ZephyrusVenti Posted May 3 Posted May 3 Found the fix for the animations, had to untick tntr in pandora, thanks for pointing me that way. Fix was right in the posts there, lol
gerroth Posted May 4 Author Posted May 4 12 hours ago, ZephyrusVenti said: Found the fix for the animations, had to untick tntr in pandora, thanks for pointing me that way. Fix was right in the posts there, lol Thats interesting, I do use pandora myself, but I never noticed that option so I simply left it unselected. Where did you find that info? I will add a remark to my installation guide, so people avoid this issue.
ZephyrusVenti Posted May 4 Posted May 4 54 minutes ago, gerroth said: Thats interesting, I do use pandora myself, but I never noticed that option so I simply left it unselected. Where did you find that info? I will add a remark to my installation guide, so people avoid this issue. It was one of the comments on TNTR's nexus page. Fourth comment down as of now. 1
gerroth Posted May 4 Author Posted May 4 2 hours ago, ZephyrusVenti said: It was one of the comments on TNTR's nexus page. Fourth comment down as of now. Thanks I've found it. I've added a remark to all installation instructions, I would assume that the chance that people on LL run Pandora is rather high.
AlyssaAwoo Posted May 4 Posted May 4 (edited) I'm not sure if it's even this mod, or the fault of the original TNTR, but when I step in a Beartrap my character does the animation and all, but then I'm essentially softlocked. No QTE, no way out, nothing. Am I doing something wrong? Are the default numbers in the TNTR MCM complete nonsense and it displays the UI off screen? I'm not sure honestly. I have TNTR, Watch Your Step, QTE and your mod installed, and the tntr option in Pandora is unchecked. I have been able to get out of snare traps just fine before, not sure about mimics. Edited May 4 by AlyssaAwoo
gerroth Posted May 4 Author Posted May 4 2 hours ago, AlyssaAwoo said: I'm not sure if it's even this mod, or the fault of the original TNTR, but when I step in a Beartrap my character does the animation and all, but then I'm essentially softlocked. No QTE, no way out, nothing. Am I doing something wrong? Are the default numbers in the TNTR MCM complete nonsense and it displays the UI off screen? I'm not sure honestly. I have TNTR, Watch Your Step, QTE and your mod installed, and the tntr option in Pandora is unchecked. I have been able to get out of snare traps just fine before, not sure about mimics. The bear trap does not do a QTE game naturally, so if you run the patched bear trap you need to install struggling QTE (as it says in the fomod installer) - If you run the patched bear trap and have struggling QTE installed its a bug - Try to verify if uninstalling the patched bear trap fixes it - If it does, I don't know the cause and you need to provide logs so I can figure it out
CrossDG Posted May 5 Posted May 5 (edited) 21 hours ago, AlyssaAwoo said: I'm not sure if it's even this mod, or the fault of the original TNTR, but when I step in a Beartrap my character does the animation and all, but then I'm essentially softlocked. No QTE, no way out, nothing. Am I doing something wrong? Are the default numbers in the TNTR MCM complete nonsense and it displays the UI off screen? I'm not sure honestly. I have TNTR, Watch Your Step, QTE and your mod installed, and the tntr option in Pandora is unchecked. I have been able to get out of snare traps just fine before, not sure about mimics. I have the exact same setup + struggling qte mod and I have this exact same issue. Every bear trap softlocks me and I have to reload an earlier save. No QTE ever shows up. Edited May 5 by CrossDG
gerroth Posted May 5 Author Posted May 5 (edited) 2 hours ago, CrossDG said: I have the exact same setup + struggling qte mod and I have this exact same issue. Every bear trap softlocks me and I have to reload an earlier save. No QTE ever shows up. As I said, I will need at least a log otherwise I won't be able to help you. 21 hours ago, gerroth said: The bear trap does not do a QTE game naturally, so if you run the patched bear trap you need to install struggling QTE (as it says in the fomod installer) - If you run the patched bear trap and have struggling QTE installed its a bug - Try to verify if uninstalling the patched bear trap fixes it - If it does, I don't know the cause and you need to provide logs so I can figure it out If I had to guess, check if you have all dependencies for Struggling QTE (i.e. scrabs papyrus extender) thats all I can suggest. Edited May 5 by gerroth
AlyssaAwoo Posted May 5 Posted May 5 25 minutes ago, gerroth said: If I had to guess, check if you have all dependencies for Struggling QTE (i.e. scrabs papyrus extender) thats all I can suggest. Personally I do have the requirements, QTE works for Practical Defeat. I'll try to get logs if I can though.
gerroth Posted May 5 Author Posted May 5 (edited) 1 hour ago, AlyssaAwoo said: Personally I do have the requirements, QTE works for Practical Defeat. I'll try to get logs if I can though. - Do you run the Bear Trap Patched Script? - If you remove the patched bear trap script, does it now work? - You do not run any mod that places baka bear traps, are you testing the bear traps in the test cell? Edited May 5 by gerroth
AlyssaAwoo Posted May 5 Posted May 5 41 minutes ago, gerroth said: - Do you run the Bear Trap Patched Script? - If you remove the patched bear trap script, does it now work? - You do not run any mod that places baka bear traps, are you testing the bear traps in the test cell? 1. Yes 2. Need to find out, haven't gotten the chance to go ingame yet 3. I'm using this mod to base object swap all vanilla beartraps with Baka ones.
AlyssaAwoo Posted May 5 Posted May 5 (edited) Alright, disabling the patched scripts makes the trap work as normal, the character simply frees themselves without QTE. With patched scripts, softlock. I had my logs enabled, and this seems relevant: Spoiler [05/06/2026 - 12:29:52AM] Cannot open store for class "mujointfixutil", missing file? [05/06/2026 - 12:29:52AM] Error: Unable to obtain function call information - returning None stack: [TNTRController (5C00086A)].tntrcontrollerscript.SetCoordinates() - "TNTRControllerScript.psc" Line 549 [ (000B3281)].BakaTrapBear.OnTriggerEnter() - "vateumndiovbxpgs" Line ? [05/06/2026 - 12:29:52AM] Error: Static function ToggleFixes not found on object mujointfixutil. Aborting call and returning None stack: [TNTRController (5C00086A)].tntrcontrollerscript.SetCoordinates() - "TNTRControllerScript.psc" Line 550 [ (000B3281)].BakaTrapBear.OnTriggerEnter() - "vateumndiovbxpgs" Line ? [05/06/2026 - 12:29:52AM] Error: Static function ToggleFixes not found on object mujointfixutil. Aborting call and returning None stack: [TNTRController (5C00086A)].tntrcontrollerscript.SetCoordinates() - "TNTRControllerScript.psc" Line 551 [ (000B3281)].BakaTrapBear.OnTriggerEnter() - "vateumndiovbxpgs" Line ? [05/06/2026 - 12:29:54AM] Error: Static function MakeGame not found on object AELStruggle. Aborting call and returning None stack: [ (000B3281)].BakaTrapBear.onBeginState() - "vateumndiovbxpgs" Line 104 [ (000B3281)].BakaTrapBear.GotoState() - "Form.psc" Line ? [ (000B3281)].BakaTrapBear.OnTriggerEnter() - "vateumndiovbxpgs" Line ? [05/06/2026 - 12:29:54AM] warning: Assigning None to a non-object variable named "::temp14" stack: [ (000B3281)].BakaTrapBear.onBeginState() - "vateumndiovbxpgs" Line 104 [ (000B3281)].BakaTrapBear.GotoState() - "Form.psc" Line ? [ (000B3281)].BakaTrapBear.OnTriggerEnter() - "vateumndiovbxpgs" Line ? [05/06/2026 - 12:29:54AM] [omnom] TRAP.OBSV Event GR_TrapStart TrapType=Bear [05/06/2026 - 12:29:54AM] [omnom] TRAP.MIMC: PlayerTrapped GR_TrapStart Bear mimic=[TrapHitBase < (000B3281)>] [05/06/2026 - 12:29:54AM] [omnom] TRAP.OBSV State: Trapped [05/06/2026 - 12:29:54AM] [omnom] TRAP.OBSV Adding player to animation faction... Edited May 5 by AlyssaAwoo Marked something potentially important with bold letters in the logs
gerroth Posted May 6 Author Posted May 6 6 hours ago, AlyssaAwoo said: Hide contents [05/06/2026 - 12:29:54AM] Error: Static function MakeGame not found on object AELStruggle. Aborting call and returning None You probably did not install Struggling QTE from the link and use "Acheron Extension Library" which is outdated and won't work for this. Either that, or your STrugglingQTE installation is faulty in any other way I cannot comprehend
AlyssaAwoo Posted May 6 Posted May 6 (edited) 4 hours ago, gerroth said: You probably did not install Struggling QTE from the link and use "Acheron Extension Library" which is outdated and won't work for this. Either that, or your STrugglingQTE installation is faulty in any other way I cannot comprehend Ah, so it's another mod Scrab renamed except it's still the same mod underneath. Well it says I downloaded the mod, but perhaps I downloaded it while it was still called AEL. The Extra Evil Traps MCM even has the QTE box checked. Anyhow I'll redownload and check. Edited May 6 by AlyssaAwoo
Azatthot Posted May 8 Posted May 8 For those whose mood works perfectly. Can you post Acheron extension library and version Scrab version Qte mcm menu Also if you play on keyboard or controller 1
lekhanhtrung1989 Posted May 8 Posted May 8 Extra Evil Traps version 1.1.0 worked perfectly for me, but after updating to Extra Evil Traps v1.2.1, I encountered an error after escaping the mimic trap and bear trap. My character couldn't move, open the inventory, or draw weapons. I save and load. Then the bug will be gone., but when I tried the trap again, the error persisted.
gerroth Posted May 8 Author Posted May 8 (edited) 43 minutes ago, lekhanhtrung1989 said: Extra Evil Traps version 1.1.0 worked perfectly for me, but after updating to Extra Evil Traps v1.2.1, I encountered an error after escaping the mimic trap and bear trap. My character couldn't move, open the inventory, or draw weapons. I save and load. Then the bug will be gone., but when I tried the trap again, the error persisted. Please follow the guide for reporting bugs. Blocking character movement is default TNTR behavior and unlikely related to EET, but its impossible to tell if I don't have necessary infos. Also, because you apparently updated the mod mid-save from 1.0.x to 1.2.x, please test it on a fresh save to rule out that its a broken migration. Edited May 8 by gerroth
gerroth Posted May 8 Author Posted May 8 10 hours ago, Azatthot said: For those whose mood works perfectly. Can you post Acheron extension library and version Scrab version Qte mcm menu Also if you play on keyboard or controller - You need Struggling QTE 1.2.1.0 - You need the version from Nexus linked, there's only one download version - I use scrab extension library 2.1.5 did not test other versions - The QTE MCM in TNTR will reset on game load so that won't tell you anything about the active settings - Keyboard
lekhanhtrung1989 Posted May 8 Posted May 8 (edited) 1 hour ago, gerroth said: Please follow the guide for reporting bugs. Blocking character movement is default TNTR behavior and unlikely related to EET, but its impossible to tell if I don't have necessary infos. Also, because you apparently updated the mod mid-save from 1.0.x to 1.2.x, please test it on a fresh save to rule out that its a broken migration. I just tried again after getting caught in a mimic trap, player couldn't act. After save and load, character still couldn't act. Thank you for your help. I tried a fresh save but the error persists. But, if mimic eat player can't error. The bug only occurs when i escape and the mimic doesn't eat the player. Trung bug.zip Edited May 8 by lekhanhtrung1989 2
gerroth Posted May 8 Author Posted May 8 (edited) 3 hours ago, lekhanhtrung1989 said: I just tried again after getting caught in a mimic trap, player couldn't act. After save and load, character still couldn't act. Thank you for your help. I tried a fresh save but the error persists. But, if mimic eat player can't error. The bug only occurs when i escape and the mimic doesn't eat the player. Trung bug.zip 746.16 kB · 1 download Hey so I think I've figured it out, but it has nothing to do with TNTR. Its an interference with Unforgiving Devices, which I can fix. Thanks for the thorough log-dump I would have never figured that out without it. Edited May 8 by gerroth
gerroth Posted May 8 Author Posted May 8 4 hours ago, lekhanhtrung1989 said: I just tried again after getting caught in a mimic trap, player couldn't act. After save and load, character still couldn't act. Thank you for your help. I tried a fresh save but the error persists. But, if mimic eat player can't error. The bug only occurs when i escape and the mimic doesn't eat the player. Trung bug.zip 746.16 kB · 1 download Check out the new update 1.2.2, it should fix it
lekhanhtrung1989 Posted May 9 Posted May 9 4 hours ago, gerroth said: Check out the new update 1.2.2, it should fix it Thanks, my mimic bug has been fixed, but there's still a small bug with the bear traps. when I stepped on too many bear traps in a short period of time, the player gets stuck in the animation loop or becomes uncontrollable. However, if the time between stepping on the trap is approximately 60s, there is no error.
Zdun Posted May 9 Posted May 9 On 5/8/2026 at 6:21 AM, Azatthot said: For those whose mood works perfectly. Can you post Acheron extension library and version Scrab version Qte mcm menu Also if you play on keyboard or controller May I ask if you installed sztkUtil at Skyrim Special Edition Nexus - Mods and Community For me installing it solved the problem.
Gudulba Posted May 15 Posted May 15 For me, the "Search Chest" prompt never disappears during the whole multi-stage struggling process. Do you guys also see this behaviour? Spoiler
Whatevs120 Posted May 15 Posted May 15 Is this mod compatible with the fixes from this mod? https://www.nexusmods.com/skyrimspecialedition/mods/165462
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