' (XXXXXXXX) Where XXXXXXXX is the ref id of the slave following you. I tried with PAH8.2.2 + AYGAS 0.73 + HSH, no DOM: Reveal hidden contents Reveal hidden contents Reveal hidden contents PAHE version 8.1 by CliftonJD, AYGAS v0.72 Edited September 14 by phobos33 Typing error
phobos33 Posted September 14 Posted September 14 3 hours ago, TrollAutokill said: once in the console press tab to make the window bigger I know, but I'm asking is there any specific parameter within the console log i need to look out for? like I mentioned: Priority; 80 current stage: 0 state: running or similar?
TrollAutokill Posted September 14 Author Posted September 14 4 hours ago, phobos33 said: I know, but I'm asking is there any specific parameter within the console log i need to look out for? like I mentioned: Priority; 80 current stage: 0 state: running or similar? Ref 'Sellslot1'
DonQuiWho Posted September 14 Posted September 14 OK DOM 8.5.3SE : AYGAS 0.73b Attempted Sale to Embry -------------------------------- 2 slaves in tow. 1x Camilla, Fairly well trained; 1x Bandit freshly caught (Sanna), Training almost zero --------------------------------- Console Results : 1 - QUEST info spread over three screens; Sale slot included SANNA but NOT CAMILLA 2 - Console screens showing (wiith DEBUG Messages where caught) ::::::::: EMBRY would buy Sanna ::::::::: Orngar would NOT buy SANNA (Sven wouldn't either) ::::::::: EMERSON would and did buy SANNA 3 - Conole Screens with CAMILLA Faction info ----------------------------- ONE OTHER QUIRK was that after sale, there were 2 conjugal interactions, but in both cases the newly acquired slave, SANNA, took the male position That might be a fluke, but I mentioned it just in case anyone else has seen that too (I do have another game where a single sale of a fresh (ex Witch) slave to an NPC near Ivarstead seemed to initiate with the correct M/F positioning, so these two interactions may just have been a fluke Hope this WALL of Words & Pictures is comprehensive enough to be of some help DQW ================ CONSOLE QUEST INFO NPC FILLING SLOT 1 CAMILLA EMBRY CAMILLA IN CONSOLE ORNGAR attempted sale of slave which Embry woiuld have bought SVEN WOULD NOT BUY EITHER BUT EMERSON WOULD AND DID ====================================
DonQuiWho Posted September 14 Posted September 14 @TrollAutokill BTW, apologies for the lack of spoilers but they have screwed up far too many posts that I have had to repeat & do them all again. DQW
a_random_user Posted September 14 Posted September 14 @DonQuiWho I noticed in your screenshots that your DOM notifications were all in white text. Did you set that up intentionally? In my games, and that's the default setting I believe, each DOM notification comes in a different colour depending on the NPC. I noticed in the past that one of the signs of DOM not having initialised correctly was those white notifications.
DonQuiWho Posted September 14 Posted September 14 36 minutes ago, a_random_user said: @DonQuiWho I noticed in your screenshots that your DOM notifications were all in white text. Did you set that up intentionally? In my games, and that's the default setting I believe, each DOM notification comes in a different colour depending on the NPC. I noticed in the past that one of the signs of DOM not having initialised correctly was those white notifications. Interesting! BTW, before saying what I see here, I realised that I had forgotten to say a big 'Thanks' for the changes that you have been making. They're a great step forward and I'm merely hoping that I can help you tidy up any loose edges in stuff. Certainly don't want you thinking I'm being unduly, or overly, critical, particularly as I couldn't do ANY of this! Going back to colours, I have always had all the full suite of DOM install messages appear so I never thought that there might be a problem there My Notifications and Debug Messages are set as screengrabs below. Of note: a) I only ever set for one Widget line to appear b) The Slave & Trainer Info pages (no examples here) all seem to have pretty colours on them too. c) Not being colour blind, I presume that these are all OK Never really pay attention to colours, so even if they had had colours before, I'd never have noticed, TBH 😏 Only thing I can think on that might just have an impact here is that when I add DOM + Allied Mods to a game, as I tend to use most of the main settings as common to each playthrough, I tend to 1: 'clone' the settings from a prior game or the prior update, so if 2: the New Game has the settings.json for the new game in the MO2 Overwrite of, say, \HeapBigPITA, I copy that new settings file to a subfolder there called ORIGINAL, then 3: look back at the last version prior game eg \SlightlyLessBigPITA, and 4: copy its settings .json to the new game, then 5 load up the game with those prior settings, and 6 save game again with those settings now as the starting settings for \HeapBigPITA, 7 I restart the game and then 8 run through the MCM settings again as they are now to adjust anything new, and 9 save that as the new/updated game's commencement settings .json. Just saves re-doing the whole thing again every time, But I never would have thought that that might screw up the 'screen message' colours. 🤔 Anyway, here's my colour settings. If there's anything looks wrong with them, please let me know! DQW
TrollAutokill Posted September 15 Author Posted September 15 22 hours ago, DonQuiWho said: @TrollAutokill BTW, apologies for the lack of spoilers but they have screwed up far too many posts that I have had to repeat & do them all again. DQW The only faction which could explain the behavior is the AygasIgnore faction. Make sure to clear that faction from the console for Camilla, then leave town and come back to force the sell quest to update.
TrollAutokill Posted September 15 Author Posted September 15 (edited) 22 hours ago, DonQuiWho said: Interesting! BTW, before saying what I see here, I realised that I had forgotten to say a big 'Thanks' for the changes that you have been making. They're a great step forward and I'm merely hoping that I can help you tidy up any loose edges in stuff. Certainly don't want you thinking I'm being unduly, or overly, critical, particularly as I couldn't do ANY of this! Going back to colours, I have always had all the full suite of DOM install messages appear so I never thought that there might be a problem there My Notifications and Debug Messages are set as screengrabs below. Of note: a) I only ever set for one Widget line to appear b) The Slave & Trainer Info pages (no examples here) all seem to have pretty colours on them too. c) Not being colour blind, I presume that these are all OK Never really pay attention to colours, so even if they had had colours before, I'd never have noticed, TBH 😏 Only thing I can think on that might just have an impact here is that when I add DOM + Allied Mods to a game, as I tend to use most of the main settings as common to each playthrough, I tend to 1: 'clone' the settings from a prior game or the prior update, so if 2: the New Game has the settings.json for the new game in the MO2 Overwrite of, say, \HeapBigPITA, I copy that new settings file to a subfolder there called ORIGINAL, then 3: look back at the last version prior game eg \SlightlyLessBigPITA, and 4: copy its settings .json to the new game, then 5 load up the game with those prior settings, and 6 save game again with those settings now as the starting settings for \HeapBigPITA, 7 I restart the game and then 8 run through the MCM settings again as they are now to adjust anything new, and 9 save that as the new/updated game's commencement settings .json. Just saves re-doing the whole thing again every time, But I never would have thought that that might screw up the 'screen message' colours. 🤔 Anyway, here's my colour settings. If there's anything looks wrong with them, please let me know! DQW Unfortunately notifications being in a white color by default is a sign that DOM did not finish initialization. That's bad news. But it doesn't explain why AYGAS is not seeing her with all her factions correctly set. Edited September 15 by TrollAutokill
TrollAutokill Posted September 15 Author Posted September 15 22 hours ago, phobos33 said: You don't have the nameTag aliases (12 aliases) from version 0.73, so I guess you're using the original version.
TrollAutokill Posted September 15 Author Posted September 15 (edited) 23 hours ago, DonQuiWho said: Interesting! BTW, before saying what I see here, I realised that I had forgotten to say a big 'Thanks' for the changes that you have been making. They're a great step forward and I'm merely hoping that I can help you tidy up any loose edges in stuff. Certainly don't want you thinking I'm being unduly, or overly, critical, particularly as I couldn't do ANY of this! Going back to colours, I have always had all the full suite of DOM install messages appear so I never thought that there might be a problem there My Notifications and Debug Messages are set as screengrabs below. Of note: a) I only ever set for one Widget line to appear b) The Slave & Trainer Info pages (no examples here) all seem to have pretty colours on them too. c) Not being colour blind, I presume that these are all OK Never really pay attention to colours, so even if they had had colours before, I'd never have noticed, TBH 😏 Only thing I can think on that might just have an impact here is that when I add DOM + Allied Mods to a game, as I tend to use most of the main settings as common to each playthrough, I tend to 1: 'clone' the settings from a prior game or the prior update, so if 2: the New Game has the settings.json for the new game in the MO2 Overwrite of, say, \HeapBigPITA, I copy that new settings file to a subfolder there called ORIGINAL, then 3: look back at the last version prior game eg \SlightlyLessBigPITA, and 4: copy its settings .json to the new game, then 5 load up the game with those prior settings, and 6 save game again with those settings now as the starting settings for \HeapBigPITA, 7 I restart the game and then 8 run through the MCM settings again as they are now to adjust anything new, and 9 save that as the new/updated game's commencement settings .json. Just saves re-doing the whole thing again every time, But I never would have thought that that might screw up the 'screen message' colours. 🤔 Anyway, here's my colour settings. If there's anything looks wrong with them, please let me know! DQW The mystery tightens, I managed to sell all my uniques and non uniques slaves to Embry, but no-one wanted to buy Camilla, she was never even listed. My best guess at this point is that she is stuck in a quest alias somewhere and this quest alias prevents the AYGASSellQuestt from listing her. EDIT: Yes! Camilla is set as reserved in "The Golden Claw" and "A Lovely Letter". I will override this setting in my versions of the quests from DOM Stories - The Story of Camilla. Edited September 15 by TrollAutokill 2
phobos33 Posted September 15 Posted September 15 2 hours ago, TrollAutokill said: You don't have the nameTag aliases (12 aliases) from version 0.73, so I guess you're using the original version. Yes it's the original version.
DonQuiWho Posted September 15 Posted September 15 2 hours ago, TrollAutokill said: The mystery tightens, I managed to sell all my uniques and non uniques slaves to Embry, but no-one wanted to buy Camilla, she was never even listed. My best guess at this point is that she is stuck in a quest alias somewhere and this quest alias prevents the AYGASSellQuestt from listing her. EDIT: Yes! Camilla is set as reserved in "The Golden Claw" and "A Lovely Letter". I will override this setting in my versions of the quests from DOM Stories - The Story of Camilla. ! LOL ! That probably explains it all! And why some people had actually reported that they been able to sell her. I had done The Golden Claw, but not The Lovely Letter, that being one that I always pass on now because I never have the heart to direct her in the direction of either of those two scumbags! 😂 . I'll see what happens when, and maybe now if, I can get it done. Maybe I'll just need to go back to a save before her enslavement 🙄 As for 'colours', is this what you meant? I changed the widget settings so that they would produce more than one line, and bingo!, the white mist parted and a rainbow shone 🌈 DQW 1
TrollAutokill Posted September 15 Author Posted September 15 (edited) 1 hour ago, DonQuiWho said: ! LOL ! That probably explains it all! And why some people had actually reported that they been able to sell her. I had done The Golden Claw, but not The Lovely Letter, that being one that I always pass on now because I never have the heart to direct her in the direction of either of those two scumbags! 😂 . I'll see what happens when, and maybe now if, I can get it done. Maybe I'll just need to go back to a save before her enslavement 🙄 As for 'colours', is this what you meant? I changed the widget settings so that they would produce more than one line, and bingo!, the white mist parted and a rainbow shone 🌈 DQW That's why you should try my DOM Stories. Only Camilla's quests are done but it allows you to show her both Faendal and Sven letters so that she would send both of them to hell. Edited September 15 by TrollAutokill 1
DonQuiWho Posted September 15 Posted September 15 1 hour ago, TrollAutokill said: That's why you should try my DOM Stories. Only Camilla's quests are done but it allows you to show her both Faendal and Sven letters so that she would send both of them to hell. Thanks BTW, was that what you meant about the colours, or at least, not seeing colours? DQW
TrollAutokill Posted September 15 Author Posted September 15 10 minutes ago, DonQuiWho said: Thanks BTW, was that what you meant about the colours, or at least, not seeing colours? DQW Yes 🌈 1
TrollAutokill Posted September 15 Author Posted September 15 (edited) 13 minutes ago, DonQuiWho said: Thanks BTW, was that what you meant about the colours, or at least, not seeing colours? DQW She can also follow you to the barrows, but better set her essential if you choose that. After, when giving Lucan the golden glow, you can ask for Camilla as payment. Edited September 15 by TrollAutokill
DonQuiWho Posted September 15 Posted September 15 36 minutes ago, TrollAutokill said: She can also follow you to the barrows, but better set her essential if you choose that. After, when giving Lucan the golden glow, you can ask for Camilla as payment. After a dozen+ years at this, and a million mistakes, I set every Riverwood worthy, every Skyrim blacksmith and everyone that I want to enslave, as essential ASAP! All for the good of my mental health, even if maybe not theirs 😜 DQW 1
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