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[Mod][XCL] [0.25.6] X-Press Delivery


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Posted
On 8/10/2026 at 1:36 AM, AthenaWilliams said:

 

I'll add a scaling mod option for the next update which will be either 1.2.4 or 1.3 depending on if I have any more bug reports to deal with

Awesome, thanks for that! 🖖

Posted (edited)

Hi. A suggestion for a mod menu option which adds a little immersion to two of the four choices:

 

- in function of NPC dominance, FMC status (submissive, pleaser, arousal)

- option 2 reply (tip) - NPC comment ("whore", "slut" etc, with possible AP loss and maxed arousal)

- option 3 reply (FMC declines with excuse) - NPC tries to dominate FMC leading to dice roll (1-8 FMC dominated, enters, no tip, 9-16 FMC persuaded, enters as choice 1, 17-20 NPC offers double tip and FMC feels they can't refuse, NPC comment)

- dice roll, outcomes and comments are influence by status.

- options 1 (agree) and 2 (refuse) stay the same.

 

Love this mod.

Edited by FO4again
Posted
On 8/13/2026 at 12:20 PM, FO4again said:

Hi. A suggestion for a mod menu option which adds a little immersion to two of the four choices:

 

- in function of NPC dominance, FMC status (submissive, pleaser, arousal)

- option 2 reply (tip) - NPC comment ("whore", "slut" etc, with possible AP loss and maxed arousal)

- option 3 reply (FMC declines with excuse) - NPC tries to dominate FMC leading to dice roll (1-8 FMC dominated, enters, no tip, 9-16 FMC persuaded, enters as choice 1, 17-20 NPC offers double tip and FMC feels they can't refuse, NPC comment)

- dice roll, outcomes and comments are influence by status.

- options 1 (agree) and 2 (refuse) stay the same.

 

Love this mod.


Sorry I don't really understand what you mean. 

I assume what you're saying is a mod option to change the male NPC dominance? Which would that it would effect dialouge and whether the player gets a tip? 

Posted (edited)
1 hour ago, AthenaWilliams said:


Sorry I don't really understand what you mean. 

I assume what you're saying is a mod option to change the male NPC dominance? Which would that it would effect dialouge and whether the player gets a tip? 

 

Hi, sorry for not being clear!

 

Currently 4 possible replies. If i understand, 2 yes replies (same outcome for FMC) and 2 no replies (same outcome for FMC). I propose to expand into 4 outcomes.

 

Replies 1 (100% yes) and 4 (100% no) stay same.

 

Reply 2 implies a little hesitant, but interested in the money (tip). Reply 3 implies FMC is very hesitant, maybe under different circumstances.

 

I propose to add Mod Option choice for replies 2 and 3: original or "role-play" with different conversation between NPC and FMC...

 

Reply 2 - same text displayed but there is a dice roll to determine if NPC can influence FMC. Example, if NPC is considered Dominant, they can Persuade FMC for same or less money and treat them as a cheap slut (for example).

 

Reply 3 - same text but dice roll to see if NPC can persuade FMC to reconsider for, say, more money, or NPC completely dominates FMC a gets free sex.

 

The dice roll could have multiple results. For example of "Sorry, I've got more deliveries to make", 1-4 original outcome (no), 5-8 NPC offers promises to make it worth it (more money) and FMC is persuaded, 9-12 NPC persuades FMC to reconsider and for standard tip, and 13-20 FMC feels totally dominated by NPC, cannot refuse, enters house but no tip.

 

Love your mod. I just want more role-play and immersion in the game. Thanks for listening. Hope this is clearer.

 

 

screenshotxclx-pressoptions.jpg.52a92015bcd47d8a09dd49eeaf2d970e.jpg

 

 

Edited by FO4again

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