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Making Environment map work, how?


XunAmarox

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Posted

Okay so... I know everything I need to do... Set the shader type to Environtment Map, add SLSF1_Environment_Mapping to Shader Flags 1 and SLSF2_Glow_Map to Shader Flags 2, then have an environment cube in texture slot 5 and a reflection mask in slot 6.

 

Well, shit... I did all that, and it still doesn't work. In fact, I can't even get a damn simple gloss to work.

 

The thing that baffles me the most is that I did it to a moonstone ingot and it worked fine. But when I try to do it with the bed the Greybeards use to sleep on... it doesn't work whatsoever. No gloss, no reflection, just dull. And I know that gloss works because the fur part (brown fur) is set to SLSF1_Specular and is glossy as hell even using a norm with no alpha. Removing that flag made the gloss go away on it.

 

So, I don't know what's going on with this... Anyone wanna take a look and tell me what I'm doing wrong?

 

https://mega.co.nz/#!ONREmSTS!QPHwxCVvAKUWEgl9cIWiFz8a3nJZZg61YLujQjURRbk

Posted

Aha... I think it was because I had SLSF2_Glow_Map in Shader Flags 2. I looked at an item it worked on and it didn't have that but my non-functional one did. I guess the instructions were just wrong. xD...

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