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Posted

having some issues with the game seeming to load for a second when starting a new game, but then crashing to desktop. ive tried uninstalling mods that ive recently installed, and disabling older ones that might mean something, but nothing seems to be working. i may have to do a clean reinstall/verify the files but id like to avoid it if i can since it would be a massive pain in the ass for mods not managed by the mod manager. the Skyrim Crash Decoder isnt exactly helpful either. any help? it didnt really start having issues til i updated and installed some mods last night. attached is the crash log that Crash Logger gives me. and infortunately i dont think i can revert some mod updates as several seem to have archived earlier versions. i am currently running on AE edition with the content club dlc

crash-2026-04-12-10-10-16.log

Posted (edited)
1 hour ago, Slaptree said:

...i dont think i can revert some mod updates as several seem to have archived earlier versions.

 

Lose access to your files enough times and eventually you'll learn to keep local copies of *everything* you download. For reference, I've kept practically all files since DOS in 1993-95, and I'm sitting on 1.09 TiB. This includes the Doom levels I made as a kid all the way up to all Skyrim pre-LE/LE/SE/AE, Fallout 4 mods and ~40 full games from GOG.

 

1 hour ago, Slaptree said:

attached is the crash log...

 

This has been posted several times before. This crash was indirectly caused by ConsoleUtilSSE.dll. Some Papyrus script used it to invoke "smp reset". Switch to another fork of ConsoleUtil to fix this.

Edited by traison
Posted
1 hour ago, traison said:

 

Lose access to your files enough times and eventually you'll learn to keep local copies of *everything* you download. For reference, I've kept practically all files since DOS in 1993-95, and I'm sitting on 1.09 TiB. This includes the Doom levels I made as a kid all the way up to all Skyrim pre-LE/LE/SE/AE, Fallout 4 mods and ~40 full games from GOG.

 

 

This has been posted several times before. This crash was indirectly caused by ConsoleUtilSSE.dll. Some Papyrus script used it to invoke "smp reset". Switch to another fork of ConsoleUtil to fix this.

Ah! thank you so much! i think i saw something about using consoleutil ng instead somewhere but i guess it slipped my mind when scouring the mod list. 

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