Jump to content

Recommended Posts

Posted

Death Magic


Description
This mod adds destruction spells that grow stronger whenever you kill humans. Each human slain adds +1 to a shared Soul Counter that increases the power of all spells from this mod.

How to Obtain
You can buy spells from Librarian Urag gro-Shub at College of Winterhold

Support Author
Patreon

Changelogs
Version 0.2.0:

Spoiler

Added "Crimson Bolt" spell. Deal 16 base damage. Gain +1 damage for each human killed by this spell.

 


  • Submitter
  • Submitted
    03/04/26
  • Category
  • Requirements
    skse
  • Regular Edition Compatible
  • Install Instructions

    1. Install SKSE - https://skse.silverlock.org/
    2. Install this mod using Mod Manager. Or extract the archive to Skyrim Special Edition/Data/

 

Posted
1 hour ago, Umbranoct666 said:

ESL Version?
Is it safe to eslsify myself via SSEEDIT?

No ESL version at the moment, but the plugin is ESL-compatible and safe to flag in SSEEdit. I may include an ESL-flagged version in a future update.

  • 2 weeks later...
Posted
5 hours ago, Wut1969 said:

I like the idea of this spell, but adding 1 damage per person seems very overpowering to me.

 

In the future, I plan to add an MCM menu where players will be able to configure how much bonus damage is gained per kill

Posted (edited)

Love the idea ! Maybe it will be too powerfull in the long run ? is there maybe a way that could depower it in game ?

 

So to keep the power up you need to continue getting the souls ?

 

If no soul in a hour it begin to tick down or something like that ?

 

Still fantastic idea and hope to see more updates and spells to come with this mod :) 

Edited by tuxagent7
Posted
3 hours ago, tuxagent7 said:

Love the idea ! Maybe it will be too powerfull in the long run ? is there maybe a way that could depower it in game ?

 

So to keep the power up you need to continue getting the souls ?

 

If no soul in a hour it begin to tick down or something like that ?

 

Still fantastic idea and hope to see more updates and spells to come with this mod :) 

To be honest, I hadn't really thought much about balance before this comment, but it gave me a few ideas. I’m thinking about adding some powerful spells that would consume stored souls when used.

Later on, when I add an MCM menu with perks, I might also include an option to spend accumulated souls to upgrade those perks.

Posted (edited)
1 hour ago, Faithful Fox said:

powerful spells that would consume stored souls when used

 

That is souding great ! The perks would be a good souls sink also :)

 

Keep on updgrading while spending theses souls to not overpowering ourselves 

 

Last resort spells to save ourselves at the cost of souls 

 

This is Gold ! gonna follow it 

Edited by tuxagent7

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...