HannoJojo Posted June 17 Author Posted June 17 (edited) 15 hours ago, Ronate said: Hello I’m trying to clarify whether my setup is actually supported or if I’m missing a required integration step. I am using: UBE High Poly Head MFEE BimboLips Current behavior MFEE appears to be working correctly in general: basic MFEE expressions work on NPCs UBE-related expressions work on PC MFEE also loads and registers the Bimbo/PRJ morphs correctly according to logs: PRJ_Bottox PRJ_BimboBottox etc. The issue Although the PRJ morphs are registered in MFEE, they are not applied to my character (UBE) MFEE logs show: morphs are registered successfully but runtime application fails with missing morph data for PRJ entries on UBE-related TRI files Question Is this setup (UBE + HPH + MFEE + BimboLips) actually supported as-is? Or does PRJ/BimboLips require specific TRI/config integration for UBE that is not included by default? I’m mainly interested in player character usage only (UBE). Any clarification would be appreciated, and thank you for your work, it's appreciated I don't use UBE (yet) so I may be fundamentally wrong about it, but as I understand UBE comes with its own head mesh. So unless you can change the used head variant / mesh in Racemenu from UBE to HPH, HPH will never be utilized by your character if its UBE based. And using HPH instead of UBE would partially defeat UBE at all I guess. Also, you're missing PredatorRJ's SMP Head in your mod listing above. Unless you just forgot to write it down, thats a requirement missing. Both have to be installed together as the latter one extends HPH by the morphs used in this mod. Since you wrote that PRJ_ morphs register however, I'd guess you forgot to mention it as a separate file. So it's likely that your char is UBE based, using the UBE head mesh which does not include the PRJ morphs. So for NPCs (with HPH) it would work, for your char (UBE) it would not. Edited June 17 by HannoJojo
Unknowing-e Posted June 24 Posted June 24 Can this be installed mid playthru when player and followers are already bimbos?
HannoJojo Posted June 24 Author Posted June 24 11 hours ago, Unknowing-e said: Can this be installed mid playthru when player and followers are already bimbos? Well, it can be installed mid playthrough, but the application is based on the corruption stages in its current implementation. So if you / the npcs are already at max stage the corruption stage will never increase so using that method won't apply any effect. It should be possible to apply an effect manually (without corruption based growth / changes) but it wasn't exactly the aim of the implementation and I'm not sure if it'd also add the MGEF effect to refresh the effect in case its lost.
HannoJojo Posted June 24 Author Posted June 24 11 hours ago, Unknowing-e said: Can this be installed mid playthru when player and followers are already bimbos? Well, it can be installed mid playthrough, but the application is based on the corruption stages in its current implementation. So if you / the npcs are already at max stage the corruption stage will never increase so using that method won't apply any effect. It should be possible to apply an effect manually (without corruption based growth / changes) but it wasn't exactly the aim of the implementation and I'm not sure if it'd also add the MGEF effect to refresh the effect in case its lost.
Unknowing-e Posted June 24 Posted June 24 2 hours ago, HannoJojo said: Well, it can be installed mid playthrough, but the application is based on the corruption stages in its current implementation. So if you / the npcs are already at max stage the corruption stage will never increase so using that method won't apply any effect. It should be possible to apply an effect manually (without corruption based growth / changes) but it wasn't exactly the aim of the implementation and I'm not sure if it'd also add the MGEF effect to refresh the effect in case its lost. Cool Beans. Ill add this when I do my next playthru. Thank you
tholos Posted July 12 Posted July 12 Hi thanks for the mod ! There might be something off about my lipstick color. When progressing through corruption stages, I gain lower/upper morph values and HPH lips value. After reaching the forced lipstick from BoS, I can barely see the lipstick like it clips through my "bigger" lips (because of the lips getting bigger) What I mean is, the lipstick color stays in place as if I was using the default lip size. As I think it is using YPS, I thing the issue might be related to this mod but I searched through messages in this forum in this topic and YPS one but didn't find any answers that satisfies my concern. Is it normal that the lipstick stays in place and not go according to the visual changed lips ? I don't know if I'm clear I can post pictures if needed. I don't see in the MCM section nor in the BoS one, any way to change the lipstick color apply settings. The issue is there either for the PC or NPC, same issue. If wondering, I can "showracemenu" and change the lip color, it takes the whole lips like I would like but still, the lipstick color applied by the BoS mod (and thus YPS if I understood correctly) is still there. Is there no workaround or patch/file to download with High Poly Head and YPS as I am not aware of ? Thank you for reading
HannoJojo Posted July 12 Author Posted July 12 7 hours ago, tholos said: Hi thanks for the mod ! There might be something off about my lipstick color. When progressing through corruption stages, I gain lower/upper morph values and HPH lips value. After reaching the forced lipstick from BoS, I can barely see the lipstick like it clips through my "bigger" lips (because of the lips getting bigger) What I mean is, the lipstick color stays in place as if I was using the default lip size. As I think it is using YPS, I thing the issue might be related to this mod but I searched through messages in this forum in this topic and YPS one but didn't find any answers that satisfies my concern. Is it normal that the lipstick stays in place and not go according to the visual changed lips ? I don't know if I'm clear I can post pictures if needed. I don't see in the MCM section nor in the BoS one, any way to change the lipstick color apply settings. The issue is there either for the PC or NPC, same issue. If wondering, I can "showracemenu" and change the lip color, it takes the whole lips like I would like but still, the lipstick color applied by the BoS mod (and thus YPS if I understood correctly) is still there. Is there no workaround or patch/file to download with High Poly Head and YPS as I am not aware of ? Thank you for reading Hm, This might be an issue for Predator-RJ and could depend on how exactly the lipmorphs work. As in: If the morph lips are "just on top" of the original lips, BoS/YPS/SlaveTats will only apply the color / tattoo on the "original" lips. This is however nothing more than an assumption and could be blatantly wrong. Either way, I'm not sure if its solvable by me in this mod in any way, potentially if I force (re-)apply the tattoo on the "new lips" if it is actually as assumed above. And even then it might require new textures to fit the inflated lips. I'm not aware of any patch that would help here yet and also HPH and YPS didn't seem to have any incompatibilities in the savegames I had so far (excluding this one, which however might be related to the mod on top of HPH by Predator-RJ) @Predator-RJ Sorry for the tag, but maybe you can clarify this? Do you have an idea what might be the issue (and can you think of a solution)?
Predator-RJ Posted July 12 Posted July 12 @HannoJojoNo problems XD, @tholosHi, any (makeups, tats, etc..) are overlays, and overlays use a duplicated MAIN "head" yo have, so if you have HPH the game will use HPH to make the each duplicated overlay mesh, that is for face, body and so on, all of them work this way, by using the "MAIN" mesh you have, that way the overlay meshes are equal to the original mesh and use the same slider (.TRI) data and thus no clipings.... if you have overlays meshes clipping, there is something really wrong in your game, that it is reading TWO main meshes for said part, in your case the head, so a pretty big conflict happening in your game in that part, you can try to install overlay fixes (Mod link) ( assuming you dont have the latest one, since it had some problems, some time ago with test versions that could cause this sometimes), now if you already have it, you will need to check your game and see what mods are changing the head nif, and .tri data, they are most likely the culprit, the problem is BSA packed mods will not show, so have that in mind, install HPH again using the loose option to see better since it will put the head nif in the folders, and then will show other mods that can or are changing itm rule of thumb to test out, install HPH with highest priority over anything, then it has to work normally.
tholos Posted July 12 Posted July 12 (edited) I may not understand everything. Can you please tell me if I'm right on the following assumption: You need PredatorRJ HPH in order to Bimbo lips to function otherwise, all morphs used (PRJ_Botox...) won't work You need HPH SE 1.4 for PredatorRJ HPH to function Lipstick color application is done using YPS Lipstick are just slavetats The part I don't get it is, if YPS is the mod applying the lipstick color, I don't think it was meant to be used with HPH but with the Vanilla head right ? ==> How can it works ? THe lipstick color should still be applied to the inflated HPH lips and not to the default vanilla lips ? What I have installed and respective versions that I think can help you: Bimbos of Skyrim 1.9.1.1 (+SE Patch for 1.9.1.1 - +SE Botox Patch for 1.9.1.1) Bimbo Skin 2.4.0 Bof's Bimbo Slave Tats 0.2.5 yps-ImmersiveFashion 6.9.2 yps-SoundTexturePackage 241123 SE SlaveTatsSE-1.3.9.7 [Predator] High poly Head SMP 1.2 (built the head in bodyslide with the 4 sliders to default value so "UV Stretch Fix Slider Mod by (Veracruze)", "[Predator] Lips UV Stretch 1", "[Predator] Lips UV Stretch 2" to 0 and "[Predator] Neck Seam Fix" to 100) OverlayFixAndOtherFixes 1.9 High Poly Head SE 1.4 High Poly NPC Overhaul - Skyrim Special Edition 2.04 High Poly NPC Overhaul - Resources 2.06 High Poly Pretty Face and Darker Brows Stand Alone HiPoly Pretty Face and Darker Eyebrows Standalone Here are some pictures and context from those pictures: Picture 1&2: In Racemenu, I put some values on PRJ sliders and then I applied Lipstick through YPS (Not from BoS) Spoiler I then just type "showracemeny" to open Racemenu and it "updates" like this: Spoiler As you can see it clips when doing expressions. Now the same thing applies with bimbo corruption. I restarted a test by having HPH head and letting the corruption goes as I get the lipstick color: Spoiler We can see that the lipstick applies to the "inner" mouth. Oh one more thing when I tried to show pictures and did some tests; I think the bug still happens when not using HPH and with lipstick color on... Can you explain what might be the issue ? Which .tri file I should look at ? Edited July 12 by tholos
tholos Posted July 14 Posted July 14 On 7/12/2026 at 6:50 PM, Predator-RJ said: @HannoJojoNo problems XD, @tholosHi, any (makeups, tats, etc..) are overlays, and overlays use a duplicated MAIN "head" yo have, so if you have HPH the game will use HPH to make the each duplicated overlay mesh, that is for face, body and so on, all of them work this way, by using the "MAIN" mesh you have, that way the overlay meshes are equal to the original mesh and use the same slider (.TRI) data and thus no clipings.... if you have overlays meshes clipping, there is something really wrong in your game, that it is reading TWO main meshes for said part, in your case the head, so a pretty big conflict happening in your game in that part, you can try to install overlay fixes (Mod link) ( assuming you dont have the latest one, since it had some problems, some time ago with test versions that could cause this sometimes), now if you already have it, you will need to check your game and see what mods are changing the head nif, and .tri data, they are most likely the culprit, the problem is BSA packed mods will not show, so have that in mind, install HPH again using the loose option to see better since it will put the head nif in the folders, and then will show other mods that can or are changing itm rule of thumb to test out, install HPH with highest priority over anything, then it has to work normally. There was indeed some mod conflicts. I spent hours trying to find which one was causing the bug and it seems after a lot of testing to be Erin Race. 🤔 When starting a new game and only disabling this mod, everything works fine. In my screens and when talking about my bug I was a Nord race but still the bug appear. Has nobody ever reported that same bug as mine ? Can someone confirm they are using Erin Race.esm but still playing a vanilla race and never reported the mesh conflict ? I don't know how I can tweak the mod to make sure Erin Race only touches the "Erin" race and not Nord for instance. Is there some patch somewhere I am not aware of ? 🤔 It may not be the best place to call for help since it has nothing to do with this mod now but any help is still appreciated
Predator-RJ Posted July 14 Posted July 14 1 hour ago, tholos said: There was indeed some mod conflicts. I spent hours trying to find which one was causing the bug and it seems after a lot of testing to be Erin Race. 🤔 When starting a new game and only disabling this mod, everything works fine. In my screens and when talking about my bug I was a Nord race but still the bug appear. Has nobody ever reported that same bug as mine ? Can someone confirm they are using Erin Race.esm but still playing a vanilla race and never reported the mesh conflict ? I don't know how I can tweak the mod to make sure Erin Race only touches the "Erin" race and not Nord for instance. Is there some patch somewhere I am not aware of ? 🤔 It may not be the best place to call for help since it has nothing to do with this mod now but any help is still appreciated Ohh thats good you found the culprit, in my mod never saw a complain about this big until you XD, so cant help much with it, i know i lot of people use Erin, so maybe it is a load/priority order issue in your game, try the both "full priority" and "lowest priority"for erin race over other mods, and see how it goes, is what i would do
tholos Posted July 14 Posted July 14 Erin Race is an esm so pretty high in the LO; after digging more and more, I think there is an issue with Erin Race and tats overlays (Warpaint, eyelids, lipsticks...) When doing facial expressions or adjusting face sliders, it does not update to the actual morphs. (Until I "showracemenu" or use "erin regen") But then again, in a normal playthrough, sometimes the character slightly changes expression (smile, angry etc...) and it clips through. If someone can confirm using Erin Race and having issues with tint overlays so I can confirm to the author
tholos Posted July 14 Posted July 14 Last post from me and good news; the .dll was indeed the issue "but" after hours of digging, the latest racemenu update had some changes in its skse ini file. This post was the solution: source: Posts from Erin Race NMM page I just put the fix if someone faced the same thing as me. Thanks for reading and trying to help though
willsigs123 Posted Saturday at 07:41 PM Posted Saturday at 07:41 PM Hello, Just wanted to open this little post and say that I love your work but due to my own ignorance I am unable to get this mod working as intended. As far as I am aware I have installed everything correctly including the listed requirements with the exclusion of DAK. So the following: SKSE po3's Papyrus Extender PapyrusUtil MCMHelper - so again... no LE support by me. Bimbos of Skyrim MFEE High Poly Head & High Poly Head SMP In my own testing using BOS and this mod in conjunction on a fresh save/character with max bimbofication I was able to confirm Bimbo Lips debug messages updating by the default morph value each time the characters corruption steps increased so this part seems to work. I was however not able to the get actual lip morph to apply to the character each step, her lips remained the same through out. I did try opening Racemenu and applying the lip morphs from their manually but it seems to not work no matter how much I changed the slider, unsure if this is the cause or not. I also tried setting the morph for sex/fuck doll lips to 100 using MFEE directly. But nothing happened after doing so. I did save after and restart the game to be safe, but still no change. I did try reinstalling both racemenu and MFEE plus their requirements with little success. Any input would be greatly appreciated as I would very much like to have this awesome feature on my character.
HannoJojo Posted yesterday at 09:51 AM Author Posted yesterday at 09:51 AM 14 hours ago, willsigs123 said: Hello, Just wanted to open this little post and say that I love your work but due to my own ignorance I am unable to get this mod working as intended. As far as I am aware I have installed everything correctly including the listed requirements with the exclusion of DAK. So the following: SKSE po3's Papyrus Extender PapyrusUtil MCMHelper - so again... no LE support by me. Bimbos of Skyrim MFEE High Poly Head & High Poly Head SMP In my own testing using BOS and this mod in conjunction on a fresh save/character with max bimbofication I was able to confirm Bimbo Lips debug messages updating by the default morph value each time the characters corruption steps increased so this part seems to work. I was however not able to the get actual lip morph to apply to the character each step, her lips remained the same through out. I did try opening Racemenu and applying the lip morphs from their manually but it seems to not work no matter how much I changed the slider, unsure if this is the cause or not. I also tried setting the morph for sex/fuck doll lips to 100 using MFEE directly. But nothing happened after doing so. I did save after and restart the game to be safe, but still no change. I did try reinstalling both racemenu and MFEE plus their requirements with little success. Any input would be greatly appreciated as I would very much like to have this awesome feature on my character. Is your character actually using high poly head? There is a separate headpart, just installing HPH (& HPH SMP) doesn't replace it. It should be on the "Head" tab in Racemenu rather at the end of the list and is simply called "Headpart" I think. Judging from your description this is the most likely reason I can think of for now.
willsigs123 Posted yesterday at 09:58 AM Posted yesterday at 09:58 AM 5 minutes ago, HannoJojo said: Is your character actually using high poly head? There is a separate headpart, just installing HPH (& HPH SMP) doesn't replace it. It should be on the "Head" tab in Racemenu rather at the end of the list and is simply called "Headpart" I think. Judging from your description this is the most likely reason I can think of for now. Hello, Just as you wrote this I was tweaking racemenu and saw that the character was using the wrong head part, it works now after changing it to 5 instead of 1. Thanks!
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