lloydprawn Posted March 19 Posted March 19 This came out yesterday; it looks like modders will finally be able to add new animations to Starfield. I know little about actual mod creation beyond tweaking values for items, but I never realized that animations were changed to a proprietary format for Starfield. I just assumed that BGS was restricting animation usage while they milked Creations. https://www.nexusmods.com/starfield/mods/16184
Gray User Posted March 20 Posted March 20 I will need to look at this. See if this format is better long term than the glb format Starfield LL is using now. Might be this will make animations not need custom framework? But, all BGS games animations are hard to make. Starfield is I think first one where animator can use Blender. Skyrim/FO4 you must have 3DS max (expensive!) and HavokTools (not publicly available, have to get from person who got from person who got from...someplace).
Allnarta Posted March 20 Posted March 20 15 hours ago, Gray User said: I will need to look at this. See if this format is better long term than the glb format Starfield LL is using now. Might be this will make animations not need custom framework? But, all BGS games animations are hard to make. Starfield is I think first one where animator can use Blender. Skyrim/FO4 you must have 3DS max (expensive!) and HavokTools (not publicly available, have to get from person who got from person who got from...someplace). Luckily, it's not really true anymore as Nifly added full .hkx import/export support for all bulk of games (Skurim LE, Skyrim SE and Fallout 4) recently.
Gray User Posted March 20 Posted March 20 9 minutes ago, Allnarta said: Luckily, it's not really true anymore as Nifly added full .hkx import/export support for all bulk of games (Skurim LE, Skyrim SE and Fallout 4) recently. That is nice! Glad this has changed, when I was animating for FO4, very hard to find special tools needed (and I did not animate for Skyrim then because I could not find older versions of those tools).
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