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Posted (edited)
15 hours ago, Ronate said:

Hello

 

I’m trying to clarify whether my setup is actually supported or if I’m missing a required integration step.

I am using:

  • UBE
  • High Poly Head
  • MFEE
  • BimboLips

Current behavior

MFEE appears to be working correctly in general:

  • basic MFEE expressions work on NPCs
  • UBE-related expressions work on PC

MFEE also loads and registers the Bimbo/PRJ morphs correctly according to logs:

  • PRJ_Bottox
  • PRJ_BimboBottox
  • etc.

The issue

Although the PRJ morphs are registered in MFEE, they are not applied to my character (UBE)

MFEE logs show:

  • morphs are registered successfully
  • but runtime application fails with missing morph data for PRJ entries on UBE-related TRI files

Question

Is this setup (UBE + HPH + MFEE + BimboLips) actually supported as-is?

Or does PRJ/BimboLips require specific TRI/config integration for UBE that is not included by default?

I’m mainly interested in player character usage only (UBE).

 

Any clarification would be appreciated, and thank you for your work, it's appreciated


I don't use UBE (yet) so I may be fundamentally wrong about it, but as I understand UBE comes with its own head mesh. So unless you can change the used head variant / mesh in Racemenu from UBE to HPH, HPH will never be utilized by your character if its UBE based. And using HPH instead of UBE would partially defeat UBE at all I guess.

Also, you're missing PredatorRJ's SMP Head in your mod listing above. Unless you just forgot to write it down, thats a requirement missing. Both have to be installed together
as the latter one extends HPH by the morphs used in this mod.
Since you wrote that PRJ_ morphs register however, I'd guess you forgot to mention it as a separate file.

So it's likely that your char is UBE based, using the UBE head mesh which does not include the PRJ morphs. So for NPCs (with HPH) it would work, for your char (UBE) it would not.
 

Edited by HannoJojo
Posted
11 hours ago, Unknowing-e said:

Can this be installed mid playthru when player and followers are already bimbos?

Well, it can be installed mid playthrough, but the application is based on the corruption stages in its current implementation.
So if you / the npcs are already at max stage the corruption stage will never increase so using that method won't apply any effect.

It should be possible to apply an effect manually (without corruption based growth / changes) but it wasn't exactly the aim of the implementation and I'm not sure if it'd also add the MGEF effect to refresh the effect in case its lost.

 

Posted
11 hours ago, Unknowing-e said:

Can this be installed mid playthru when player and followers are already bimbos?

Well, it can be installed mid playthrough, but the application is based on the corruption stages in its current implementation.
So if you / the npcs are already at max stage the corruption stage will never increase so using that method won't apply any effect.

It should be possible to apply an effect manually (without corruption based growth / changes) but it wasn't exactly the aim of the implementation and I'm not sure if it'd also add the MGEF effect to refresh the effect in case its lost.

 

Posted
2 hours ago, HannoJojo said:

Well, it can be installed mid playthrough, but the application is based on the corruption stages in its current implementation.
So if you / the npcs are already at max stage the corruption stage will never increase so using that method won't apply any effect.

It should be possible to apply an effect manually (without corruption based growth / changes) but it wasn't exactly the aim of the implementation and I'm not sure if it'd also add the MGEF effect to refresh the effect in case its lost.

 



Cool Beans. Ill add this when I do my next playthru. Thank you

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