Bluegunk Posted April 9 Posted April 9 (edited) I got PRC-X nicely set up for the exterior world, but some light sources on the interior are causing really bad stippling and ghastly shadows. I've tried a couple of tricks, like switching off (or on) Self-Intersecting and bblurenable. I'd really appreciate any other tips from the experts out there! Thanks! PS I do run Ultra Interior Lighting and Enhanced Lights and Effects, so I probably shot myself in the foot. Here's a sample (it's worse in the game!): Edited April 9 by Bluegunk
Bluegunk Posted April 9 Author Posted April 9 OK, I improved this. I switched off +HBAO in BethINI, Nvidia Control Panel switched off SAO, then fiddled about with ENB's shadows. It's not gone away but is much improved. No need to answer now. Thanks!
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