Sangoku25 Posted September 21 Posted September 21 (edited) The key menu is broken; it's loading, but nothing happens. So, when I press it, the game lags. And after that, nothing happens. Edited September 21 by Sangoku25
Neofite2706 Posted September 21 Posted September 21 (edited) The button works fine with the updated version. Did u get the Requirements that they posted for the Ui? https://gamebanana.com/tools/22026 5 hours ago, Sangoku25 said: The key menu is broken; it's loading, but nothing happens. So, when I press it, the game lags. And after that, nothing happens. Edited September 21 by Neofite2706
TOWER4599 Posted September 22 Posted September 22 Unofficial Workaround: Ember 1.6 Body Not Showing (Component 9) I’m using machine translation. I’m just an amateur player, not a modder. I used AI to help me patch this, so I don’t fully understand the technical details.If the original author has any concerns about this post or the modified file, please contact me and I will remove it immediately. If the body is invisible in Ember 1.6, it's likely because the new merged skeleton / DrawMesh workflow isn't working on your setup. This workaround reverts Component 9 to the direct draw method used in Ember 1.5. Before editing, make a backup of your Ember_1.6.ini. Spoiler Change 1: Remove the AttachComponent9 / DrawMesh block at the end of Component7 Find this: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif run = CommandListAttachComponent9 ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif run = CommandList\RabbitFX\DrawMesh Replace with: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif Change 2: Restore direct draw for the body in Component9 Find this: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif Replace with: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE endif Change 3: Comment out DrawShadow and SaveSkeleton at the end of Component9 Find this: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif run = CommandList\RabbitFX\DrawShadow run = CommandListSaveSkeleton Replace with: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif ; run = CommandList\RabbitFX\DrawShadow ; run = CommandListSaveSkeleton Notes: This reverts the body to the older direct draw method used in Ember 1.5. You may lose some of the new 1.6 skeleton/shadow features, but the body should show up again. If it doesn't work for you, just restore your backup. I don't fully understand the technical side — I just used AI to help patch it. So please don't expect expert support. All credit for the original mod goes to Baird. This is just an unofficial community workaround. Hope it helps someone. Or you can simply use this one. Ember.zip
Dam0nBaird Posted September 22 Author Posted September 22 29 minutes ago, TOWER4599 said: Unofficial Workaround: Ember 1.6 Body Not Showing (Component 9) I’m using machine translation. I’m just an amateur player, not a modder. I used AI to help me patch this, so I don’t fully understand the technical details.If the original author has any concerns about this post or the modified file, please contact me and I will remove it immediately. If the body is invisible in Ember 1.6, it's likely because the new merged skeleton / DrawMesh workflow isn't working on your setup. This workaround reverts Component 9 to the direct draw method used in Ember 1.5. Before editing, make a backup of your Ember_1.6.ini. Reveal hidden contents Change 1: Remove the AttachComponent9 / DrawMesh block at the end of Component7 Find this: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif run = CommandListAttachComponent9 ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif run = CommandList\RabbitFX\DrawMesh Replace with: ini ; Draw 7Neck4 Component 7 0834e8e4 if $draw_7neck4_component_7_0834e8e4 drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE endif Change 2: Restore direct draw for the body in Component9 Find this: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE $\RabbitFX\MeshStartIndex = 294 $\RabbitFX\MeshDrawAmount = 125340 endif Replace with: ini ; Draw 9Body4 Component 9 7a3bb986.002 if $draw_9body4_component_9_7a3bb986_002 drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE endif Change 3: Comment out DrawShadow and SaveSkeleton at the end of Component9 Find this: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif run = CommandList\RabbitFX\DrawShadow run = CommandListSaveSkeleton Replace with: ini ; Draw 9Nipple pirc4 E Component 9 6f299713 if $draw_9nipple_pirc4_e_component_9_6f299713 drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE endif ; run = CommandList\RabbitFX\DrawShadow ; run = CommandListSaveSkeleton Notes: This reverts the body to the older direct draw method used in Ember 1.5. You may lose some of the new 1.6 skeleton/shadow features, but the body should show up again. If it doesn't work for you, just restore your backup. I don't fully understand the technical side — I just used AI to help patch it. So please don't expect expert support. All credit for the original mod goes to Baird. This is just an unofficial community workaround. Hope it helps someone. Or you can simply use this one. Ember.zip 5.15 kB · 0 downloads It’s strange that a standard, non-experimental mod wouldn't display the body. But if anyone is actually having that problem and this patch fixes it, then that’s good. Also, a unified skeleton is currently only available in Ardelia's mod—I actually used it for the first time just now—whereas all the other mods use the old structure of individual bone sets for each component.
Sangoku25 Posted September 22 Posted September 22 (edited) 23 hours ago, Neofite2706 said: The button works fine with the updated version. Did u get the Requirements that they posted for the Ui? https://gamebanana.com/tools/22026 nope same work not have same error in XXMI You have to install it into your mods folder, otherwise it won't work. And the link to the other one doesn't fix it; the error is the same—the menu won't open. Luckily, I'm not the only person for whom the menu mod won't open XD Edited September 22 by Sangoku25
Mayer22 Posted September 23 Posted September 23 9 hours ago, Sangoku25 said: nope same work not have same error in XXMI You have to install it into your mods folder, otherwise it won't work. And the link to the other one doesn't fix it; the error is the same—the menu won't open. Luckily, I'm not the only person for whom the menu mod won't open XD Sounds like a skill issue on ur side tbh. Both versions worked fine for me so its clearly problem on ur side, not with the mod itself.
Artania Posted September 24 Posted September 24 whoa, ardelia's new see-through feature is so awesome and fitting arknight's vibe! really looking forward for more ideas like this! also wishing for a avywenna mod... couldn't figure out why such a seductive chara gets so less love qwq
Raelyr Posted September 24 Posted September 24 Does anyone know why this is happening to Ardelia's mod? 1
Dam0nBaird Posted September 24 Author Posted September 24 8 hours ago, Artania said: whoa, ardelia's new see-through feature is so awesome and fitting arknight's vibe! really looking forward for more ideas like this! also wishing for a avywenna mod... couldn't figure out why such a seductive chara gets so less love qwq Work is progressing, though there are plenty of issues. The starting characters aren't particularly popular or powerful; that’s likely why few people bother creating mods for them. 6
Dam0nBaird Posted September 24 Author Posted September 24 (edited) 1 hour ago, Raelyr said: Does anyone know why this is happening to Ardelia's mod? You most likely have a conflict with another mod. Option a) Remove the Ardlia mod and find another one that works with your mod setup. Option b) Identify the conflicting mod using the process of elimination and remove it. Option c) Identify the conflicting mod using the process of elimination, determine which (shared) component is causing the crash, and remove the corresponding entry from the mod's .ini file. These are most likely components responsible for fur, eyes, eyelid shadows, hair shadows, or eyelids with eyelashes. In 99% of cases, mod authors do not modify these, yet they sometimes remain in the mod (I used to leave them in myself, but now I will remove them whenever I update the mod). Edited September 24 by Dam0nBaird 1
ELverMorales Posted September 24 Posted September 24 This black thing is appearing on my body, and I don't know how to fix it.
Raelyr Posted September 24 Posted September 24 2 hours ago, Dam0nBaird said: You most likely have a conflict with another mod. Option a) Remove the Ardlia mod and find another one that works with your mod setup. Option b) Identify the conflicting mod using the process of elimination and remove it. Option c) Identify the conflicting mod using the process of elimination, determine which (shared) component is causing the crash, and remove the corresponding entry from the mod's .ini file. These are most likely components responsible for fur, eyes, eyelid shadows, hair shadows, or eyelids with eyelashes. In 99% of cases, mod authors do not modify these, yet they sometimes remain in the mod (I used to leave them in myself, but now I will remove them whenever I update the mod). Thank you for the quick reply. i found the conflict mod, "Liino Topless/Bottomless" https://gamebanana.com/mods/702460. Funny thing is i don't even have Liino, i just want to do her story a little bit more led, lol. Anyway, it was an out-dated mod, this person's newest mod doesn't have any conflict.
Aldritch_L Posted September 25 Posted September 25 14 hours ago, Dam0nBaird said: Work is progressing, though there are plenty of issues. The starting characters aren't particularly popular or powerful; that’s likely why few people bother creating mods for them. Being strong is a temporary thing; looking good is a lifelong thing.👍 1
Mayer22 Posted September 25 Posted September 25 19 hours ago, Dam0nBaird said: Work is progressing, though there are plenty of issues. The starting characters aren't particularly popular or powerful; that’s likely why few people bother creating mods for them. Она сейчас как раз Т 0.5 после релиза Лиино, наравне с Левантейн, так что идеальный тайминг для мода - как раз персонаж в топе )
Artania Posted September 25 Posted September 25 On 9/24/2026 at 11:41 PM, Dam0nBaird said: Work is progressing, though there are plenty of issues. The starting characters aren't particularly popular or powerful; that’s likely why few people bother creating mods for them. looking great! tbh at this point, having her in my team is just for appreciating, glad that this game ain't has tense in-game battle pressure therefore i can still playing whatever charas i like 1
Ansessta Posted September 26 Posted September 26 Girberta’s glowing abdomen ornament and Estella’s finger ornament cannot be toggled via hotkeys. Additionally, the listed toggle hotkey for Jelpetta is incorrect. hope these issues can be fixed
Ansessta Posted September 26 Posted September 26 endmin‘s plubes cannot appear in normal clothes, and Laveatain's plubes cannot appear in normal skin can we have that?
Ansessta Posted September 26 Posted September 26 8 minutes ago, Ansessta said: Girberta’s glowing abdomen ornament and Estella’s finger ornament cannot be toggled via hotkeys. Additionally, the listed toggle hotkey for Jelpetta is incorrect. hope these issues can be fixed Jelpetta is a wrong type, just Girberta
Sangoku25 Posted September 26 Posted September 26 In case anyone reports problems to you: RabbitFX is broken again since the new update. It’s causing loading issues and more.
Dam0nBaird Posted September 26 Author Posted September 26 On 9/25/2026 at 2:16 PM, Mayer22 said: Она сейчас как раз Т 0.5 после релиза Лиино, наравне с Левантейн, так что идеальный тайминг для мода - как раз персонаж в топе ) It’s a shame the developers themselves didn't give her much attention. She lacks a signature epic weapon, sharing one with Estella instead. Her entire model—below the head—uses just a single texture (whereas Ardelia, for instance, has three). Because of this, I can't give her transparent clothing elements (that’s only possible if the original model already has them). Her shoulder is broken... I spent ages trying to figure out why I couldn't get her shoulders right—I tried various methods, but the result was always the same: during the spear animation (when she spins it), the shoulder twists unnaturally. It turns out the developers set up the bones that way from the start (a sloppy job), but it usually goes unnoticed thanks to her hair and long gloves. (I did my best to make the shoulders look acceptable when she's undressed.) As for when she eventually gets a power boost, it will likely be a rework to the six-star level with a new skin. And yes, she certainly deserves that more than almost anyone else.
Dam0nBaird Posted September 26 Author Posted September 26 4 hours ago, Ansessta said: Girberta’s glowing abdomen ornament and Estella’s finger ornament cannot be toggled via hotkeys. Additionally, the listed toggle hotkey for Jelpetta is incorrect. hope these issues can be fixed Yes, some of the toggles aren't quite right—they relate to experimental versions. I had planned to make them the primary and only options, but the third-party software required for that was buggy, so I switched to a different approach (which is currently implemented only in the Ardelia mod). That’s why there are two versions of the mod and this confusion has arisen. Also, what is "plubes"?
Dam0nBaird Posted September 26 Author Posted September 26 (edited) 3 hours ago, Sangoku25 said: In case anyone reports problems to you: RabbitFX is broken again since the new update. It’s causing loading issues and more. I am dropping the experimental version mods . An alternative method has already been implemented in the updated tools, and it is easier to work with. The previous mods will be updated, but not quickly... thousands of bones need to be reassigned (since there are so many elements), and that takes a huge amount of time. The updates will proceed from the most recent mods to the oldest ones. I have divided them into three categories: 1) Simple updates without a redesign—possibly including transparent clothing options (if the model supports it) and a menu (Arcane, MiFu-Nefarith, Laevatain, Girberta, Chen). 2) Mods with minor tweaks made possible by the new tools (such as a unified body) and a menu (Xaihi, Last Rite, Perlica). 3) Mods that will be overhauled—specifically, adding new toggles or the ability to fully remove elements, plus a menu (all the others). Edited September 26 by Dam0nBaird 3
Ansessta Posted September 27 Posted September 27 6 hours ago, Dam0nBaird said: 是的,有些切换功能不太对——它们与实验版本有关。我原本打算把它们设为主要且唯一的选项,但为此所需的第三方软件有bug,所以我改用了另一种方法(目前只在Ardelia模组中实现了)。这就是为什么这个模组有两个版本,也引发了这种混淆。另外,什么是“plubes”? well, plubes is, emm, the pubic hair,yeah
Ansessta Posted September 27 Posted September 27 6 hours ago, Dam0nBaird said: Yes, some of the toggles aren't quite right—they relate to experimental versions. I had planned to make them the primary and only options, but the third-party software required for that was buggy, so I switched to a different approach (which is currently implemented only in the Ardelia mod). That’s why there are two versions of the mod and this confusion has arisen. Also, what is "plubes"? Arcane's Pussy Piercing can not be switched also, I can't remove all the components
1344027445 Posted September 27 Posted September 27 6 hours ago, Ansessta said: Arcane 的“Pussy Piercing”组件也无法进行更换,我无法移除所有的部件。 you can adjust “ini” file
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