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Fix for plugins with HITMEs


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Posted

I haven't seen this anywhere so here goes :

 

When Wrye Bash runs it's Plugin Checker scan (From the View Tab), sometimes it will report on HITME errors.

The advice given is that only the mod author can fix these, best to not use them at all.

 

HITME stands for something like Higher Index Than Master Entries, and can result in cyclical loops when sorting mods with LOOT etc.

 

I have been loading those plugins in CK (with CKPE) and using the option to "Save and Push Plugin to PC" from the File menu.

Plugins work in-game in both Fallout 4 old-gen & SkyRim AE, and no longer get reported as having HITME errors by Wrye Bash.

 

Hope this helps someone

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