fenrir19 Posted February 2, 2014 Posted February 2, 2014 yo i want starting make a mod and wannja ask something, how to open nif file in blender 2.69 ?
Guest Ragna_Rok Posted February 2, 2014 Posted February 2, 2014 not at all. from nifskope export the mesh to obj-format. then, in blender, import the objfile. dont forget to "like" this post
fenrir19 Posted February 2, 2014 Author Posted February 2, 2014 well succed to open it in blender, but if i want to rescale head part mesh, is it will modify the eye mesh and tongue position too ?
kingkong Posted February 2, 2014 Posted February 2, 2014 forget about 2 .69 untill a nifkope sctipt is available a major reason you import as an object and you will export as an object no more weight and skin (not compatible with nifskope) for that you will have to import this object to blender 2.49 and rexport as file.nif spending more time. for the head part if you change the size or positions of the eyes gap you will need to do the same for the eyes if you touch any vertex of the head you will need to do the file.egm and file.tri
XunAmarox Posted February 3, 2014 Posted February 3, 2014 You can't. It only works for 2.49b. The only thing I can think of would be to save a blend file after importing in 2.49b then opening the blend file in 2.69 then opening the blend file back in 2.49b once you're done so you can export. I have no idea if that will work, but that's my only idea.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.