msmfoster Posted March 20 Posted March 20 Transfer Settlements - County Crossing Motel View File What is missing by a military training facility? A motel! County Crossing is transformed into an L-shaped motel that gives off a by-the-hour vibe. This build delivers high defence, population, and food production while leveraging the Settlement Objects Expansion Pack High Rise pieces to give it a distinctive look. Quote Bask in the half-life by-the-hour. Details on this build: Added a large three-storey, drive-through L-shaped motel. Workshops, power generation, and water located on the third level. Rooftop planters for additional food production (viable even in sieges). Large concrete area with vintage cars (scrap if concerned about explosions). Existing power lines along the settlement activated for perimeter lighting. Placed a large Skyrim statue as the centerpiece (hides flames from an unscrapable fire pit). Settlement Features 34 bunks. 150+ food. 680+ defences. 200 power. 60 water. Tier 3 Medical, Restaurant, Clothing, and General Store. Dedicated gym area. Vault-Tec drink dispenser and slot machines. Working sinks and showers. Power mostly runs through conduits to minimise visible power lines. Cat and dog included in the build. No visual glitches observed from this build. Requirements Downloadable Content Contraptions Workshop Vault-Tec Workshop Wasteland Workshop Far Harbour Hard Requirements Transfer Settlements. To import this blueprint. Scrap Everything or an equivalent. To clear out the area as per Setup Instructions. Settlement Objects Expansion Pack. Primary build components for the settlement. Homemaker. Concrete floors, retaining walls, decorations, furniture, and miscellaneous objects. Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements. Soft Requirements Craftable Working Sinks and Showers Redux. Working sinks and showers. Erotic Art. Frames and pictures used throughout. Working Fridges. Simple mod that adds working fridges, ice machines, and vending machines. Working Washer and Dryer (Immersive Laundry). Player functional laundry machines and dryers with sound effects. Nice to Have Armour and Weapon Keywords Community Resource. Additional types of workshops, namely power armour. Videos of the Wasteland. Working televisions and projectors. Invisible Furniture. Adds invisible markers that are used as idles for settlers and pets. Gruffydd's Signs and Posters. Billboards and signs. TRX Trixter Statues Collection. Skyrim styled statues for aesthetics. Crazy Sex Animations. Invisible mats that make settlers happy through masturbation, done without using the Advanced Animation Framework, and additionally places assignable gurneys that increase happiness. Sex Toys of the Commonwealth. Adds the random placement of sex toys throughout. Bad Dragon Dildos. Adds more extreme dildos throughout. Unrelated But Useful Place Everywhere. Allows you to make minor adjustments if necessary. Armour Rack Female Mannequin Fix. Fixes the armour rack to support alternate bodies like Fusion Girl. Setup Clearing the area can be done quickly. Still, save often just in case you accidentally scrap something important like one of the power poles. Be sure to maintain: Existing food plants. Power lines traveling along the road facing the nuclear power plant. Some of the foliage cannot be easily scrapped. Select the offending brush or tree. Disable MarkForDelete Note. Disable first in case you selected the wrong object. If that happens Enable will recover the object. Build a Transfer Settlements console from Power > Miscellaneous in between the fire pits. Note. Import should be done with Workshop Mode enabled. Tasks After Import No additional requirements other than confirming all power has been restored as expected. Optional The workshop ends up being lower than the floor level of the motel. This can be corrected with two quick commands: Select the lantern besides the workshop and type getpos z to get the elevation. Select the workshop itself and type setpos z <value> using the above elevation. Note. The window shutters can only be accessed from the outside. You'll need to use tcl to reach most of the windows. Notes on Imports Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game. The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save. I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall. Note. This blueprint was tested with Transfer Settlements working under Stable. Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs. Notes on Power and Performance These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids. Warning for Dynamic Lighting Users If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing. Optimization for Complex Builds: Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance. Enable Faux Power in the Workshop Framework's workbench settings. Use the Transfer Settlements Blueprint Editor to strip all conduits from the .json file. This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement. Note. I cannot guarantee the above will work. A Special Thanks To Thank you to Caladon for creating the template that makes blueprints installable. Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots. Updates Version 1.0.0 Initial release of this build. Submitter msmfoster Submitted 03/20/26 Category Sexual Content Requirements Scrap Everything, Transfer Settlements, Homemaker, Settlement Objects Expansion Pack
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