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Nude Arknights Endfield (Darkness mod series)


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Posted (edited)
The key menu is broken; it's loading, but nothing happens. So, when I press it, the game lags. And after that, nothing happens.
image.png.4b5a23bc9f13a74ecf2224b57915e42a.png
 
 
Edited by Sangoku25
Posted (edited)

The button works fine with the updated version. Did u get the Requirements that they posted for the Ui? 

 

https://gamebanana.com/tools/22026
 

5 hours ago, Sangoku25 said:
The key menu is broken; it's loading, but nothing happens. So, when I press it, the game lags. And after that, nothing happens.
image.png.4b5a23bc9f13a74ecf2224b57915e42a.png
 
 

 

 

Endfield_01-30-40 22.09.26.jpg

Edited by Neofite2706
Posted

Unofficial Workaround: Ember 1.6 Body Not Showing (Component 9)

I’m using machine translation. I’m just an amateur player, not a modder. I used AI to help me patch this, so I don’t fully understand the technical details.If the original author has any concerns about this post or the modified file, please contact me and I will remove it immediately.

If the body is invisible in Ember 1.6, it's likely because the new merged skeleton / DrawMesh workflow isn't working on your setup. This workaround reverts Component 9 to the direct draw method used in Ember 1.5.

Before editing, make a backup of your Ember_1.6.ini.

Spoiler

 Change 1: Remove the AttachComponent9 / DrawMesh block at the end of Component7


Find this:

ini
 

; Draw 7Neck4 Component 7 0834e8e4
if $draw_7neck4_component_7_0834e8e4
    drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE
endif
run = CommandListAttachComponent9
; Draw 9Body4 Component 9 7a3bb986.002
if $draw_9body4_component_9_7a3bb986_002
    ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE
    $\RabbitFX\MeshStartIndex = 294
    $\RabbitFX\MeshDrawAmount = 125340
endif
run = CommandList\RabbitFX\DrawMesh


Replace with:

ini
 

; Draw 7Neck4 Component 7 0834e8e4
if $draw_7neck4_component_7_0834e8e4
    drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE
endif
Change 2: Restore direct draw for the body in Component9


Find this:

ini
 

; Draw 9Body4 Component 9 7a3bb986.002
if $draw_9body4_component_9_7a3bb986_002
    ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE
    $\RabbitFX\MeshStartIndex = 294
    $\RabbitFX\MeshDrawAmount = 125340
endif


Replace with:

ini
 

; Draw 9Body4 Component 9 7a3bb986.002
if $draw_9body4_component_9_7a3bb986_002
    drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE
endif
Change 3: Comment out DrawShadow and SaveSkeleton at the end of Component9


Find this:

ini
 

; Draw 9Nipple pirc4 E Component 9 6f299713
if $draw_9nipple_pirc4_e_component_9_6f299713
    drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE
endif
run = CommandList\RabbitFX\DrawShadow
run = CommandListSaveSkeleton


Replace with:

ini
 

; Draw 9Nipple pirc4 E Component 9 6f299713
if $draw_9nipple_pirc4_e_component_9_6f299713
    drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE
endif
; run = CommandList\RabbitFX\DrawShadow
; run = CommandListSaveSkeleton

 

Notes:

This reverts the body to the older direct draw method used in Ember 1.5.

You may lose some of the new 1.6 skeleton/shadow features, but the body should show up again.

If it doesn't work for you, just restore your backup.

I don't fully understand the technical side — I just used AI to help patch it. So please don't expect expert support.

All credit for the original mod goes to Baird. This is just an unofficial community workaround.

Hope it helps someone.

Or you can simply use this one.

Ember.zip

Posted
29 minutes ago, TOWER4599 said:

Unofficial Workaround: Ember 1.6 Body Not Showing (Component 9)

I’m using machine translation. I’m just an amateur player, not a modder. I used AI to help me patch this, so I don’t fully understand the technical details.If the original author has any concerns about this post or the modified file, please contact me and I will remove it immediately.

If the body is invisible in Ember 1.6, it's likely because the new merged skeleton / DrawMesh workflow isn't working on your setup. This workaround reverts Component 9 to the direct draw method used in Ember 1.5.

Before editing, make a backup of your Ember_1.6.ini.

  Reveal hidden contents

 Change 1: Remove the AttachComponent9 / DrawMesh block at the end of Component7


Find this:

ini
 

; Draw 7Neck4 Component 7 0834e8e4
if $draw_7neck4_component_7_0834e8e4
    drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE
endif
run = CommandListAttachComponent9
; Draw 9Body4 Component 9 7a3bb986.002
if $draw_9body4_component_9_7a3bb986_002
    ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE
    $\RabbitFX\MeshStartIndex = 294
    $\RabbitFX\MeshDrawAmount = 125340
endif
run = CommandList\RabbitFX\DrawMesh


Replace with:

ini
 

; Draw 7Neck4 Component 7 0834e8e4
if $draw_7neck4_component_7_0834e8e4
    drawindexedinstanced = 828, INSTANCE_COUNT, 0, 0, FIRST_INSTANCE
endif
Change 2: Restore direct draw for the body in Component9


Find this:

ini
 

; Draw 9Body4 Component 9 7a3bb986.002
if $draw_9body4_component_9_7a3bb986_002
    ;drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE
    $\RabbitFX\MeshStartIndex = 294
    $\RabbitFX\MeshDrawAmount = 125340
endif


Replace with:

ini
 

; Draw 9Body4 Component 9 7a3bb986.002
if $draw_9body4_component_9_7a3bb986_002
    drawindexedinstanced = 125340, INSTANCE_COUNT, 294, 0, FIRST_INSTANCE
endif
Change 3: Comment out DrawShadow and SaveSkeleton at the end of Component9


Find this:

ini
 

; Draw 9Nipple pirc4 E Component 9 6f299713
if $draw_9nipple_pirc4_e_component_9_6f299713
    drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE
endif
run = CommandList\RabbitFX\DrawShadow
run = CommandListSaveSkeleton


Replace with:

ini
 

; Draw 9Nipple pirc4 E Component 9 6f299713
if $draw_9nipple_pirc4_e_component_9_6f299713
    drawindexedinstanced = 5280, INSTANCE_COUNT, 162492, 0, FIRST_INSTANCE
endif
; run = CommandList\RabbitFX\DrawShadow
; run = CommandListSaveSkeleton

 

Notes:

This reverts the body to the older direct draw method used in Ember 1.5.

You may lose some of the new 1.6 skeleton/shadow features, but the body should show up again.

If it doesn't work for you, just restore your backup.

I don't fully understand the technical side — I just used AI to help patch it. So please don't expect expert support.

All credit for the original mod goes to Baird. This is just an unofficial community workaround.

Hope it helps someone.

Or you can simply use this one.

Ember.zip 5.15 kB · 0 downloads

It’s strange that a standard, non-experimental mod wouldn't display the body. But if anyone is actually having that problem and this patch fixes it, then that’s good. Also, a unified skeleton is currently only available in Ardelia's mod—I actually used it for the first time just now—whereas all the other mods use the old structure of individual bone sets for each component.

Posted (edited)
23 hours ago, Neofite2706 said:

The button works fine with the updated version. Did u get the Requirements that they posted for the Ui? 

 

https://gamebanana.com/tools/22026
 

 

 

Endfield_01-30-40 22.09.26.jpg

nope same work not

have same error in XXMI

 

You have to install it into your mods folder, otherwise it won't work. And the link to the other one doesn't fix it; the error is the same—the menu won't open.

Luckily, I'm not the only person for whom the menu mod won't open XD

 
 
 
Edited by Sangoku25
Posted
9 hours ago, Sangoku25 said:

nope same work not

have same error in XXMI

 

You have to install it into your mods folder, otherwise it won't work. And the link to the other one doesn't fix it; the error is the same—the menu won't open.

Luckily, I'm not the only person for whom the menu mod won't open XD

 
 
 

Sounds like a skill issue on ur side tbh. Both versions worked fine for me so its clearly problem on ur side, not with the mod itself.

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