Platinphoenixx Posted March 19 Author Posted March 19 1 hour ago, girlbossshay said: Hi I was wondering if this is AGOT compatible because I would love to play this in AGOT. Thank you in advance. Hi i don't have a clue, so why don't you try it!
LustDemon69 Posted March 21 Posted March 21 I was thinking, what if you tried to make a new holding type specifically for all the mod buildings? That way it's more compatible with other mods that change the 00_holdings file and can be used in more heavily modded sets.
LustDemon69 Posted March 21 Posted March 21 5 hours ago, LustDemon69 said: I was thinking, what if you tried to make a new holding type specifically for all the mod buildings? That way it's more compatible with other mods that change the 00_holdings file and can be used in more heavily modded sets. It could be like a "Sex District" or "Depraved Castle" or something along those lines
Platinphoenixx Posted March 22 Author Posted March 22 20 hours ago, LustDemon69 said: I was thinking, what if you tried to make a new holding type specifically for all the mod buildings? That way it's more compatible with other mods that change the 00_holdings file and can be used in more heavily modded sets. I like the idea, do you have any info about whether it is even possible? But i think it would still have to replace the 00_holdings then. 14 hours ago, LustDemon69 said: It could be like a "Sex District" or "Depraved Castle" or something along those lines Or maybe an example mod you've seen it do before? The problem is, i don't see it helping with not having to replace the holding file. All the holdings are in that file, meaning temple, castles, tribal etc. So if i were to create a new type, it would probably still have to go in there. If you have specific mods you want it to be compatible with though, a compat patch is extremely easy to do!
LustDemon69 Posted March 22 Posted March 22 2 hours ago, Platinphoenixx said: I like the idea, do you have any info about whether it is even possible? But i think it would still have to replace the 00_holdings then. Or maybe an example mod you've seen it do before? The problem is, i don't see it helping with not having to replace the holding file. All the holdings are in that file, meaning temple, castles, tribal etc. So if i were to create a new type, it would probably still have to go in there. If you have specific mods you want it to be compatible with though, a compat patch is extremely easy to do! Regula Magistri adds a new holding type, the Palace, along with it's own specific buildings. And it has it's own holdings file that doesn't override the 00_holdings file. From what I understand of rudimentary modding, you can add new stuff to file types without specifically overriding them, you just need to have a differently named file in the holding folder and it follow the same format as other holding types.
Platinphoenixx Posted March 22 Author Posted March 22 (edited) 1 hour ago, LustDemon69 said: Regula Magistri adds a new holding type, the Palace, along with it's own specific buildings. And it has it's own holdings file that doesn't override the 00_holdings file. From what I understand of rudimentary modding, you can add new stuff to file types without specifically overriding them, you just need to have a differently named file in the holding folder and it follow the same format as other holding types. Interesting. I took a look, but replicating the same format didn't work for my. I will look into it once i get a scope of how to expand the mod further. I am a bit out of ideas currently and i don't really play the game that much anymore. I don't really like where Paradox has led the game to, with endless text event boxes every few days. But i am sure, i'll return soon enough Thank you for the idea! Edited March 22 by Platinphoenixx 1
alphaomegamale Posted June 6 Posted June 6 OMG this look really interesting don't know how I have not seen it before I assume from the giant not update yet banner that it is currently not working?
Platinphoenixx Posted June 7 Author Posted June 7 (edited) 13 hours ago, alphaomegamale said: OMG this look really interesting don't know how I have not seen it before I assume from the giant not update yet banner that it is currently not working? It means i have no idea if it works. But probably just the 00_holdings needs to be adapted to the new update. I'll do an update in the next few weeks. But my focus is currently on Edited June 7 by Platinphoenixx 1
LustDemon69 Posted 19 hours ago Posted 19 hours ago On 6/7/2026 at 5:27 AM, Platinphoenixx said: It means i have no idea if it works. But probably just the 00_holdings needs to be adapted to the new update. I'll do an update in the next few weeks. I saw that specifically the Castle holdings portion needed fixing, so I went ahead and fixed it, works in game now for the Knight Brothels, Dread Amphitheater, Honey Trap Network, and the econ buildings. Just replace the downloaded txt with this one. 00_holdings.txt
Platinphoenixx Posted 7 hours ago Author Posted 7 hours ago 12 hours ago, LustDemon69 said: I saw that specifically the Castle holdings portion needed fixing, so I went ahead and fixed it, works in game now for the Knight Brothels, Dread Amphitheater, Honey Trap Network, and the econ buildings. Just replace the downloaded txt with this one. 00_holdings.txt Alright, added that as a temporary fix until i get to the actual good stuff. thanks
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