GreenZeer Posted March 10 Posted March 10 View File Animal plus Hello everyone, after months of hardship and suffering (and a victory over laziness), I finally want to present you with my first mod (which was planned back in early January). This is my first mod, and I'm a complete novice in this area, so I had to learn everything from scratch. But inspired by Fuseli's wonderful Deviant's Mask mod and Phaze Star's old Milfy Mod, I finally created something. Overall, the mod doesn't add anything fundamental yet, just 4 skills and a few dozen events. It's not finished yet, but if I kept adding things, I would never have released it. Overall, I tried to incorporate Fuseli's narrative into the format used by Phaze Star. How it works: for now, everything relies on events occurring through the decisions tab; in the future, I plan to add random events based on interactions with the environment. There's still a lot of work to be done, but I'm releasing it now to see if it makes sense to continue, or if this topic isn't interesting to anyone, or maybe I'm just clumsy and won't be enjoyed. The overall plan is for a system of factional rivalries. Several factions: Horses, Dogs, and a faction of religious fanatics. Initially, a certain cult tries to coax your character into their clutches. After joining one, your character begins to convert their country, and eventually, your reign will become the beginning of a campaign to enslave all lands, while other cults will grow alongside you. But this is just an idea, and I don't know yet how I'll implement it. For now, I'll try to come up with random event content, a reward system for certain choices, and so on. I won't say when the updates will be released; it all depends on the motivation to do something. I also apologize if there are any errors in the English localization. I'm not a native speaker, and this is a machine translation. If anyone could correct it, I'd be very grateful. Submitter GreenZeer Submitted 03/10/26 Category Crusader Kings 3 Requirements 11
TinyLynx Posted March 10 Posted March 10 is this a download plug in play or a download copy paste in steamapps ck3
Bingo k Posted March 10 Posted March 10 15 minutes ago, Bingo k said: How do I start the events? Because I see no decicions on the side. Did I install incorectly?
Akashi_1944 Posted March 10 Posted March 10 You have to put put these files into a central mod folder with the proper descriptor file. Otherwise it won't be recognized as a mod that can be activated or deactivated properly If you do not know how feel free to ask other moders like Phaze. They will be able to help. Hope to play this mod soon.
TinyLynx Posted March 10 Posted March 10 18 minutes ago, Bingo k said: How do I start the events? How did you install it after i unzip it it had the thing in the folder but not the other thing
Akashi_1944 Posted March 10 Posted March 10 2 minutes ago, Bingo k said: Because I see no decicions on the side. Did I install incorectly? The mod isn't set up correctly. As far as the game is concerned the mod doesn't exist because it isn't properly centralized and with a descriptor file. It is a common mistake with first time moders. Wait for a reupload.
Bingo k Posted March 10 Posted March 10 Just now, Akashi_1944 said: The mod isn't set up correctly. As far as the game is concerned the mod doesn't exist because it isn't properly centralized and with a descriptor file. It is a common mistake with first time moders. Wait for a reupload. Ah alright thank you for the explination
Akashi_1944 Posted March 10 Posted March 10 1 minute ago, Bingo k said: Ah alright thank you for the explination Yeah. It is a common mistake, as it is the guy's first mod I'm not surprised he made a mistake. Heck even experienced modders like Phaze occasionally screws up like that. Hopefully he quickly fixes it because I'm also interested in seeing this mod work.
Akashi_1944 Posted March 10 Posted March 10 Just now, TinyLynx said: its suppose to look like this right after i unzip it right Yeah it is supposed to look like that. The creator screwed up the upload. It's the guy's first time and it's a common mistake. Wait a bit and let the guy update the file.
Ven_Detta Posted March 10 Posted March 10 1. I suggest that the creator use some kind of program that corrects spelling and punctuation, since even in the original it cannot be read (я сейчас про русский). 2. I started the first event manually via the console. It didn't start automatically. 3. Why is this endless use of the "play with the dog" button in solutions? This is nonsense taken from "Deviant Mask". When we turn on this mod, we understand what we want, so let the events go automatically. In solutions, just one button is enough, something like "finish the story", which would disable the mod for this character. These are the first thoughts.
GreenZeer Posted March 10 Author Posted March 10 9 hours ago, TinyLynx said: После расстегивания молнии должно получиться вот так. If I understand you correctly, I have updated it.
GreenZeer Posted March 10 Author Posted March 10 4 hours ago, Ven_Detta said: 1. Я предлагаю создателю использовать какую-нибудь программу для исправления орфографии и пунктуации, поскольку даже в оригинале текст нечитаем (я сейчас про русский). 2. Первое событие я запустил вручную через консоль. Оно не запустилось автоматически. 3. Зачем это бесконечное использование кнопки «поиграть с собакой» в решениях? Это бессмыслица, взятая из «Deviant Mask». Когда мы включаем этот мод, мы понимаем, чего хотим, так пусть события происходят автоматически. В решениях достаточно одной кнопки, что-то вроде «завершить историю», которая отключила бы мод для этого персонажа. Это первые мысли. It's easy to say; first, you need to properly configure events so they can be converted to random. There's also the issue of very frequent events. This is a problem with many mods, so I limited myself to the method used in Deviant Mask. I'll correct the text, but there's too much of it. 1
Akashi_1944 Posted March 10 Posted March 10 3 minutes ago, GreenZeer said: It's easy to say; first, you need to properly configure events so they can be converted to random. There's also the issue of very frequent events. This is a problem with many mods, so I limited myself to the method used in Deviant Mask. I'll correct the text, but there's too much of it. If you want some help with randomness and event firing frequency you can ask Phaze. Their mods deal with this stuff alot and he has done a great job in getting a good balance.
Bingo k Posted March 10 Posted March 10 From whats done so far its amazing! Please keep working on this its perfect! 1
Akashi_1944 Posted March 10 Posted March 10 Well the mod is working now. A few things to note. 1. The localization is a touch off. It is saying "his dog" for example even if I'm playing a female. 2. The Bitch trait is bugged. It stops at 10/100, and can't be progressed. 3. It would be nice for the trat XP gain to be displayed alongside the events.
GreenZeer Posted March 10 Author Posted March 10 5 minutes ago, Akashi_1944 said: Well the mod is working now. A few things to note. 1. The localization is a touch off. It is saying "his dog" for example even if I'm playing a female. 2. The Bitch trait is bugged. It stops at 10/100, and can't be progressed. 3. It would be nice for the trat XP gain to be displayed alongside the events. 1.If someone could fix the English localization, I would be grateful. 2.The bitch's experience is stuck at 10/100 due to the lack of content yet. I made a couple of events at the end to at least have something. 3.The very concept itself to involve a lack of control over the situation. You're sort of forced into it through suggestion. I think it would be fun if the player had no control at all and didn't know what the outcome of any given decision would be.Only after you're drawn into it will control and choice be yours. That's how I see it. 2
Akashi_1944 Posted March 11 Posted March 11 3 hours ago, GreenZeer said: 1.If someone could fix the English localization, I would be grateful. 2.The bitch's experience is stuck at 10/100 due to the lack of content yet. I made a couple of events at the end to at least have something. 3.The very concept itself to involve a lack of control over the situation. You're sort of forced into it through suggestion. I think it would be fun if the player had no control at all and didn't know what the outcome of any given decision would be.Only after you're drawn into it will control and choice be yours. That's how I see it. I see. Can't wait to see what this mod grows into. It is a great start and certainly has room to grow. 2
GreenZeer Posted March 11 Author Posted March 11 oh, missed that moment 52 minutes ago, Dark Totenkopf said: Действие повторного взятия собаки не работает
QuietRevenant Posted March 12 Posted March 12 Nice mod! Hope you add more stuff! I just wanted to ask if the decision to get a new dog, in case you original dies in a random event, is currently not done? or is bugged? Cause I tried to used it multiple times and doesn't seem to do anything! Thanks in advance, and good luck! 2
GreenZeer Posted March 12 Author Posted March 12 12 hours ago, QuietRevenant said: Nice mod! Hope you add more stuff! I just wanted to ask if the decision to get a new dog, in case you original dies in a random event, is currently not done? or is bugged? Cause I tried to used it multiple times and doesn't seem to do anything! Thanks in advance, and good luck! Yes, it's a bug. I wrote the wrong event into the solution. 1
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