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Helldivers 2 PPP: Arbies / ABDO


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Posted

 Project Pussy Patch

 

fairly new to helldivers as a friend got me to pic it up,  started checking and trying mods myself and searching for stuff when I stumbled on this request

 

 

noticed it was odd some mods have the covered gentiles mound  and some expose it , thought it wouldn't be to hard to make a new mesh replacer patch to swap, did seem the muscle mommies patched that out as the exposed slit is gone now, was hoping that would be a decent start ...example 

 

 

 basically just have this to go on 

 

the tutorial seemed somewhat slapped together but functional to follow ...noticed mods are fairly limited so I followed the only real tutorial I could find offhand and did some trial errors and documented the results so far

 

 

(tools to work with) 

 

found only 2 tools to work with (tried both the 4.0 seemed to at least work.. mostly) 

 

either blender 4.0 -> tool that dosnt seem to allow for overwrite output ? on nexus

or 

blender 3.0->not 4.0 community tool  (git hub) didnt really work on the models but i could pull motion and kept ignoring manual load and pulling direct from game files, very annoying 

 

please recall im new at this mod creating /editing for helldivers , so possibly there is a step or issue im not seeing  

pretty much I was curious and attempting to see how far I could get 

 

So,  imported the base model following instructions  successfully  and could easily edit in blender (kinda wish i had more polly to work with but oh well) , began the manual sculpt/edit to attempt the "project pussy patch"  this is a for fun project so , i went with a silly name sorry

 

for that request as it seemed easy enough to make and replace /overlay ect

(ive made and done plenty for skyrim even how to port ect)

 

figured this would be a fun new modding system to learn  and kind of hit a wall at the end goal :neutral:

 

Spoiler

image.thumb.png.ecd0b9ccff87cf98f0c85df935c95102.png

the pathway for the properties and parameters are saved 

 

 

 

 

then made a custom edit mesh for the patch using tthe existing body (copied) 

 

if this was a fresh replacer doing this then doing the obj merge via J command should make them identical and i can just remove the old "lower" and simple save ->export the new  to same location and that should imo work  ... butthat last step seems to fail on me no matter what ive tried 

 

 

Spoiler

image.thumb.png.88c9d36e6b3de643cac773359cbccddd.png

image.thumb.png.fc5afd05c05e69666fec45ec68942c69.png

 

how this works for this tool per the video instructions as i understand it

 

A: select the archive file path load this

B: import mesh  & create a new "patch" 

C: from edits merge new or simply having modified the object already with parameters hit "write" patch as the tool auto saves this into there 

 

C part i can get the write output to that folder but the mesh is the original and it fails to save the edit 

 

but i attempted and thats how far i got with my limited experience /knowledge and i leave the project Obj zip here incase someone wants to use it 

 

i did try deleting old mesh and write patch but no matter what patch remains the same as prior so im unsure if tool maybe is non functional or i skipped some step 

 

anyway best regards , if i make further progress ill add on to this

 

camel project obj.7z

  • 1 month later...

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