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Night Visitor Mod BQ V


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Posted
On 6/14/2026 at 3:30 AM, natokaay said:

Ok so I downloaded the latest version of this mod and added the tscript from old version. Got stuck at world editor so I deleted the Tscript and configured the settings according to creator but the sims I randomly assigned will show up, fight my sim like 4x and then just leave. Am I missing something? I thought it would finally work for me 🫤

 I have the same problem. There's nothing we can do. But I noticed that older versions of the mod worked better.

Posted
1 hour ago, Skyler_Montipay said:

 I have the same problem. There's nothing we can do. But I noticed that older versions of the mod worked better.

Ok so after messing with the settings a bit, I had to turn off public spawning. I did have to make a NV appear the 1st time via settings but after that its been working fine for me. If the attacker is weaker than the victim then they will just fight and he will leave. Once they started appearing on their own I was able to enable public spawning again.

Posted

Cool, instead of adding lines to the package and making things easier for translators, let's remove the json file from the download entirely, to torment them even more before starting the translation. Thanks!

Posted
2 hours ago, urayxor said:

Cool, instead of adding lines to the package and making things easier for translators, let's remove the json file from the download entirely, to torment them even more before starting the translation. Thanks!

 

👍🙃😂

Posted

Hi, it's not working for me. The sims will fight but then nothing happens even if the NV wins the fight (I used the immediate-spawn option). 

Posted

Why should some dude be allowed to decide what mods anyone has in their game? It's messed up.

They want to be so "good" that they resort to dirty tricks and ruin other mods (they deem inappropriate) while at the same time having incest unlocking options in their own mod.

Luckily, other mod communities aren't as 🤬 up as this one.

Posted

Ok so i just tested an found out that your mod does not wanna work with "sims4communitylib.package / sims4communitylib.ts4script" installed 

testing other one sec

Posted (edited)
37 minutes ago, DrHuge said:

Ok so i just tested an found out that your mod does not wanna work with "sims4communitylib.package / sims4communitylib.ts4script" installed 

testing other one sec

Did you even read the requirements?

It clearly says this:

image.thumb.png.216da753168121f4432b56c072afc296.png

"sims4communitylib.package / sims4communitylib.ts4script" => That is the ColonolNutty's mod that aren't suppose to use with wickedwhims, and not compatible with anything that is related with wickedwhims.

 

You can't use any of the mods that are related to  ColonolNutty, that are related mods with wickedwhims.

Pick either ColonolNutty's mod or wickedwhims and it's related mods.

Edited by ioawdfv
Posted
On 5/6/2026 at 5:18 PM, ShaggyDhs said:

I figured, like when they introduced burglars in Sim 3, it was only a matter of time before this mod popped up with burglars here. I've actually looked for it since. Great so far though the only thing that weirds me out is they want to converse afterwards like normal sex. And gang rapes like sims 3 would be nice, but i know it takes time.

wicked settings > sex settings >sex relationship settings>uncheck “talk after sex”

It annoys me too, but that isn’t a thing on their end, it still counts it as a regular sex animation so it’ll use your wicked whims settings!

Posted

Hello, why does my character only trigger animations in one location instead of randomly triggering them in various places around the house?

Posted (edited)

ok mod is great now we need some real gooner rape animations

1.fighting on sofa
2.fighting on bed
3.rape when sleep
4.kidnap/take to hide out then rape
5.pregnant by a rapist buff/trait
6.house lot with hideout trait where rapist take there victim's. this can make used of deviant devices, chained to a door rape, chained to ceiling rape, chained to bed rape......ect 
7.these idea's would set this mod on the top mod list of a lot of nsw players.

Edited by DrHuge
Posted
1 hour ago, kumarnigga said:

 

I searched the whole internet for any fighting animation override, but I found nothing. EA's fight animation with smoke cloud is very unrealistic. Rape sex animations are already there like savaccini's


ok cool , but i was just stating what idea's could make this a must have mod. its already good but lets make it great.

Posted (edited)

Something is off with this script file.

 

If i place it on top in my mod folder, every other script file will start acting weird. If i place it last, no exceptions but it will crash my game or simply not load my save game. I remove it, everything works fine. This has nothing to do with MCCC or whatever. Getting banned by MCCC means you would't get any support from them if you have this mod in your folder.  That's it.

 

I remember back in the fall last year when EA dropped the script file nuke, that i encountered similar issues with a few mods, like The Extreme Violence mods. It all got solved when Sacrificial updated all his script files, for a 2nd time, admitting the initials ones all had some issues that were preventing other script files from loading correctly. Now, it didn't make  the game to actually crash, but many other script files being loading after his, came up with errors and failures to load correctly. Im seeing the same issue for this script file, and on top of that, issues about infinite loading screens and crashing the same.  

Edited by 4thegold
Posted

There's a fundamental problem with The Sims 4 that this mod indirectly addresses. Extramarital affairs aren't implemented in The Sims 4 at all. There are no rumors, no jealousy, no reactions to illegitimate children. You just get a call/message: "Hi, I have good news, I had my kids, they're fine" (slightly different, but that's the gist). That's it. While using this mod, we experienced a traumatic event, but in the case of pregnancy, we receive the same happy message. If the "game world notification" issue could be resolved, it would solve the fundamental problem with The Sims 4.

Posted

I have a really hard time to get this mod to work i downloaded all the DLC from FitGirl and latest update i think and i put the mod in the right place but there is no option inside WhickedWims options to enable this?

Posted

This mod is working great for me,. i do have it set to a low spawn rate just so it doesnt feel too often. I like that i cant predict when it will happen. Could it be possible that soemtimes 2 npcs arrive to create a MMF attack? like a 3some? although i am not sure if there are any rough 3somes animations 🤔

Posted
On 6/21/2026 at 11:02 AM, HiSimmers_ said:

Hello, why does my character only trigger animations in one location instead of randomly triggering them in various places around the house?

Same for me to, I was in a park and the NV triggered, Once the finished the fight they both disappeared. I double clicked my sim icon and they was in bed at my house 3 streets away! is there any way to animate on the spot where the fight happened 

Posted
12 hours ago, KiZPiX said:

A mí me pasó lo mismo. Estaba en un parque y se activó la animación. Una vez que terminaron la pelea, ambos desaparecieron. Hice doble clic en el icono de mi sim y ¡estaban en la cama de mi casa, a tres calles de distancia! ¿Hay alguna forma de animar el lugar donde ocurrió la pelea? 

jajajajajaja Yes, I know that happens, and it bothers me too. But how would you like it to be? Would you like a tour of the house? If it's inside the house, would you prefer a specific spot in the room where the "attack" occurred? If it's outside the house, in the neighborhood, would you prefer that same spot?

Posted
13 hours ago, qwqwqwqw5 said:

¿Existe alguna forma de evitar que otros NV ataquen o sean atacados por ellos? A veces, dos NV aparecen en la misma casa y, en ocasiones, atacan al otro NV.

I have a NV that also became a victim.

I'm going to make it so NVs don't attack Sims with that trait. Ultimately, if someone wants a hybrid, they could create one manually with another playable NV.

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