Faithful Fox Posted March 4 Posted March 4 View File Death Magic Description This mod adds destruction spells that grow stronger whenever you kill humans. Each human slain adds +1 to a shared Soul Counter that increases the power of all spells from this mod. How to Obtain You can buy spells from Librarian Urag gro-Shub at College of Winterhold Support Author Patreon Changelogs Version 0.2.0: Spoiler Added "Crimson Bolt" spell. Deal 16 base damage. Gain +1 damage for each human killed by this spell. Submitter Faithful Fox Submitted 03/04/26 Category Regular Mods Requirements skse Regular Edition Compatible Install Instructions 1. Install SKSE - https://skse.silverlock.org/ 2. Install this mod using Mod Manager. Or extract the archive to Skyrim Special Edition/Data/
Faithful Fox Posted March 4 Author Posted March 4 1 hour ago, Umbranoct666 said: ESL Version? Is it safe to eslsify myself via SSEEDIT? No ESL version at the moment, but the plugin is ESL-compatible and safe to flag in SSEEdit. I may include an ESL-flagged version in a future update.
Wut1969 Posted March 13 Posted March 13 I like the idea of this spell, but adding 1 damage per person seems very overpowering to me.
Faithful Fox Posted March 13 Author Posted March 13 5 hours ago, Wut1969 said: I like the idea of this spell, but adding 1 damage per person seems very overpowering to me. In the future, I plan to add an MCM menu where players will be able to configure how much bonus damage is gained per kill 2
tuxagent7 Posted March 14 Posted March 14 (edited) Love the idea ! Maybe it will be too powerfull in the long run ? is there maybe a way that could depower it in game ? So to keep the power up you need to continue getting the souls ? If no soul in a hour it begin to tick down or something like that ? Still fantastic idea and hope to see more updates and spells to come with this mod Edited March 14 by tuxagent7 1
Faithful Fox Posted March 14 Author Posted March 14 3 hours ago, tuxagent7 said: Love the idea ! Maybe it will be too powerfull in the long run ? is there maybe a way that could depower it in game ? So to keep the power up you need to continue getting the souls ? If no soul in a hour it begin to tick down or something like that ? Still fantastic idea and hope to see more updates and spells to come with this mod To be honest, I hadn't really thought much about balance before this comment, but it gave me a few ideas. I’m thinking about adding some powerful spells that would consume stored souls when used. Later on, when I add an MCM menu with perks, I might also include an option to spend accumulated souls to upgrade those perks. 1
tuxagent7 Posted March 14 Posted March 14 (edited) 1 hour ago, Faithful Fox said: powerful spells that would consume stored souls when used That is souding great ! The perks would be a good souls sink also Keep on updgrading while spending theses souls to not overpowering ourselves Last resort spells to save ourselves at the cost of souls This is Gold ! gonna follow it Edited March 14 by tuxagent7 1
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