Sangoku25 Posted Monday at 05:38 PM Posted Monday at 05:38 PM (edited) The key menu is broken; it's loading, but nothing happens. So, when I press it, the game lags. And after that, nothing happens. Edited Monday at 05:43 PM by Sangoku25
Neofite2706 Posted Monday at 11:33 PM Posted Monday at 11:33 PM (edited) The button works fine with the updated version. Did u get the Requirements that they posted for the Ui? https://gamebanana.com/tools/22026 5 hours ago, Sangoku25 said: The key menu is broken; it's loading, but nothing happens. So, when I press it, the game lags. And after that, nothing happens. Edited Monday at 11:37 PM by Neofite2706
TOWER4599 Posted Tuesday at 06:09 PM Posted Tuesday at 06:09 PM Unofficial Workaround: Ember 1.6 Body Not Showing (Component 9) I’m using machine translation. I’m just an amateur player, not a modder. I used AI to help me patch this, so I don’t fully understand the technical details.If the original author has any concerns about this post or the modified file, please contact me and I will remove it immediately. If the body is invisible in Ember 1.6, it's likely because the new merged skeleton / DrawMesh workflow isn't working on your setup. This workaround reverts Component 9 to the direct draw method used in Ember 1.5. Before editing, make a backup of your Ember_1.6.ini. Spoiler Change 1: Remove the AttachComponent9 / DrawMesh block at the end of Component7 Find this: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif run = CommandListAttachComponent9 ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif run = CommandList\RabbitFX\DrawMesh Replace with: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif Change 2: Restore direct draw for the body in Component9 Find this: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif Replace with: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE endif Change 3: Comment out DrawShadow and SaveSkeleton at the end of Component9 Find this: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif run = CommandList\RabbitFX\DrawShadow run = CommandListSaveSkeleton Replace with: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif ; run = CommandList\RabbitFX\DrawShadow ; run = CommandListSaveSkeleton Notes: This reverts the body to the older direct draw method used in Ember 1.5. You may lose some of the new 1.6 skeleton/shadow features, but the body should show up again. If it doesn't work for you, just restore your backup. I don't fully understand the technical side — I just used AI to help patch it. So please don't expect expert support. All credit for the original mod goes to Baird. This is just an unofficial community workaround. Hope it helps someone. Or you can simply use this one. Ember.zip
Dam0nBaird Posted Tuesday at 06:38 PM Author Posted Tuesday at 06:38 PM 29 minutes ago, TOWER4599 said: Unofficial Workaround: Ember 1.6 Body Not Showing (Component 9) I’m using machine translation. I’m just an amateur player, not a modder. I used AI to help me patch this, so I don’t fully understand the technical details.If the original author has any concerns about this post or the modified file, please contact me and I will remove it immediately. If the body is invisible in Ember 1.6, it's likely because the new merged skeleton / DrawMesh workflow isn't working on your setup. This workaround reverts Component 9 to the direct draw method used in Ember 1.5. Before editing, make a backup of your Ember_1.6.ini. Reveal hidden contents Change 1: Remove the AttachComponent9 / DrawMesh block at the end of Component7 Find this: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif run = CommandListAttachComponent9 ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif run = CommandList\RabbitFX\DrawMesh Replace with: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif Change 2: Restore direct draw for the body in Component9 Find this: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif Replace with: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE endif Change 3: Comment out DrawShadow and SaveSkeleton at the end of Component9 Find this: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif run = CommandList\RabbitFX\DrawShadow run = CommandListSaveSkeleton Replace with: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif ; run = CommandList\RabbitFX\DrawShadow ; run = CommandListSaveSkeleton Notes: This reverts the body to the older direct draw method used in Ember 1.5. You may lose some of the new 1.6 skeleton/shadow features, but the body should show up again. If it doesn't work for you, just restore your backup. I don't fully understand the technical side — I just used AI to help patch it. So please don't expect expert support. All credit for the original mod goes to Baird. This is just an unofficial community workaround. Hope it helps someone. Or you can simply use this one. Ember.zip 5.15 kB · 0 downloads It’s strange that a standard, non-experimental mod wouldn't display the body. But if anyone is actually having that problem and this patch fixes it, then that’s good. Also, a unified skeleton is currently only available in Ardelia's mod—I actually used it for the first time just now—whereas all the other mods use the old structure of individual bone sets for each component.
Sangoku25 Posted Tuesday at 11:27 PM Posted Tuesday at 11:27 PM (edited) 23 hours ago, Neofite2706 said: The button works fine with the updated version. Did u get the Requirements that they posted for the Ui? https://gamebanana.com/tools/22026 nope same work not have same error in XXMI You have to install it into your mods folder, otherwise it won't work. And the link to the other one doesn't fix it; the error is the same—the menu won't open. Luckily, I'm not the only person for whom the menu mod won't open XD Edited Tuesday at 11:31 PM by Sangoku25
Mayer22 Posted 15 hours ago Posted 15 hours ago 9 hours ago, Sangoku25 said: nope same work not have same error in XXMI You have to install it into your mods folder, otherwise it won't work. And the link to the other one doesn't fix it; the error is the same—the menu won't open. Luckily, I'm not the only person for whom the menu mod won't open XD Sounds like a skill issue on ur side tbh. Both versions worked fine for me so its clearly problem on ur side, not with the mod itself.
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