Dustercoat0321 Posted July 1 Posted July 1 (edited) 3 hours ago, BiterBit said: 네, 바로 이 파일이 맞습니다! 라이브러리 폴더에 해당 파일을 다시 넣었고, KW가 비활성화된 두 개의 다른 저장 파일에서 모드를 활성화한 다음 "설정 가져오기" 기능을 사용해 보았습니다. 두 저장 파일 모두에서 오류는 보고되지 않았습니다 . 다만 설정에서 가져온 패키지와 동일한 패키지가 없기 때문에 누락된 패키지에 대한 경고 메시지 알림은 받았지만, 오류는 발생하지 않았습니다. 최근 새 베타 버전에서 두 가지 작업을 했습니다. - 모드가 비활성화된 상태일 때 일부 값을 true로 설정하는 것이 위험할 수 있으므로, "가져오기/내보내기" 기능을 모드가 비활성화되었을 때는 보이지 않도록 이동했습니다. - "설정 가져오기 실패!" 오류에 대한 실제 코드 예외를 구현했습니다. 따라서 이 오류가 발생하면 ScriptErrors.XML 파일을 첨부하여 문제 해결에 도움을 줄 수 있습니다. 그렇지 않으면 버퍼가 비활성화된 상태로 내보내기를 진행했기 때문에 KWErrorLog에 아무것도 기록되지 않습니다. 베타 14 버전을 사용해 보시고 문제가 다시 발생하는지 확인해 주세요. 이제 ScriptError가 발생할 것입니다! "You're right, beta 14 successfully displays the 'Settings Imported Successfully' message. Thanks for your help." On a side note, based on my experience playing the game, I don't think we really need [BE1] 0xC72EB43742C3D511: First Partner (General): {0.SimName}. Having just [BE2] 0xCEC3DB60CD933B5A: First Partner (Virginity): {0.SimName} seems more than enough. Also, regarding [BE4] 0x45C2E8699B1945DA: Most Frequent Partner: {0.SimName}, is it possible to track the count as well? If this section ends up displaying everyone's names and their respective counts, I was thinking we might not even need to display the following lines at all: [BE6] 0x506A3695B7CD6FF6: Female Partners (General): {0.Number} [BE7] 0x344EA556BD5F8889: Male Partners (General): {0.Number} [BE8] 0x0E45FE2213338700: Total Partners (General): {0.Number} [BE9] 0x252D44345B2D55B6: Robot Partners (General): {0.Number} [BEA] 0x61486953BC86A54E: Creature Partners (General): {0.Number} [BEB] 0x5F7B8056D5C9AD98: Futanari Partners (General): {0.Number} Something like: 1st Most Frequent Partner Name - [X] times, 2nd Most Frequent Partner Name - [X] times, 3rd... up to 5th. Like this. Please excuse any awkward phrasing, as English is not my native language. Edited July 1 by Dustercoat0321 1
BiterBit Posted July 1 Author Posted July 1 (edited) 2 hours ago, Dustercoat0321 said: "You're right, beta 14 successfully displays the 'Settings Imported Successfully' message. Thanks for your help." On a side note, based on my experience playing the game, I don't think we really need [BE1] 0xC72EB43742C3D511: First Partner (General): {0.SimName}. Having just [BE2] 0xCEC3DB60CD933B5A: First Partner (Virginity): {0.SimName} seems more than enough. Also, regarding [BE4] 0x45C2E8699B1945DA: Most Frequent Partner: {0.SimName}, is it possible to track the count as well? If this section ends up displaying everyone's names and their respective counts, I was thinking we might not even need to display the following lines at all: [BE6] 0x506A3695B7CD6FF6: Female Partners (General): {0.Number} [BE7] 0x344EA556BD5F8889: Male Partners (General): {0.Number} [BE8] 0x0E45FE2213338700: Total Partners (General): {0.Number} [BE9] 0x252D44345B2D55B6: Robot Partners (General): {0.Number} [BEA] 0x61486953BC86A54E: Creature Partners (General): {0.Number} [BEB] 0x5F7B8056D5C9AD98: Futanari Partners (General): {0.Number} Something like: 1st Most Frequent Partner Name - [X] times, 2nd Most Frequent Partner Name - [X] times, 3rd... up to 5th. Like this. Please excuse any awkward phrasing, as English is not my native language. We actually already talked about this 🤣 First Partner is intended as any category (like also Oral, etc.), while Virginity is the actual first partner for Physical virginity. But yeah, this can be redundant considering most people have the same Sim resulting in both raws. Categories (like Futanari, Robot, etc.) are useful if a player wants to know their body count for each "species" or kind of partner. But considering it bothers you that much, I could think in the future about a "Journal" container with toggles, in Settings, where you can choose which raws to display specifically, so you can hide the raws you don't like from it And possibly a counter for the most frequent partner as well, so it tracks counts EDIT: Considering you're testing build beta 14, if you can, please help translate in Korean the remaining strings that are still in English, it would be very appreaciated 🙏 Edited July 1 by BiterBit 1
umrol Posted July 2 Posted July 2 Hey, BiterBit! First of all thank you for developing this mod. You've done so much and it's been so fun to see all the updates. Also the community here, you guys are awesome 😄 Now that I finally got to play this version, I found a conflict with Law Enforcement and Medical Career Data Fixer mod by Destrospean. With these two mods together the University world doesn't load. I also had the same issue on Katie's 442 version, I now believe caused by the same mod and apparently inherited here. Could you look into it sometime? That mod is really helpful, although iirc it fixes the issue as soon as it is in game, so if anyone had the same issue, just take it out before going to uni and then just put it back 😘
BiterBit Posted July 2 Author Posted July 2 (edited) 1 hour ago, umrol said: Hey, BiterBit! First of all thank you for developing this mod. You've done so much and it's been so fun to see all the updates. Also the community here, you guys are awesome 😄 Now that I finally got to play this version, I found a conflict with Law Enforcement and Medical Career Data Fixer mod by Destrospean. With these two mods together the University world doesn't load. I also had the same issue on Katie's 442 version, I now believe caused by the same mod and apparently inherited here. Could you look into it sometime? That mod is really helpful, although iirc it fixes the issue as soon as it is in game, so if anyone had the same issue, just take it out before going to uni and then just put it back 😘 Hi umrol! Nice to meet you and thank you for your appreciation. Actually, these topic has surfaced before because another user had the same problem and I think never managed to solved it. @Oestrogen do you confirm that nothing has ever changed since then? I'll reply here the same message I replied the last time. I've decompiled the mod looking for answers in the past, and didn't find anything specific, but I had my conclusions: Destrospean attaches to world load and world quit and installs repeating alarms to patch Law Enforcement/Medical state. On OnWorldQuit, its cleanup does something equivalent to "iterating" every SimDescription that still had an alarm handle and calls RemoveAlarm via CreatedSim without verifying that CreatedSim is non‑null. During Sims 3 transitions, especially subworld or travel scenarios (like University traveling), or returning to the main menu, the engine often has SimDescription instances whose CreatedSim is null (inactive households, unfinished spawn, a lot of mixed up situations). Assuming a live Sim exists in that phase is potentially unsafe for a mod to act in that way. @umrol if you have any scriptError.XML attach them here, I can try looking at them again. Also: what version of KW are you playing right now? Problem with Destro's mod is still unknown and I was pretty unable to identify it, but I can try again Edited July 2 by BiterBit
meikas Posted July 2 Posted July 2 Sooo i've been at it for a few days now .. .hehehe. and ive got two things ? one small i can't seem to get my sims full body cum moodlet (eache part can get it just not full like previous version??? ) still working on it tho... maybe its me again. MAJOR ONE"... i get multiples pregnancies ?!? like sim is pregnant while still having the fertility alert. so she get re-pregnant. and goes into labor for once, get stuck in hosptital because pregnant moodlet isnt going away and pop a another baby next day, and sometimes just stay bugged in labor... one has been at it for a whole week. no more pregnant moodlet, no more belly stilll randomly stop all actions to go in labor every hour... making the whole town panick ... no baby was ever born. she's still at it. (ii could hard reset her i guess but im having fun with the townies... ) XD ...
BiterBit Posted July 3 Author Posted July 3 (edited) 10 hours ago, meikas said: Sooo i've been at it for a few days now .. .hehehe. and ive got two things ? one small i can't seem to get my sims full body cum moodlet (eache part can get it just not full like previous version??? ) still working on it tho... maybe its me again. MAJOR ONE"... i get multiples pregnancies ?!? like sim is pregnant while still having the fertility alert. so she get re-pregnant. and goes into labor for once, get stuck in hosptital because pregnant moodlet isnt going away and pop a another baby next day, and sometimes just stay bugged in labor... one has been at it for a whole week. no more pregnant moodlet, no more belly stilll randomly stop all actions to go in labor every hour... making the whole town panick ... no baby was ever born. she's still at it. (ii could hard reset her i guess but im having fun with the townies... ) XD ... It looks like you bugged out the menstrual phases and pregnancies 😂 In latest versions, the "Fertile" moodlet is supposed to be triggering only in the Ovulatory phase, so in KW "Pregnancy" state it usually disappears by itself, with a cleanup or natural ending. Also, it vaguely looks like every pregnancy that was buffering and was previously blocked by EA or something else, just unlocked all together once you installed Portrait Panel along with the other mods 😂 This could probably be enhanced by KW itself without the need of external mods - the issue with this, aside from coding it, designing it and testing it deeply - is that bypassing and overriding this EA limits may be unstable and might impact performances as well (and as of now I'm still working about keeping KW as light and compatible as possible) I may think about this in the future - but as of now it's a little out of scope! I hope you can find a way out of that mess!! Edited July 3 by BiterBit
Dustercoat0321 Posted July 3 Posted July 3 (edited) hi! BiterBit this is beta14 korean file ONIKI_KinkyMod.package Edited July 3 by Dustercoat0321 1
BiterBit Posted July 3 Author Posted July 3 (edited) On 7/3/2026 at 5:01 PM, Dustercoat0321 said: hi! BiterBit this is beta14 korean file ONIKI_KinkyMod.package 7.31 MB · 1 download Thank you I've imported it and then implemented "Journal Settings" so that you can FINALLY disable the unwanted categories 😂 AND a stage counter alongside the Most Frequent Partner - it's the same value used to calculate the score itself (now exposed). I've also made some fixes to "Enable Male Pubic Hairs" (hopefully working) and... I actually added a new "Kinky Extended CAS" in Miscellaneous people can finally use without relying on other mods, that looks fully compatible with Master Controller and Integration module. It's experimental and covered by a toggle in case something goes wrong - once enabled, a new "CAS..." interaction in "Kinky World..." pie menu is available to use and edit Nude outfits, with tattoos and pubic hairs as well - for females too! No more underwear previews Here's BETA18 BETA19 BETA20 BETA22 BETA23 ready to test for anyone's wanting to try it out. At this point 452 is actually almost ready - and pretty huge compared to 451 😂 I think I'll post it officially very soon! EDIT: If you want, you can translate the remaining strings in Korean And actually a lot of languages haven't been updated from a while! I hope translator will contribute 🤞 EDIT 2: Being very experimental, Kinky CAS might not always work properly and is my first attempt - if there are things to fix, please just report them in detail (if anyone's trying it)! EDIT 3: It is "known" that dresser and stylist from pie menu still don't show the naked category, only the outfit while entering (because I'm working on it) On BETA20 Dresser and Stylist work as well In any case it's still a little optional add-on (so it's not meant to replace anything) EDIT 4: Fixed some bugs for BETA22 related to Kinky CAS! - And added new features for 23! Edited July 5 by BiterBit 3
EvanBuckley Posted July 3 Posted July 3 Hey @BiterBit, it's me again! I changed some words to fit better in game, translated some strings and gendered the "naked" word, okay? Let me know when you realease new BETA version or the final version, so I can help you translating. [BETA19] Onikis Kinky World Build 452 v0.9.8 - PT-BR.package 1
BiterBit Posted July 3 Author Posted July 3 (edited) 25 minutes ago, EvanBuckley said: Hey @BiterBit, it's me again! I changed some words to fit better in game, translated some strings and gendered the "naked" word, okay? Let me know when you realease new BETA version or the final version, so I can help you translating. [BETA19] Onikis Kinky World Build 452 v0.9.8 - PT-BR.package 405.68 kB · 0 downloads Thank you for your translations Evan! This particular "Naked" cannot be easily localized in M/F because it's an outfit category used in Kinky CAS that's valid for everyone. Localizing it in M/F makes the whole CAS read the Sim gender and can be fragile - not counting you should test it for when you actually change a gender in CAS. As of now, it would be better a plural or a slash , like "Nus" or "Nu/a" Let me know which variant you'd like for this, so I'll correct it and republish with working versions of Dresser and Stylist! EDIT: In the meantime I replaced it with "Nus" Hoping that it will be fine, and updated the link in my latest comment! Thanks again, so much, for your translation!! Edited July 3 by BiterBit 2
Dickhead8888 Posted July 3 Posted July 3 Hello there! I just updated from a version around march, just to see there is no "Kinky World" menu option when clicking on a Sim. There're still "kinky" option however
CMaxi Posted July 3 Posted July 3 Hi, for the first time I´m testing the Menstruation option. I like it, I would like to suggest an addition. I wonder if beside the tampon and pads, something can be added for the pain (example Crampocalypse).. Ibuprofen or any s like that. It can be the same item as the pills color changed.
BiterBit Posted July 4 Author Posted July 4 (edited) 1 hour ago, Dickhead8888 said: Hello there! I just updated from a version around march, just to see there is no "Kinky World" menu option when clicking on a Sim. There're still "kinky" option however Hi dude! This is pretty strange: it means the mod is not working nor loading properly. It may be a conflict with other critical mods (you may have ScriptErrors.XML in your Documents folder, possibly) or eventually a bad installation - for which is recommended to delete every ONIKI_* file you have in your Mods folder and reinstall the mod again pasting the entire folder in the ZIP! What version are you using? It's pretty much likely that in any case you may solve reinstalling the mod. And it's also important to delete scriptCache.package while updating between mod versions! Edited July 4 by BiterBit
BiterBit Posted July 4 Author Posted July 4 1 hour ago, CMaxi said: Hi, for the first time I´m testing the Menstruation option. I like it, I would like to suggest an addition. I wonder if beside the tampon and pads, something can be added for the pain (example Crampocalypse).. Ibuprofen or any s like that. It can be the same item as the pills color changed. Hi CMaxi! Nice suggestion. I actually never added any physical object to Sims3 in my life, inside a package. It would be the first time. But I may try that in the future. In the meantime I could find a way to re-use other objects or check deeper to understand if something is already there. I'll let you know eventually!
Dickhead8888 Posted July 4 Posted July 4 12 minutes ago, BiterBit said: Hi dude! This is pretty strange: it means the mod is not working nor loading properly. It may be a conflict with other critical mods (you may have ScriptErrors.XML in your Documents folder, possibly) or eventually a bad installation - for which is recommended to delete every ONIKI_* file you have in your Mods folder and reinstall the mod again pasting the entire folder in the ZIP! What version are you using? It's pretty much likely that in any case you may solve reinstalling the mod. And it's also important to delete scriptCache.package while updating between mod versions! Yes I just found the mod to not be working at all. Kinky moodlets are there still. But there no "Kinky Injecting" popup at the start when a save is loaded, "Kinky" menu when clicking on a sim is now also no longer there. I updated from version 444. I installed your latest version by replacing all Oniki files with yours in package folder, so yes I did unzip them. I also deleted scrip tcache. There're script errors being generated in document folder that are related to kinky world. I been trying to make this work by starting new saves, removing nraas,... none is working so far.
Oestrogen Posted July 4 Posted July 4 On 7/3/2026 at 3:06 AM, BiterBit said: Hi umrol! Nice to meet you and thank you for your appreciation. Actually, these topic has surfaced before because another user had the same problem and I think never managed to solved it. @Oestrogen do you confirm that nothing has ever changed since then? Hi there! I've uninstalled the mod since last time I reported the issue to you But during my extensive testing to rat out the culprit, I figured out it was the mod causing the issue, just like umrol did. The mod still hasn't been updated (just checked it on MTS), and so I think nothing has changed. 1
BiterBit Posted July 4 Author Posted July 4 13 hours ago, Dickhead8888 said: Yes I just found the mod to not be working at all. Kinky moodlets are there still. But there no "Kinky Injecting" popup at the start when a save is loaded, "Kinky" menu when clicking on a sim is now also no longer there. I updated from version 444. I installed your latest version by replacing all Oniki files with yours in package folder, so yes I did unzip them. I also deleted scrip tcache. There're script errors being generated in document folder that are related to kinky world. I been trying to make this work by starting new saves, removing nraas,... none is working so far. I don't know what this could be - the mod works in every variant. I even tried creating a new save and then enabling the mod to be sure, and everything works fine. If you want, you can ZIP your Mods folder and send it out to me, so I can have a look at what's conflicting eventually, even in private. But this is 99,99% a conflict issue or a bad installation. Also, if you can, it's recommended that you send me out the ScriptErrors as well: withtout them, I can't know that's conflicting or installed in the wrong way
umrol Posted July 5 Posted July 5 On 7/3/2026 at 12:06 AM, BiterBit said: Hi umrol! Nice to meet you and thank you for your appreciation. Actually, these topic has surfaced before because another user had the same problem and I think never managed to solved it. @Oestrogen do you confirm that nothing has ever changed since then? I'll reply here the same message I replied the last time. I've decompiled the mod looking for answers in the past, and didn't find anything specific, but I had my conclusions: Destrospean attaches to world load and world quit and installs repeating alarms to patch Law Enforcement/Medical state. On OnWorldQuit, its cleanup does something equivalent to "iterating" every SimDescription that still had an alarm handle and calls RemoveAlarm via CreatedSim without verifying that CreatedSim is non‑null. During Sims 3 transitions, especially subworld or travel scenarios (like University traveling), or returning to the main menu, the engine often has SimDescription instances whose CreatedSim is null (inactive households, unfinished spawn, a lot of mixed up situations). Assuming a live Sim exists in that phase is potentially unsafe for a mod to act in that way. @umrol if you have any scriptError.XML attach them here, I can try looking at them again. Also: what version of KW are you playing right now? Problem with Destro's mod is still unknown and I was pretty unable to identify it, but I can try again Hi again. Thanks for the info. I don't get any error logs for some reason. I'm currently on Beta13. So far I guess it's just better to leave Destrospean's mod alone There was a previous version tho that doesn't do its thing all the time, only has an option to fix career on the affected sim when the problem occures. I also found a couple of other bugs (or features?) First, glory hole can be used only by a male/female pair of sims. (gay culture appropriation lol) When men try to join they just turn around and leave. Then they try again and fail. I've seen some crowds around toilets because of that So far I noticed that male sims NEVER sit on the toilet when using glory hole stall. I haven't tested it a lot, so maybe it's not true. Btw also no scripterror xmls for this issue Another thing, it's probably on purpose, but weirds me out. Sims have gender preference change from TV. First, bi sims pretty much only watch gay/lesbian porn channels. And their gender preference grows towards men, if the sim is male, or women if the sim is female. I tested it today with two bi sims. Straight channel changes nothing. Lesbian channel changed a woman from 50m/50f to 50m/57f for 10 in-game munutes and did nothing for a man. Again, gay porn shifted a guy towards guys by 7 points in 10 minutes. Did nothing for the lady obviously I forgot to check straight ppl, but iirc they also get more love for their preferred gender lol It doesn't change anything meaningfully, but still I feel like none of this makes any sense? I always make everyone bi, so Kinky One being completely neglected is sad lol
BiterBit Posted July 5 Author Posted July 5 7 hours ago, umrol said: Hi again. Thanks for the info. I don't get any error logs for some reason. I'm currently on Beta13. So far I guess it's just better to leave Destrospean's mod alone There was a previous version tho that doesn't do its thing all the time, only has an option to fix career on the affected sim when the problem occures. I also found a couple of other bugs (or features?) First, glory hole can be used only by a male/female pair of sims. (gay culture appropriation lol) When men try to join they just turn around and leave. Then they try again and fail. I've seen some crowds around toilets because of that So far I noticed that male sims NEVER sit on the toilet when using glory hole stall. I haven't tested it a lot, so maybe it's not true. Btw also no scripterror xmls for this issue Another thing, it's probably on purpose, but weirds me out. Sims have gender preference change from TV. First, bi sims pretty much only watch gay/lesbian porn channels. And their gender preference grows towards men, if the sim is male, or women if the sim is female. I tested it today with two bi sims. Straight channel changes nothing. Lesbian channel changed a woman from 50m/50f to 50m/57f for 10 in-game munutes and did nothing for a man. Again, gay porn shifted a guy towards guys by 7 points in 10 minutes. Did nothing for the lady obviously I forgot to check straight ppl, but iirc they also get more love for their preferred gender lol It doesn't change anything meaningfully, but still I feel like none of this makes any sense? I always make everyone bi, so Kinky One being completely neglected is sad lol I think glory holes, toilet stalls and Kinky TV watching are like that pretty much by design (being something born I think around 10 years ago - usually on request to ONIKI) If I find some time I will have a look on that before officially releasing 452! But I can't promise anything right now This build has become more huge than I originally thought 😭
elixdude Posted July 5 Posted July 5 5 hours ago, BiterBit said: I think glory holes, toilet stalls and Kinky TV watching are like that pretty much by design (being something born I think around 10 years ago - usually on request to ONIKI) If I find some time I will have a look on that before officially releasing 452! But I can't promise anything right now This build has become more huge than I originally thought 😭 At this point it's better you release it first before it's getting bigger lol 1
BiterBit Posted July 5 Author Posted July 5 18 minutes ago, elixdude said: At this point it's better you release it first before it's getting bigger lol I agree 😭 Between autonomy, Kinky CAS and a lot of other stuff, once stable enough and confirmed, I'm just gonna publish it!!
EvanBuckley Posted July 5 Posted July 5 Hi @BiterBit! I noticed that the “Sleep on Sofa” interaction doesn’t refill the Energy bar. It keeps draining instead. Check this when you have a chance, please. 1
BiterBit Posted July 5 Author Posted July 5 (edited) 23 minutes ago, EvanBuckley said: Hi @BiterBit! I noticed that the “Sleep on Sofa” interaction doesn’t refill the Energy bar. It keeps draining instead. Check this when you have a chance, please. Hi Evan! I checked by the code both Sim_SleepOnCouch.cs and Couch_SleepOnCouch.cs and they look adding both Sleep and Relaxing motive increase. I just tried it right now (452 BETA22) and it's working fine. I think this may depend about some mods you might have that are editing or overriding sleep and sleep interactions (potentially) or maybe you could try reinstalling the mod in a clean way deleting scriptCache as well! If you didn't do that, use BETA22 directly. I've never seen this bug and both in EA Autonomy and KW Autonomy, Sleep On Couch works fine to me! Edited July 5 by BiterBit 1
Williams000 Posted July 5 Posted July 5 I'm using the BETA22. Except for the ctrl+E/K/Q shortcut keys, the other keys don’t seem to work. And the crtl+Q feel unresponsive, sometimes I have to press it several times before it switches to the next pose. I’m not sure if it’s because I’m using a laptop. Also, after playing for a while, the game sometimes randomly freezes then I have to quit, but it didn’t happen in previous versions.
BiterBit Posted July 5 Author Posted July 5 (edited) 18 hours ago, Williams000 said: I'm using the BETA22. Except for the ctrl+E/K/Q shortcut keys, the other keys don’t seem to work. And the crtl+Q feel unresponsive, sometimes I have to press it several times before it switches to the next pose. I’m not sure if it’s because I’m using a laptop. Also, after playing for a while, the game sometimes randomly freezes then I have to quit, but it didn’t happen in previous versions. Hi. There are not many others actually, there's just F5 to save the game and CTRL + K to open Kinky Settings menu. The other ones are for Debug Move and depend from normal keyboard arrows and the page up and down keys to move forward/backward (and CTRL + Enter to enter move value) CTRL + Q has always been "unresponsive" by design, because it follows the same logic for the pie menu interaction ("Next stage") - it doesn't switch instantly, it has to end the current loop of animations you're playing. You can try it by the pie menu and will be the same thing. It can be slow especially if your loop has already entered the first half of its total time. In my case, every shortcut works by the way. You can actually change them yourself if you want, especially if your laptop doesn't have proper pageUP/DOWN keys, opening ONIKI_KinkySettings.package with S3PE and then the TRIG files with notepad: Keep in mind that if you have other mods that override the same combination of keys for other triggers, they could not work. EDIT: Shortcuts of "DebugMove" work only if you have Debug Interactions enabled in Miscellaneous. I don't know what to say about random freezes anyway, they can depend from so many things, and reporting it like this doesn't allow me to help you Also because BETA22 has just more code on the Kinky CAS that you can enable/disable and nothing related to potential freezes during gameplay. Edited July 6 by BiterBit
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