Jump to content

SexLab + Pandora animation issues


Recommended Posts

Posted (edited)

So I have a heavily modded game that I decided to install SexLab on. More specifically, I'm on SE v 1.5.97. I installed the corresponding version of SexLab Framework (v163). I initially installed Pandora (4.1.2) manually (because the mod page recommends doing it that way!) though everything else was done through Mod Organizer 2.

 

The issue I have is that when I launch an animation, none plays. Instead, the two characters sort of move into each other, standing in the same spot (it's very creepy) and I'll get all the moaning, but no actual sex animation.

 

Before you ask, yes, I did run Pandora and it found 8288 animations. I also registered and toggled them in-game. Still with the same result.

 

I've tried this both with an existing save and with a brand new game. Also, with the new game, I created a new profile in MO2 and stripped it down to only the essential mods, just in case there was a conflict somewhere, but I still got the same result.

 

I also uninstalled Pandora and re-installed it (through MO2 this time) with the latest version instead... Same thing!

 

Looking at the Papyrus log, I notice these lines:

 

[04/26/2026 - 10:53:14PM] ERROR: Static function GetInstallationCRC not found on object fnis_aa. Aborting call and returning None stack:

 

... and ...

 

[04/26/2026 - 10:53:14PM] ERROR:  (00000014): cannot fetch variable named FNISaa_magatk of type int, returning 0. stack:

 

... which seem to point at an issue with FNIS? Though I don't have FNIS installed, just Pandora (though of course it comes with the FNIS.esp file, so is something wrong with that one?)

 

The attached log is from the new game, with much fewer mods and a brand new character.

 

Hope someone can help me figure out what's going on here cause I'm at a loss (and it's quite frustrating!)

Papyrus.0.log

Edited by RicZen
Posted (edited)

The Pandora install comes with a FNIS.esp and this post seems to say that Pandora needs the FNIS files to some degree (installed but not run). There appear to be other issues with using Pandora.

 

Edited by XEman
Posted (edited)

Did you enable load the animations into sexlab using sexlab animations loader?

 

i personally found Pandora to be FNIS, but superior in every way. No animation limits, done in seconds (lomgest i had with ten thousand animations was four seconds) and compatible with fnis stuff.

Edited by roldoi1911
Posted (edited)
2 hours ago, XEman said:

...this post seems to say that Pandora needs the FNIS files to some degree...

 

A slight correction there: It's not Pandora itself that needs FNIS files but rather that it's very likely you have mods installed that expect FNIS to be installed. This gets especially confusing for mods that check for the FNIS plugin (which Pandora provides) then proceeds to use the FNIS scripts (which Pandora doesn't provide). Usually with Pandora you see XPMSE and SexLab fail to some degree.

 

1 hour ago, roldoi1911 said:

No animation limits...

 

I was under this impression a while ago as well, but it turns out we're still running on the signed/unsigned short fix. Meaning the limit is still 65536 minus whatever the base game itself is using. OAR might still be limited to the signed short max which is 32768 or thereabouts.

 

6 hours ago, RicZen said:

The issue I have is that when I launch an animation, none plays. Instead, the two characters sort of move into each other, standing in the same spot...

 

There's usually 2 reasons why this happens:

  1. Behaviour files.
  2. Papyrus errors.

Pandora does not report issues with FNIS mods, so rebuild your behaviour files with FNIS and make sure there's no warnings or errors. While you got those, you should test SL scenes to rule out it being a Pandora issue. If it's still broken with FNIS-made files, then move over to Papyrus:

  1. Something has removed a function from sslSystemConfig, which is an essential file in SL.
  2. XPMSE is partially broken because of missing FNIS scripts, but this has already been mentioned here.
  3. Something has broken SKI (SkyUI) because SKI_ConfigMenu is looking for a property in SKI_Main which no longer exists. This is going to break MCM.
  4. Something has broken SLAL as it's trying to call a function named Registry on a None object. Considering the context, that's most likely because of whatever broke your sslSystemConfig. Animations failed to register properly because of it and could be why your scenes are failing.

 

Edited by traison
Posted
10 hours ago, roldoi1911 said:

Did you enable load the animations into sexlab using sexlab animations loader?

 

Yep. Loaded and registered.

 

9 hours ago, traison said:

Pandora does not report issues with FNIS mods, so rebuild your behaviour files with FNIS and make sure there's no warnings or errors. While you got those, you should test SL scenes to rule out it being a Pandora issue. If it's still broken with FNIS-made files, then move over to Papyrus:

 

I've seen so many people mention using Pandora instead of FNIS that I assumed I wouldn't need FNIS at all. Seems counter-intuitive (and counter-productive lol).

 

I'll give it another shot, but I ran into some issues the first time I tried FNIS (was the first thing I tried before I found Pandora). Though I'm reluctant to ditch Pandora completely, considering how it's supposed to be faster. If I do go through those FNIS motions, how would I then use Pandora, would I just run it after running GenerateFNISforUsers.exe?

 

Also, what do you mean by "test SL scenes"? I remember reading somewhere that SL came with its own set of animations, but how do you access those? Or are you referring to MatchMaker? Cause that's what I've been using to test things.

 

9 hours ago, traison said:

Something has broken SKI (SkyUI) because SKI_ConfigMenu is looking for a property in SKI_Main which no longer exists. This is going to break MCM.

 

This is the bit that puzzles me most, because my MCM seems to work fine? What could have broken SkyUI?

 

One other thing I should mention, though I'm not sure if it's relevant, is that when I first installed SexLab (through an existing save file) the "install" option never appeared--instead everything came pre-installed. However, on my second attempt, with a brand new game, the "install" option was there, and after clicking it, I got the exact same menu I had on that existing save.

Posted (edited)
9 minutes ago, RicZen said:

If I do go through those FNIS motions, how would I then use Pandora...

 

They create the same behaviour files.

 

9 minutes ago, RicZen said:

Also, what do you mean by "test SL scenes"?

 

Show Belethor a good time behind the counter. Maybe he'll give you a discount.

 

9 minutes ago, RicZen said:

What could have broken SkyUI?

 

You'll have to query your mod manager about that. If in doubt, make sure all of SkyUI's files are actually provided by SkyUI and not some random dildo mod. If everything there seems fine then you'll have to find the mod that's inheriting from SKI_ConfigMenu and trying to access the property  called FavoritesMenuCheckEnabled in SKI_Main. You can do that by searching through all pex files in all mods (including in BSA archives). Notepad++ can do most of that, but to also search inside packed BSA archives you'll need my tool. It's available upon request.

 

9 minutes ago, RicZen said:

...when I first installed SexLab (through an existing save file) the "install" option never appeared--instead everything came pre-installed.

 

If you wait long enough it'll install itself. It also does it if you save and load, or that could also be the timer expiring.

Edited by traison
Posted

  

On 4/27/2026 at 8:05 PM, traison said:

Show Belethor a good time behind the counter. Maybe he'll give you a discount.

 

Whaaaat??

 

What's wrong with Ognar? Though I'll grant you he's not the best looking guy in Skyrim :D 

 

More seriously, I finally found some time to install FNIS, and... everything's working now!!!

 

I still have some questions though lol.

 

But first (for others who may have the same problem I ran into) this is what I did:

 

- Installed FNIS.

- In MO2's left panel, I made sure to place it *before* Pandora so that Pandora can overwrite everything it needs to overwrite

- I created an empty 'output' mod for FNIS (separate from the one I already have for Pandora)

- I ran the FNIS exe.

- I ran the Pandora exe (again, to make sure it overwrites everything it needs to)

 

I then tested with both Matchmaker and Eager NPC, and both tests were successful!

 

But...

 

1) Since Pandora is supposed to overwrite FNIS anyway, wouldn't it make more sense for them to share the same output folder?

 

2) So far, I've only installed one SLAL package, as I figured there was no point doing more before I was sure it worked. Now I'm wondering, when I add more, do I still need to run both exe's, or would Pandora's alone be enough at this point?

 

3) FNIS counted something like 3200+ animations. Pandora listed 8600+. At game startup, OAR said it found only 181 (note that before installing FNIS it said 145). And then, when I registered the animations with SL Anim Loader, it said 325. So I'm confused. Why the discrepancies? And, more importantly... I know there's a limit to how many animations you can have in the game, but which of those numbers does the game take into account?? The differences between them are so huge...

 

4) I noticed that MatchMaker and Eager NPC don't manage the camera the same way. With MM you have a lot more freedom to move around, whereas with Eager you're stuck with the usual vanilla 3rd (or 1st) person POV. I think I saw mods out there that allow you to control the camera, but before I install anything like that I was wondering if there isn't already an in-built feature (in SexLab itself or some of its tools/sub-mods) that allowed this function? The vanilla camera isn't always very convenient (if you want to look down for instance, it's not great), so ideally I'd like something similar to MM's approach that I could use with any scene.

 

5) Since Pandora runs the show on my system, would it make sense to install FNIS patches? For instance, I'm especially interested in these two: FNIS Sexy Move and FNIS Flyer. Would they risk breaking my game, or would they just not work, or would everything be fine? Since mods can sometimes be difficult to remove, I'd rather be sure I'm not doing something stupid before I try these...

 

Sorry for the length, but inquiring minds need to know! :sweat_smile:

 

Posted (edited)
8 hours ago, RicZen said:

1) Since Pandora is supposed to overwrite FNIS anyway, wouldn't it make more sense for them to share the same output folder?

 

This output folder thing only makes sense with Nemesis if you ask me.

 

8 hours ago, RicZen said:

- I ran the FNIS exe.

- I ran the Pandora exe (again, to make sure it overwrites everything it needs to)

...

2) So far, I've only installed one SLAL package, as I figured there was no point doing more before I was sure it worked. Now I'm wondering, when I add more, do I still need to run both exe's, or would Pandora's alone be enough at this point?

 

The reason why it's working now is not because you've rebuilt behaviour files with FNIS, because those immediately got overwritten by the files from Pandora. The reason why it's working now is because you only have one SLAL pack installed; one of the SLAL packs currently not installed was most likely causing issues.

 

Fairly certain I answered this question earlier:

On 4/27/2026 at 11:05 AM, traison said:

Pandora does not report issues with FNIS mods, so rebuild your behaviour files with FNIS and make sure there's no warnings or errors. While you got those, you should test SL scenes to rule out it being a Pandora issue. If it's still broken with FNIS-made files, then move over to Papyrus.

 

Adding to that: Then after the Papyrus situation has been sorted out and it's still not working, rebuild with Pandora and start removing Pandora-mods until the problem goes away.

 

8 hours ago, RicZen said:

3) FNIS counted something like 3200+ animations. Pandora listed 8600+. At game startup, OAR said it found only 181 (note that before installing FNIS it said 145). And then, when I registered the animations with SL Anim Loader, it said 325. So I'm confused. Why the discrepancies? And, more importantly... I know there's a limit to how many animations you can have in the game, but which of those numbers does the game take into account?? The differences between them are so huge...

 

FNIS does not support animations that Pandora supports. OAR is entirely different and has nothing to do with FNIS. SexLab animations are not animations, they're collections of animations. SL animations should have been called SL scenes, but I guess it's too late for that now. The number that matters is the number of animations that get squeezed into the behaviour files - so whichever tool made the behaviour files and what number it reported.

 

8 hours ago, RicZen said:

4) I noticed that MatchMaker and Eager NPC don't manage the camera the same way.

 

That's defined in the animation hkx files. The camera can't be controlled like that from Papyrus.

 

8 hours ago, RicZen said:

5) Since Pandora runs the show on my system, would it make sense to install FNIS patches?

 

As far as I know these patches are just checkboxes in the GUI, not separate files. Pandora wouldn't be aware of these unless it was specifically made to load up some FNIS config file to look at its settings, and then implemented the same fixes/workarounds as FNIS provides. While not impossible that seems highly unlikely.

Edited by traison
Posted
17 hours ago, traison said:

The reason why it's working now is not because you've rebuilt behaviour files with FNIS, because those immediately got overwritten by the files from Pandora. The reason why it's working now is because you only have one SLAL pack installed; one of the SLAL packs currently not installed was most likely causing issues.

 

The mods I have now are exactly the same as before. I made no changes there. The only difference is that I added FNIS.

 

17 hours ago, traison said:

Fairly certain I answered this question earlier:

 

The relation between your answer and my question didn't seem that obvious. Had to reread it a few times. So if I'm getting this right, what you were saying was that I should only run FNIS to test my animations to see if they'll work without Pandora? I guess I could try that.

 

But one thing I do know already is that those same animations weren't running correctly when I was using Pandora alone. Thus my question, which feels like it goes a little beyond your response?

 

But I guess I'll figure it out through usage.

 

17 hours ago, traison said:

Adding to that: Then after the Papyrus situation has been sorted out and it's still not working, rebuild with Pandora and start removing Pandora-mods until the problem goes away.

 

I don't have any Pandora mods. Only SexLab mods. And not many at this stage because, like I said earlier, I wanted to test the system (to make sure everything was working) before I added all the stuff I'm interested in.

 

Anyway, thanks for the help! Much appreciated.

 

Posted (edited)
9 hours ago, RicZen said:

The mods I have now are exactly the same as before.

 

 I got the impression you had more SLAL mods, then removed all and only installed one.

 

9 hours ago, RicZen said:

So if I'm getting this right, what you were saying was that I should only run FNIS to test my animations to see if they'll work without Pandora?

 

There's no point running FNIS before Pandora as Pandora will overwrite the files generated by FNIS. This output swapping people do only makes sense when using Nemesis, because Nemesis produces incomplete behaviour files - it only generates humanoid files, which is why you need FNIS to make creatures work.

 

9 hours ago, RicZen said:

I don't have any Pandora mods.

 

True Directional Motion, for instance, I would classify as a "Pandora mod". It's a mod that works partially when using FNIS, but gets extended features with FNIS+Nemesis. It's the same deal with Pandora. So when I say remove Pandora mods I mean remove mods that have extended features that only work with Nemesis and Pandora. If everything is working fine with FNIS and there's no relevant Papyrus errors, then the only thing that remains is that you have a mod that activates a previously dormant component when it's run through Nemesis/Pandora.

 

I feel like this quote is proof enough that you have dormant components: "FNIS counted something like 3200+ animations. Pandora listed 8600+." Either that or these 2 tools have a different concept of what is an "animation" - perhaps Pandora takes into consideration the base game animation count.

Edited by traison
Posted

 

On 5/5/2026 at 2:51 PM, traison said:

 I got the impression you had more SLAL mods, then removed all and only installed one.

 

Oh! I did say in my first post that I'd removed mods to get as close to vanilla as I could, so that's probably the source of the confusion, but none of those were SLAL. In fact, I removed everything but the sex stuff, since the point was to test sex scenes.

 

I only ever had one SLAL mod (Billyys Animations for SE), that's it.

   

On 5/5/2026 at 2:51 PM, traison said:

There's no point running FNIS before Pandora as Pandora will overwrite the files generated by FNIS.

 

What stuck with me in what you told me earlier were these two related points:

  • Something has removed a function from sslSystemConfig, which is an essential file in SL.
  • XPMSE is partially broken because of missing FNIS scripts, but this has already been mentioned here.

That's the reason why I ran FNIS before Pandora. I was hoping it would add that function and the missing scripts, and that those wouldn't be overwritten since Pandora seems to be missing them. And since everything worked as expected after I did this, I assumed that's what happened?

 

That said, one thing I forgot to mention is that the characters still blend together when I launch an animation, but only for a few seconds, then they move out of each other and the animation begins, so it's not that big of a deal anymore.

 

But it got me wondering if this was normal. I also hear people saying Pandora is faster than FNIS and was curious to test this for myself. So I decided to run a little experiment. I unchecked both Pandora and its output folder in the left panel, ran the FNIS exe again just to be sure, then launched the game.

 

I noticed two interesting things at this point.

 

1. The characters didn't blend together (so I guess that's a Pandora glitch?) and the animation started in a more natural way.

2. The animation was systematically of my PC and the NPC masturbating, each on their own, completely ignoring the other.

 

I tried like 3-4 times to start an animation, and systematically I would get that masturbation nonsense.

 

Also worth noting, I didn't notice any significant difference in load time, but that could just be my system (I'm running this on an old laptop that really wasn't designed for gaming lol).

 

So anyway, mainly because of #2, I decided to stick with FNIS+Pandora. I'd rather put up with the blending glitch than always seeing the same animation ;)

   

On 5/5/2026 at 2:51 PM, traison said:

So when I say remove Pandora mods I mean remove mods that have extended features that only work with Nemesis and Pandora.

 

I don't think I have anything like that, but I'll have to double-check.

 

On 5/5/2026 at 2:51 PM, traison said:

I feel like this quote is proof enough that you have dormant components: "FNIS counted something like 3200+ animations. Pandora listed 8600+." Either that or these 2 tools have a different concept of what is an "animation" - perhaps Pandora takes into consideration the base game animation count.

 

It's the latter. And here's the evidence--this is the detailed output I get when I run the Pandora exe:

 

Spoiler

Engine launched with configuration: Skyrim SE/AE. Do not exit before the launch is finished.

Pandora Mod 1 : Pandora Base - v.1.0.0

FNIS Mod 1 : FNIS_Billyy_Creature_bear_List
FNIS Mod 2 : FNIS_Billyy_CreatureBeasts_wolf_List
FNIS Mod 3 : FNIS_Billyy_CreatureBeasts_dog_List
FNIS Mod 4 : FNIS_Billyy_CreatureBeasts_bear_List
FNIS Mod 5 : FNIS_Billyy_CreatureMisc_wolf_List
FNIS Mod 6 : FNIS_SexLabCreature_dog_List
FNIS Mod 7 : FNIS_SexLabCreature_bear_List
FNIS Mod 8 : FNIS_SexLabCreature_wolf_List
FNIS Mod 9 : FNIS_Billyy_Creature_chaurus_List
FNIS Mod 10 : FNIS_Billyy_CreatureFurniture_chaurus_List
FNIS Mod 11 : FNIS_Billyy_Creature_List
FNIS Mod 12 : FNIS_Billyy_CreatureBeasts_List
FNIS Mod 13 : FNIS_SexLabCreature_chaurus_List
FNIS Mod 14 : FNIS_Billyy_CreatureFurniture_List
FNIS Mod 15 : FNIS_Billyy_CreatureHumanoids_List
FNIS Mod 16 : FNIS_Billyy_CreatureMisc_List
FNIS Mod 17 : FNIS_Billyy_CreatureMisc_deer_List
FNIS Mod 18 : FNIS_Billyy_Human_List
FNIS Mod 19 : FNIS_Billyy_HumanFurniture_List
FNIS Mod 20 : FNIS_Billyy_HumanFurnitureInvis_List
FNIS Mod 21 : FNIS_Billyy_HumanFuta_List
FNIS Mod 22 : FNIS_FNISBase_List
FNIS Mod 23 : FNIS_Billyy_Creature_vampirebrute_List
FNIS Mod 24 : FNIS_SexLab_List
FNIS Mod 25 : FNIS_SexLabAP_List
FNIS Mod 26 : FNIS_Billyy_CreatureFurniture_vampirebrute_List
FNIS Mod 27 : FNIS_Billyy_CreatureHumanoids_benthiclurker_List
FNIS Mod 28 : FNIS_SexLabAroused_List
FNIS Mod 29 : FNIS_Billyy_CreatureBeasts_boarriekling_List
FNIS Mod 30 : FNIS_Billyy_CreatureHumanoids_vampirebrute_List
FNIS Mod 31 : FNIS_SexLabCreature_List
FNIS Mod 32 : FNIS_SexLabCreature_vampirebrute_List
FNIS Mod 33 : FNIS_Billyy_CreatureHumanoids_hmdaedra_List
FNIS Mod 34 : FNIS_XPMSE_List
FNIS Mod 35 : FNIS_Billyy_Creature_netch_List
FNIS Mod 36 : FNIS_Billyy_CreatureMisc_dragon_List
FNIS Mod 37 : FNIS_SexLabCreature_hmdaedra_List
FNIS Mod 38 : FNIS_YurianaWench_List
FNIS Mod 39 : FNIS_Billyy_Creature_dragonpriest_List
FNIS Mod 40 : FNIS_Billyy_CreatureHumanoids_riekling_List
FNIS Mod 41 : FNIS_SexLabCreature_dragon_List
FNIS Mod 42 : FNIS_Billyy_Creature_draugr_List
FNIS Mod 43 : FNIS_Billyy_CreatureHumanoids_dragonpriest_List
FNIS Mod 44 : FNIS_SexLabCreature_riekling_List
FNIS Mod 45 : FNIS_Billyy_Creature_falmer_List
FNIS Mod 46 : FNIS_Billyy_CreatureFurniture_draugr_List
FNIS Mod 47 : FNIS_Billyy_Creature_giant_List
FNIS Mod 48 : FNIS_Billyy_CreatureFurniture_falmer_List
FNIS Mod 49 : FNIS_Billyy_CreatureHumanoids_draugr_List
FNIS Mod 50 : FNIS_Billyy_CreatureHumanoids_giant_List
FNIS Mod 51 : FNIS_Billyy_CreatureHumanoids_falmer_List
FNIS Mod 52 : FNIS_SexLabCreature_falmer_List
FNIS Mod 53 : FNIS_SexLabCreature_draugr_List
FNIS Mod 54 : FNIS_SexLabCreature_giant_List
FNIS Mod 55 : FNIS_Billyy_Creature_horker_List
FNIS Mod 56 : FNIS_Billyy_Creature_horse_List
FNIS Mod 57 : FNIS_SexLabCreature_frostbitespider_List
FNIS Mod 58 : FNIS_Billyy_Creature_goat_List
FNIS Mod 59 : FNIS_Billyy_CreatureBeasts_horse_List
FNIS Mod 60 : FNIS_Billyy_CreatureMisc_horker_List
FNIS Mod 61 : FNIS_Billyy_CreatureMisc_icewraith_List
FNIS Mod 62 : FNIS_Billyy_CreatureMisc_goat_List
FNIS Mod 63 : FNIS_Billyy_CreatureFurniture_horse_List
FNIS Mod 64 : FNIS_Billyy_CreatureMisc_mammoth_List
FNIS Mod 65 : FNIS_Billyy_Creature_sabrecat_List
FNIS Mod 66 : FNIS_Billyy_Creature_skeever_List
FNIS Mod 67 : FNIS_Billyy_Creature_troll_List
FNIS Mod 68 : FNIS_SexLabCreature_horse_List
FNIS Mod 69 : FNIS_Billyy_CreatureBeasts_sabrecat_List
FNIS Mod 70 : FNIS_Billyy_CreatureBeasts_skeever_List
FNIS Mod 71 : FNIS_Billyy_CreatureHumanoids_troll_List
FNIS Mod 72 : FNIS_Billyy_CreatureHumanoids_vampirelord_List
FNIS Mod 73 : FNIS_Billyy_CreatureFurniture_sabrecat_List
FNIS Mod 74 : FNIS_Billyy_CreatureFurniture_skeever_List
FNIS Mod 75 : FNIS_SexLabCreature_troll_List
FNIS Mod 76 : FNIS_SexLabCreature_vampirelord_List
FNIS Mod 77 : FNIS_Billyy_CreatureMisc_slaughterfish_List
FNIS Mod 78 : FNIS_SexLabCreature_sabrecat_List
FNIS Mod 79 : FNIS_Billyy_Creature_werewolfbeast_List
FNIS Mod 80 : FNIS_Billyy_CreatureHumanoids_werewolfbeast_List
FNIS Mod 81 : FNIS_Billyy_CreatureMisc_hare_List
FNIS Mod 82 : FNIS_SexLabCreature_werewolfbeast_List

38 animations added to bearproject.
128 animations added to dogproject.
128 animations added to wolfproject.
3242 animations added to defaultfemale.
3242 animations added to defaultmale.
106 animations added to chaurusproject.
10 animations added to deerproject.
73 animations added to vampirebruteproject.
10 animations added to benthiclurkerproject.
50 animations added to boarproject.
19 animations added to hmdaedra.
12 animations added to netchproject.
73 animations added to rieklingproject.
23 animations added to dragonproject.
22 animations added to dragon_priest.
196 animations added to draugrproject.
196 animations added to draugrskeletonproject.
264 animations added to falmerproject.
16 animations added to frostbitespiderproject.
38 animations added to giantproject.
13 animations added to goatproject.
23 animations added to horkerproject.
101 animations added to horseproject.
10 animations added to icewraithproject.
15 animations added to mammothproject.
41 animations added to sabrecatproject.
202 animations added to skeeverproject.
10 animations added to slaughterfishproject.
134 animations added to trollproject.
22 animations added to vampirelord.
147 animations added to werewolfbeastproject.
10 animations added to hareproject.

8614 total animations added.

Launch finished in 3.19 seconds.

 

Meanwhile, FNIS only reports 3545 animations. So I'm guessing it skips all the vanilla stuff?

Posted
1 hour ago, RicZen said:

That's the reason why I ran FNIS before Pandora. I was hoping it would add that function and the missing scripts, and that those wouldn't be overwritten since Pandora seems to be missing them. And since everything worked as expected after I did this, I assumed that's what happened?

 

Neither FNIS nor Pandora are interested in your SL scripts, so that missing function was broken by something else. Usually when functions and files go missing from SL, it's because someone installed P+ without making sure all mods they were running were specifically made for P+.

 

Running FNIS to have it add the missing scripts technically makes sense, but in this case FNIS already contains the scripts you were missing. Thus installing it was already enough to fix the issue.

 

1 hour ago, RicZen said:

That said, one thing I forgot to mention is that the characters still blend together when I launch an animation, but only for a few seconds, then they move out of each other and the animation begins, so it's not that big of a deal anymore.

 

That's SL aligning the animation, you'll never get rid of that. Not without rethinking the logic in SL at least.

 

1 hour ago, RicZen said:

1. The characters didn't blend together (so I guess that's a Pandora glitch?) and the animation started in a more natural way.

 

If the "blending together" thing you're seeing is what I think it is, then that's just Papyrus disabling collisions on the 2 actors and placing them on top of a marker. The reason why it's done that way is because animations are played on the 2 actors individually, and animations are aligned assuming both actors are at the exact same world position.

 

In other words, unless that's reliably repeatable (in different locations around the world) I'd say that was an anomaly.

 

1 hour ago, RicZen said:

2. The animation was systematically of my PC and the NPC masturbating, each on their own, completely ignoring the other.

 

I tried like 3-4 times to start an animation, and systematically I would get that masturbation nonsense.

 

That sounds like the tool you're using to test or start scenes with is treating every actor as their own scene/thread. Matchmaker can add multiple actors. Since there's multiple matchmaker versions/forks/clones and whatever else, see if you can find this one:

SexLab MatchMaker v9 (20210927)

 

I have it archived here too if needed.

Posted
5 hours ago, traison said:

In other words, unless that's reliably repeatable (in different locations around the world) I'd say that was an anomaly.

 

It happens everywhere. I've mostly ran scenes indoors, but there was one instance in Riverwood where I started a scene right outside the inn, and the two characters blended there as well.

 

Though now I'm wondering if this was before or after I installed FNIS. Hmm. I'll have to test it again.

 

5 hours ago, traison said:

That sounds like the tool you're using to test or start scenes with is treating every actor as their own scene/thread. Matchmaker can add multiple actors. Since there's multiple matchmaker versions/forks/clones and whatever else, see if you can find this one:

SexLab MatchMaker v9 (20210927)

 

I have it archived here too if needed.

 

I'm using the latest version I found here. Is that not it? Didn't realize there were so many different flavors of this. I just searched for "SexLab MatchMaker" and it just brought up the one I got.

 

Keep in mind though that when I run both FNIS and Pandora, animations run as expected. Could still be a bug in this version of MatchMaker though, I suppose?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...