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SexLab Anims just stopped playing...


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Posted

I'm not sure why, but after working for years, SL animations just... kinda stopped working in my game, and I'm not sure what or where the culprit might be.

I'll describe it more in detail:

 

- Firstly, all animations are listed correctly in game. They're enabled, registered with SL Anim Loader.

- They were working for a long time, then just stopped. The scene starts, the sound effects start, but the two actors just stand on the same spot, clipping each other, and stay there until the SL timer and scenes run out, then they go back to their business.

- Once in a while an animation will play correctly. But a majority of the time it doesn't. Sometimes I see the actors move in a slight crouch raising their arms as if about to start an animation, but an animation doesn't actually play.

 

Mods I installed recently mostly have to do with followers, like "Missing Follower Dialogue Edit", "Considerate Followers", "Follower Equip Control" and I recently updated to the newest version of Submissive Lola. I also updated "The Second Great War." I don't think I've made other changes between the time I knew the animations were working fine and now. I did update "Simple Slavery Plus Plus" but that was after I was experiencing this issue.

 

Any ideas? 

 

Also, I'm not good with mod abbreviations. Please use full mod names or I will not know what mods you're talking or asking about. Thank you.

Posted

Hmmm... I'm running SL Framework, Toys and a number of other mods, unfortunately none of the ones you are using. I do have over 22,000 animations in my MO2 build and so far, they are all working. I'm also using FNIS, I do not use Pandora or Nemesis. The Toys mods use a lot of critter sex, so FNIS is needed to show all of that stuff. I also have More Nasty Critters AND SL Aroused creatures and the add-on ASoS (with SoS, of course) for the critter penises to work. I have already seen anims for FF, FM, FMMM, FDogRabbitChickenHorse (YES! A chicken, more than 1 actually). 

 

So... you might want to examine your animation tool for these issues. (Nemesis and\or Pandora) I'm not up on whether or not these tools actually work, I like using FNIS, it's always worked with the "Toys" mod set. My game is an up to date version, .1170 I think, I don't look at that very often, so... 750+ mods installed, my first successful MO2 build actually. I'm doing a play-through right now. I've got some GREAT pics if you want to see 'em!

Posted
2 hours ago, Splintered_Lizard said:

The scene starts, the sound effects start, but the two actors just stand on the same spot...

 

What does the Papyrus log have to say about that?

Posted (edited)

Oh, I use FNIS only as my animation loader. And I did run it again just in case... but no change.

 

traison, where would I find the papyrus log? Do you mean the "PapyrusUtilDev.log" in the Documents folder?
I don't know how to read logs, what would I be looking for?
Is there a site I can upload the log to to share with you, if that's the correct one, or should I just copy/paste the entire thing in a quote?

 

I should also state I play SE. And again everything was working for years until, well, two days ago--even though I didn't update anything except what I stated above. I also use LOOT and have a bashed patch for level lists built in Wyre Bash.

 

Actually, I used to accidentally leave everything checked in my Bashed Patch, until recently I realized I shouldn't do that and only use it for leveled lists. I don't recall if the animations worked before or after that. Could it be related?

Edited by Splintered_Lizard
Posted
1 hour ago, Splintered_Lizard said:

... where would I find the papyrus log? ... I don't know how to read logs

 

https://www.loverslab.com/blogs/entry/24782-reading-papyrus-logs/

 

1 hour ago, Splintered_Lizard said:

... what would I be looking for?

 

The reason why the scene didn't continue.

 

1 hour ago, Splintered_Lizard said:

I use FNIS only as my animation loader.

 

Doubt it, considering FNIS only builds behaviour files. Animation loading is done by SLAL.

 

1 hour ago, Splintered_Lizard said:

... Bashed Patch ... Could it be related?

 

Doubt it.

Posted (edited)

Regarding FNIS, okay, even if I didn't state it exactly correctly--SLAL and FNIS are all I use; I don't touch Pandora or Nemesis.

 

I read over your entry on Papyrus logs. I found I actually had three Skyrim.ini files... one is in the "AppData\Roaming\Vortex\skyrimse" folder; another is in the folder within that path under "profiles" for Vortex, and then the typical main Skyrim folder. Crazy. 

 

I enabled all three but cannot find that Papyrus log file. I looked in "Documents\My Games\Skyrim Special Edition" directory, the SKSE directly within that. What I did is, after enabling it in all three Skyrim.ini files, I launched the game, let the SL scene happen (with the bug of course) then X-ed out expecting the log to be generated. 

 

A crash logger mod wouldn't interfere with Papyrus logs, right? 

 

I'm not sure what I could be missing.

Edited by Splintered_Lizard
Posted
3 hours ago, Splintered_Lizard said:

I found I actually had three Skyrim.ini files...

 

Considering how Vortex installs mods I wouldn't be surprised if two of those are the same file appearing in 2 different locations.

 

3 hours ago, Splintered_Lizard said:

I enabled all three but cannot find that Papyrus log file.

 

Documents\My Games\Skyrim Special Edition\Logs\Script

 

3 hours ago, Splintered_Lizard said:

A crash logger mod wouldn't interfere with Papyrus logs, right?

 

No.

Posted
Quote

Documents\My Games\Skyrim Special Edition\Logs\Script

 

 

Oh dear. In my Skyrim Speical Edition folder, so such folder "Logs" exists. :/ I even looked inside the SKSE folder just in case--nothing. I only see "Saves", "SKSE", "JCUser" and "BethINI Cache".

Posted

In that case Papyrus logging is not enabled. Probably edited the wrong Skyrim.ini file. Surely Vortex has a button or something to open this file - as in open or at least show the currently active Skyrim.ini file.

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