traison Posted May 16 Posted May 16 This is a lazy request, since I haven't looked into it much myself nor attempted to fix it. I'm trying to save time here, and focus on more important things. Here's the issue: What I know: It is NOT a hole in the mesh. It is NOT a hole in the texture; regular wolves are fine, hard, soft or vanilla all good. What I think it is: Weightpainting stretching open a mesh seam during SL scenes running specific animations. I suspect the belly/chest area is weightpainted to the wolf legs. What I'd like to know is: Has someone already fixed this? I know there's some awesome wolf replacers out there, but I'd just like to get this vanilla mesh fixed. The fix would have to include ABC meshes as well, since they contain copies of the vanilla wolf mesh.
Vortec Posted May 16 Posted May 16 11 minutes ago, traison said: This is a lazy request, since I haven't looked into it much myself nor attempted to fix it. I'm trying to save time here, and focus on more important things. Here's the issue: What I know: It is NOT a hole in the mesh. It is NOT a hole in the texture; regular wolves are fine, hard, soft or vanilla all good. What I think it is: Weightpainting stretching open a mesh seam during SL scenes running specific animations. I suspect the belly/chest area is weightpainted to the wolf legs. What I'd like to know is: Has someone already fixed this? I know there's some awesome wolf replacers out there, but I'd just like to get this vanilla mesh fixed. The fix would have to include ABC meshes as well, since they contain copies of the vanilla wolf mesh. My first thoughts - a broken mesh,/ seam split when mesh was flexed by animation. You have ruled that out. Odd that the you see the sky background through the wolf's belly and back spine- maybe try turning on double sided in Niskope. Weightpainting issue- could be but usually what happens the mesh gets distorted. Eg. Wolf's left elbow stretched to the Wolf's right paw sort of thing Best guess is that animation has split the mesh - (not all vertices are connected to each other in some models just close enough to appear to be.) Sorry couldn't be of more help but that's an odd one.
traison Posted May 17 Author Posted May 17 48 minutes ago, Vortec said: ...seam split when mesh was flexed by animation. You have ruled that out. Other way around, that's what I said I think it is. A seam running down the middle with either side weightpainted to the legs. Seems like the most likely issue. When I find the time I'll either stitch that seam together in Blender or remove the weightpainting in Outfit Studio/Blender.
Seijin8 Posted May 17 Posted May 17 7 hours ago, traison said: Other way around, that's what I said I think it is. A seam running down the middle with either side weightpainted to the legs. Seems like the most likely issue. When I find the time I'll either stitch that seam together in Blender or remove the weightpainting in Outfit Studio/Blender. I recall fixing this myself at one point, though it was years ago. IIRC it is also present on the original vanilla wolves. The "seam" is where a thin strip was left when they added a fin-like angle to the mesh to simulate fur depth as a stripe, figuring we'd never see it from an angle that would show how bad a job they did. It works until you use a post-process filter or something that changes transparency rendering (ENB, OIT, etc) that makes it far too transparent and obvious. You can try changing the alpha on the mesh, and while that will "fix" the gap, it also makes the shaggy fur on the pectoral and dorsal angle look like dogshit from the sides. You idea to reweight will largely work, as would adding a texture-matched panel behind the gap. Actually closing the gap will probably cause issues as there's vertices that would either float a bit or get merged, causing that middle "shaggy" panel to freak out. Lots of possible optimization options, but none of them are perfectly clean without also being really time-consming.
traison Posted May 17 Author Posted May 17 (edited) Here's the fixed files. ✅Armored Husky ✅Husky ✅Wolf ✅Wolf Black ✅Wolf Red Dog and Death Hound do not have this issue. Fox and MG07Dog not tested. Can use without credit. Original files are from "BakaFactory ABC LE SE 2.80". Vanilla wolf not included, as I don't expect to see this issue with that mesh specifically. seam_fix.7z Edited May 18 by traison 1
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