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Player Werewolf form is invisible but NPC werewolves are not


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Posted
9 minutes ago, traison said:

There is only one location in version 166b where "PositionOffsets(" is printed, and it's in an unused function. You have something altering SL's scripts. Odds are that's what has broken your dong key too.

I opened up a new thread for this topic alongside a full papyrus log

Posted
1 hour ago, Sicon3 said:

Erections are working perfectly fine for other characters and for the player character when outside of scenes but instantly goes to flaccid when in a scene

Maybe it's not the cause but checking doesn't cost anything . It's an old system that still does its part. In practice, no arousal for an erection = always erect.

 

Spoiler

enb_2026-3-15_01-59-20_123.jpg.c27a844d48e8b85f47f8f6cbcd4fb166.jpg

 

  • 6 months later...
Posted
On 3/11/2026 at 6:25 AM, Sicon3 said:

I just did more testing and its interesting to say the least.

 

Firstly by companions being as expected i mean when they transform as a part of Proving Honor with Farkas or getting Aela into combat to the point where she transforms both appear as normal and work just fine

 

I also learned that if i fast travel (using COC) to force a mesh reset the werewolf form appears and works for a short while before i start hearing equip/unequip sounds and it disappears again. Also i managed to get Sexlab's werewolves combat sex feature to work but it causes my werewolf form to turn invisible immediately.

 

At this point my theory is that something is causing the werewolf armor/body to equip/unequip at random and its probably tied to Sexlab werewolves or a script issue

Hey guy, sorry to borther you. It seems I've run into the same problem.

Set to male by showracemenu , the werewolf form works normally; if set to female, it turns invisible. The skin is SkinNakedWerewolfBeast, and both correctly direct to WerewolfMale.nif for male model and WerewolfFemale.nif for female model, and in the correct paths under MNC.

At the moment after the female transformation, there also seems to be the sound effect of unequipping gear. How did you solve the invisible problem back then? How should I continue investigating this issue—by checking the magic effects on my character?

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