judge0 Posted January 31, 2014 Posted January 31, 2014 A guide to Custom Races in Skyrim Why? - Different body mesh, different textures, different Racial Abilities, play as a kid, just for fun Major Races available: Ningheim http://www.nexusmods.com/skyrim/mods/35474/? Custom Races http://www.nexusmods.com/skyrim/mods/8720/? Temptress http://www.nexusmods.com/skyrim/mods/18717/? Lunari http://www.nexusmods.com/skyrim/mods/21602/? Ashen http://www.nexusmods.com/skyrim/mods/8583/? Succubus http://www.nexusmods.com/skyrim/mods/22903/? Epic Elves http://www.nexusmods.com/skyrim/mods/20172/? Cherry http://www.nexusmods.com/skyrim/mods/13093/? Ohmes-Raht http://www.nexusmods.com/skyrim/mods/18418/? Litheria & Fair Litheria http://www.nexusmods.com/skyrim/mods/25461/? Mithra/Viera http://www.nexusmods.com/skyrim/mods/25461/? Siren http://www.nexusmods.com/skyrim/mods/23518/? Drow http://www.nexusmods.com/skyrim/mods/16819/? Half Orc http://www.nexusmods.com/skyrim/mods/23947/? ygNord (Enhanced Character Edit) http://www.nexusmods.com/skyrim/mods/12951/? OK so there are a lot more races I didn't list here, including some found only at LL What you need to know: In order to use a custom race, they need to be recognized by the game engine. A modder named expired6978 came up with a way to have these custom races integrated called RaceCompatibility which provided an esm and some scripts: companionshousekeepingscript.pex genericracecontroller.pex This was expanded on for Dawnguard, Hearthfires and Dragonborn and now includes: PlayerVampireQuestScript.pex PlayerWerewolfChangeScript.pex Problems you may encounter with Custom Races Skeletons - various Race mods install their own skeleton to a custom location, they may not provide all the features you require, such as BBP, TBBP, Pregnancy,HDT support, and more often than not won't be detected by an automated skeleton installer such as XP32's Maximum skeleton mod. They will require manual installation of the skeleton you require. Body Meshes - each mod author will have a favorite body type they like and will supply that body mesh. Again that mesh may not have all the features you require and will be located in a custom location. Manual installation of your mesh required.Some races (Temptress for example) even provide custom armor and clothing that may need to be altered for the mesh you choose. Hair, Eyes, Warpaint - Some Races won't have access to enhanced selections of hair, eyes, warpaint, tattoos, etc, without some manual work. This isn't as bad as it used to be with the new versions of RaceMenu, CharGen, and Enhanced Character Edit. This is THE biggest problem you may encounter with Custom Races - script conflicts RaceCompatibility tends to be distributed with a lot of the Race mods and there are different versions of it floating around. Some scripts depend on a particular version of RaceCompatibility.esm to function, and are for the most part NOT interchangeable. The following scripts tend to be the ones that cause the most havoc: companionshousekeepingscript.pex genericracecontroller.pex PlayerVampireQuestScript.pex PlayerWerewolfChangeScript.pex ski_playerloadgamealias.pex --this ones from SkyUI, but is distributed by a lot of mods??? companionshousekeepingscript.pex originates with vanilla Skyrim, also comes with the Unofficial Skyrim Patch, some of the race mods, Enhanced Character Edit, and other undiscovered sources genericracecontroller.pex originated with expired6978's first release of RaceCompatibility, Custom Races, Enhanced Character Edit, the other two releases of RaceCompatibilty on the Nexus, and some of the Race mods PlayerVampireQuestScript.pex originated with the Dawnguard DLC, also comes with the Unoffical Dawnguard Patch, just about all of the "vampire" mods, some of the Race Mods, Enhanced Character Edit, the various releases of RaceCompatibility, and undiscovered as yet sources PlayerWerewolfChangeScript.pex also originated with Dawnguard, other sources similar to PlayervampireQuestScript.pex These scripts may have the same name from mod to mod, but typically are different scripts, requiring a particular version of RaceCompatibility.esm. They are not interchangeable. Some of the problems you may encounter: No BBP or HDT jiggle - usually caused by your skeleton and/or meshes being in a different location - check for where your mod installed yours Ugly textures - again caused by custom texture location - check for where your mod installed yours Missing eye/hair/warpaint/tattoo options when creating your character - some beautification mods install for the standard races, some race mods provide their own selection - check with individual mod CTDs when wearing certain armor/clothing - probably a skeleton and/or mesh issue location, location, location Weird responses from NPCs (thinks your a ghost, etc) - racial script conflict - make sure the appropriate RaceCompatibility for your Race (and scripts) take priority Can't change to a werewolf/vampire - again script conflict - make sure the appropriate RaceCompatibility for your Race (and scripts) take priority Weird body parts when changing to a werewolf/vampire - racial script conflict or missing(unfindable) resources Papyrus logs spammed with errors about companionshousekeepingscript, playervampirequestscript, playerwerewolfchangescript - racial script conflict - make sure the appropriate RaceCompatibility for your Race (and scripts) take priority That was the bad news. The good news? Some mods like the Ningheim Race use custom named scripts and an esm/esp that calls for the dominant scripts on the system to run. Enhanced Character Edit's package is very proficient at allowing other races to use it's esm and scripts. Before you go ahead and install a Custom Race check to see what currently exists on your system and see if they are compatible. Enjoy!
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