Evi1Panda Posted February 9 Posted February 9 (edited) Is there any agreement on the use of Biped Slots for clothing type extensions? Spoiler Index Slot Name 0 30 Hair Top 1 31 Hair Long 2 32 FaceGen Head 3 33 BODY [Boots] 4 34 L Hand 5 35 R Hand 6 36 [U] Torso 7 37 [U] L Arm 8 38 [U] R Arm 9 39 [U] L Leg [Panties] 10 40 [U] R Leg [Stockings,Tights] 11 41 [A] Torso 12 42 [A] L Arm 13 43 [A] R Arm 14 44 [A] L Leg 15 45 [A] R Leg 16 46 Headband 17 47 Eyes 18 48 Beard 19 49 Mouth 20 50 Neck 21 51 Ring 22 52 Scalp 23 53 Decapitation 24 54 Unnamed 25 55 Unnamed 26 56 Unnamed 27 57 Unnamed [Earrings] 28 58 Unnamed 29 59 Shield 30 60 Pipboy 31 61 FX 32 * Possibly Weapons 33 * Possibly Weapons 34 * Possibly Weapons 35 * Possibly Weapons 36 * Possibly Weapons 37 * Possibly Weapons 38 * Possibly Weapons 39 * Possibly Weapons 40 * Possibly Weapons 41 * Possibly Weapons 42 * Possibly Weapons 43 * Possibly Weapons For example, I have long been reorganizing all my things so that slot 33 means boots/shoes, 39 means panties, 40 means tights/stockings, and 57 means earrings. It would be convenient if there were some kind of agreement on the uniform use of slots. Maybe there is, but I just don't know about it? Edited February 9 by Evi1Panda
lee3310 Posted February 9 Posted February 9 It's close to impossible to enforce that kind of rules, especially this later.
jaam Posted February 9 Posted February 9 Something exists somewhere... Sorry I have no memory of where and I haven't had to touch this part in decades. It probably was right here in LL, but no guaranty.
Evi1Panda Posted February 9 Author Posted February 9 1 hour ago, lee3310 said: It's close to impossible to enforce that kind of rules, especially this later. But why? just need some patches. I know just 5-6 collections that can be patched...
Franco Cozzo Posted February 23 Posted February 23 There is some consensus on some slots, but they mostly seem like the bethesda-basic ones https://www.nexusmods.com/fallout4/mods/79378 there's mods like this that "fix" slots used by other mods , and the plugs of the commonwealth have a slot-compatibility issue with some other mods as well (hence the slot 54 patch). I'd imagine any sort of hard consensus would need to be made like that SAKR f04edit injection list script that was created and i truly hope whoever goes through the work of it cleans up the DD items as well. Unless it was a tool with a simple GUI that just gave the name+ID and let you choose the slots (with the slots named for the specific part since it would be consistent from then forward) with people being able to provide child scripts or edits or something and say "heres my file, you'll need ASA + VTAW 6+8 + X + Y + Z anything else isnt covered".
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