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Submissive Lola vs Devious Followers


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Posted

Submissive Lola vs. Devious Followers
I'm not very good at English. Could you help me understand the differences between the two mods and what audience they're aimed at?

Posted

They are a bit similar. Both of them involve your followers taking advantage of you with occasional events and over time trying to control you more. In my opinion, Devious Followers is less in-depth but also less intrusive to your gameplay. It has a good mix of things forced on you. Submissive Lola is much more disruptive of your gameplay with your follower demanding you to do things which require you to stop what you are doing and go to a town or spend some time doing a task. It also feels slightly more bondage/domination oriented while Devious Followers feels more "sexy chore required" while you go about your usual Skyrim stuff. IMO Submissive Lola is better if you want to focus your gameplay on the master/slave experience while Devious Followers is an addition to your mod list and not as much the central focus.

 

Both are very good and both can be used at the same time. If I remember correctly, Devious Followers even has a dialog option where you can transition your follower from being a devious follower to your dom in Submissive Lola if you have both installed. I would say just try both to start and see what you like. Devious Followers will start up on its own, but Submissive Lola will not and you have to do a specific dialog for it to start (or have another mod set up to start it like Simple Slavery +) so it isn't going to take over your game without you being ready. You can make a save right before you start it to go back to if you end up not liking it.

 

Hope this helps, let me know if you have any more specific questions. It has been a while since I played with either of them but I have done a couple playthroughs with each.

Posted
8 hours ago, someperson1423 said:

 

Hope this helps, let me know if you have any more specific questions. 

What I'm looking for is a follower who deceives a naive young adventurer (you) to take advantage of... her body.
From what I understand, SL is more friendly and consensual, while in DF, your follower is trying to extort money from you. Which one comes closest to my request?

Actually, I have several questions. Questions for both mods.
1) Do the mods only work with vanilla followers? Or also those added by other mods?
2) Are there MCM options that allow you to choose which followers are bad and which are good? For example, it would make sense to make Lidya a trusted person who will never try to take advantage of you. Is there an exception list in the mod's MCM menus?
3) Is the follower always after you, or can you temporarily separate? I.e., could I play as a thief or an assassin, or do you always find your follower stuck in your ass with 50kg of armor that can be discovered in 0.5 seconds?
4) On the same topic, what happens if you get arrested while SL or DF are running?
5) Can you use other mods where you can be defeated and/or captured and enslaved by enemies? Or does that break the game?
This question is basically similar to the previous one. The difference is that prison is a vanilla feature, while mods are not.
6) Can you stop mods from the MCM menu?
7) Extra question. I've been a bit obsessed with vampirism lately.
Are there any special interactions with vampire followers? Like, they take advantage of the situation and feed on your blood.

Posted

  

12 hours ago, Balmung889 said:

What I'm looking for is a follower who deceives a naive young adventurer (you) to take advantage of... her body.
From what I understand, SL is more friendly and consensual, while in DF, your follower is trying to extort money from you. Which one comes closest to my request?

 

Honestly, I would say Devious Followers is closer to what you are looking for. SL starts by you straight up telling someone "I need a strong hand to guide me, will you do that?" So the start in indeed consensual, but that is pretty much where it ends. After you start it, it isn't very friendly or consensual and is very much a "you are my slave, do what I say or I punish you. I know best" attitude. After the consensual start of the process, your follower is very straightforward and blatant about owning you and having the final say.

 

Devious Followers starts more deceptive, with the follower justifying that they deserve payment for helping you and you are being unfair if by expecting them to work for free. If you tell them you don't want them as a follower anymore they try to guilt you into changing your mind (and of course if you actively owe them money they won't leave). The dialog has a more deceptive tone in general as they try to trick your character into more and more sexual requirements and positions by taking "deals" in exchange for relieving the debt you owe them.

  

12 hours ago, Balmung889 said:

1) Do the mods only work with vanilla followers? Or also those added by other mods?

 

In my experience they have both worked fine with modded followers.

  

12 hours ago, Balmung889 said:

2) Are there MCM options that allow you to choose which followers are bad and which are good? For example, it would make sense to make Lidya a trusted person who will never try to take advantage of you. Is there an exception list in the mod's MCM menus?

 

For SL this is easy since followers will behave normally (i.e. "good") unless you ask them to control you. I believe there are options for Devious Followers to disable a follower from being devious but I have never tried it personally and it has been some time since I used it so I can't remember the exact MCM settings.

  

12 hours ago, Balmung889 said:

3) Is the follower always after you, or can you temporarily separate? I.e., could I play as a thief or an assassin, or do you always find your follower stuck in your ass with 50kg of armor that can be discovered in 0.5 seconds?

4) On the same topic, what happens if you get arrested while SL or DF are running?

 

You should be able to tell them to "wait here" like a normal follower. In DF they will happily stand there, but your debt will continue increasing. If it gets too high they will run at you and force a deal on you, but that takes a while (depending on MCM settings). SL might have something that prevents you from commanding your follower if your submission level gets too high but I'm not entirely sure. 

 

In either case, I wouldn't plan on being separated from your followers for extended periods since you will receive a lot of punishment/debt when you get back.

 

12 hours ago, Balmung889 said:

5) Can you use other mods where you can be defeated and/or captured and enslaved by enemies? Or does that break the game?
This question is basically similar to the previous one. The difference is that prison is a vanilla feature, while mods are not.

 

Not entirely sure but I think this would soft break the game. Of course the mod doesn't know that you and/or your follower are enslaved so it will keep running and trying to make demands and trigger events. Depending on how you are captured, this might cause some major interference. for example, if your SL follower requires you to go to a certain place but you cannot because you are enslaved then it would cause some problems. If it is something where you can escape relatively quickly then you can probably get away with it.

 

I'm not sure what would happen if you use something like Enslaved Followers where your follower is enslaved in a random location far away from you and it takes several in-game days if not weeks to track them down. For DF I assume your debt would continue to rise and when you run into them next they would thank you for the rescue by forcing a metric fuckton of deals on you. For SL, I have no idea.

  

12 hours ago, Balmung889 said:

6) Can you stop mods from the MCM menu?

 

I honestly can't remember, I think so? I'm fairly sure SL has a debug command to get out of being enslaved. Worst case in DF you can just give yourself enough money to pay off your debt and dismiss the follower.

  

12 hours ago, Balmung889 said:

7) Extra question. I've been a bit obsessed with vampirism lately.
Are there any special interactions with vampire followers? Like, they take advantage of the situation and feed on your blood.

 

I can't help with this one, I'm not one much for vampire content so I haven't tried it yet.

 

For the more specific questions you might try the respective threads for the mods. DF has had an update since I last used it so some of my info could be out of date.

Posted
On 2/11/2026 at 10:12 AM, someperson1423 said:

  

 

Honestly, I would say Devious Followers is closer to what you are looking for. SL starts by you straight up telling someone "I need a strong hand to guide me, will you do that?" So the start in indeed consensual, but that is pretty much where it ends. After you start it, it isn't very friendly or consensual and is very much a "you are my slave, do what I say or I punish you. I know best" attitude. After the consensual start of the process, your follower is very straightforward and blatant about owning you and having the final say.

 

Devious Followers starts more deceptive, with the follower justifying that they deserve payment for helping you and you are being unfair if by expecting them to work for free. If you tell them you don't want them as a follower anymore they try to guilt you into changing your mind (and of course if you actively owe them money they won't leave). The dialog has a more deceptive tone in general as they try to trick your character into more and more sexual requirements and positions by taking "deals" in exchange for relieving the debt you owe them.

Yes, as a starting point, DL seems more suited to me.
However, I was thinking... What if I activated SL and "pretended" the follower to take the initiative? Would that make sense?

 

Or I could play both since there's no conflict between them and play SL via simple slavery +.

 

However, this scares me:

On 2/10/2026 at 12:41 PM, someperson1423 said:

It has a good mix of things forced on you. Submissive Lola is much more disruptive of your gameplay with your follower demanding you to do things which require you to stop what you are doing and go to a town or spend some time doing a task.

How intrusive is this?
What's going on? Are you automatically teleported to town?
Even if you're in a dungeon? Or will the teleportation happen as soon as you exit into the open world?

By the way, I play with survival mode enabled, which disables teleportation. However, I downloaded a mod that enables teleportation in survival mode.
I hope this doesn't cause any problems.

 

Thank you for the explanations

  • 2 weeks later...
Posted

what will happen is that there are some SL quests where if you are carrying too much, it will force hand restraints so that you can't fight or interact until you get back to a town, and sell a lot of what you are carrying.

from memory, you can't just drop stuff to end the quest, the mod writer thought of that exploit and blocked it.

also from memory, yes the quest can start anywhere - so you could be in the middle of a dungeon. 

 

then as soon as you are in the town, other quests (fetch food/wine, do particular acts) will likely trigger.

 

SL does have the option of limited time contracts, so you could have the character be seduced into a 1 week contract of doing stuff, and then take time off to go do some quests.

 

One interesting feature of SL is the confessions - there is a json file you can edit with text that the character can be required to say, which can make SL much more personalized to your preference, and to the NPC who has your contract.

 

The difficulty I had with SL was there is a quest about tidying up the character's home, and leaving the home failed the quest. I'm guessing SL was written prior to Hearthfire DLC, so any homes with a basement become a risk - you could enter your home, and SL triggers the quest but doesn't tell you before you enter the basement, and that seemed to break the quest. So if you do go with SL, see if you can set the MCM time out for cleaning / tidying the home to a very long time, or keep to places like Breezehome and be very careful of any modded homes.

 

For a way more complicated route, AI in skyrim could work. The CHIM AI agent, run locally for privacy, may be able to interact with SexLab to trigger acts. You could edit the NPC's personality to request a seductive approach. However, the results will be highly dependent on the LLM used - go for one that can use NSFW text and you may find you are talking to a sewer or a bad romance novel, and if you go for a vanilla LLM it will get stuck, and most won't know argonian or khajit or bosmer or dwemer for immersion in skyrim.

  • 2 months later...
Posted (edited)

To answer some of your questions:

 

SubLola is very thoroughly implemented with a detailed MCM. You can tweak the settings fairly well, but the core idea is that you agree to be a slave. You can leave under various conditions (tweakable in the MCM). It's designed to allow you to continue questing, while being treated as a slave.

 

Devious Followers does have exemptions (i.e. you can whitelist people, but you should do that before you're a follower). It also has a couple of options for more organic starts. But bottom line is that your PC is being bullied into debts and humiliating deals.

 

From a progression point, I've played it starting with DF and then (manually) transitioned to a SubLola relationship based on rolaplaying. At this point DF has added a transition to SubLola slavery as part of the mod itself, and reportedly it works well (though I haven't played it myself). If you're interested I did a series of blog posts on one playthrough (the Maer one in my sig is Devious Followers to SubLola, the Ephedrina one is purely Devious Followers).

 

Both mods are pretty in-your-face about your character being subservient, but they also leave you with enough freedom you can continue questing.

 

Playing with both at the same is possible, but in my experience you'll be too busy dealing with demands to really get anywhere. You also have to make sure to set the possible gold management options to not conflict.

 

Both mods work with any standard follower, though may have issues with followers with custom AI frameworks. Neither of the mods teleport you, nor do they conflict with survival type mods. Both of the mods are excellent for the kind of thing they are.

Edited by Anunya
Posted (edited)

Hola, he jugado con ambos sin conflictos graves, en mi experiencia si tienes todo bien configurado y especificado en sus respectivos MCM no debe haber problemas de compatibilidad, salvo los que ya te comentaron anteriormente.. SL lo puedes iniciar como una consecuencia de Simple Slavery ++ y me parece recordar que hasta tiene dialogo especial con tu follower actual que lo convierte totalmente en no consensuado, adicionalmente me parece recordar que había una exención de SL en la que tu follower te obliga a usar diferentes vestimentas (lo malo acá que debes configurar cada atuendo y su versión "slutty") para cuando el follower te lo demande, sinceramente ese add-on es genial pero debes configurar cada cosa por tu cuenta..

En DF recuerdo que las consecuencias por no pagar a tiempo también están muy bien pensadas y en general también es un mod genial, pero como ya te lo comentaron antes, dependerá de tu mod list, tus configuraciones en los MCM y bueno configurar todo es tedioso pero posible, espero haber ayudado un poco. 

Edited by NeoJK

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