Spongebob Hentai Mod Posted January 15 Posted January 15 SOS AE-NG - Addons and Updates View File You can download abandoned addons that have been updated to have better compatibility with the new Schlongs of Skyrim AE-NG, or have a library for mods to download. Here you can get patches for old SOS mods to be compatible too with the new SOS AE-NG or other optional Files 1.- Original SOS Add-ons 1.0: Here are the original addons from SOS made by Vector Plexus and Smurf, you can download the three here, with the big change that the three esp have been converted to Light Plugins with flags and compressing the Forms in XEDIT, so it will not count in your ESP count and is completely functional 2.- Add-on Template New template for addons, nothing new, only removed not longer necessary records 3.- Double Futanari Dick New addon based on B3lisario UNP, Converted to CBBE with Bodyslide, Fair Skin, ESL and done for SOS AE-NG 4.- SLSO Hakkey's Tweaks - update for SOSAE if you are using SLSO Hakkey's Tweaks (for Sexlab Separate Orgasms SE) 1.2.1, I made a patch for the mod to use the new SOS AE-NG, just merge with the mod Submitter Spongebob Hentai Mod Submitted 01/15/26 Category Adult Mods Requirements Schlongs of Skyrim AE-NG Regular Edition Compatible No Install Instructions 1.- Original SOS Add-ons 1.0: Just download it 2
mp_99 Posted January 31 Posted January 31 Hey there, I can load the DLL, and I don't see errors in the skse64.log; the MCM menu appears. However, none of the 3 original add-ons appear to load? The plugins are enabled, but they don't appear listed for my character (stock Nord race, male-flagged). I'm also not seeing them on NPCs... I tried uninstalling and re-installing, and no luck Is there something I need to register somewhere?
mp_99 Posted January 31 Posted January 31 In SOS_AddonData.json, all I see is the string "null", which is not even valid json, right?
mp_99 Posted January 31 Posted January 31 Ok, figured it out. <tl;dr> my bad A) I installed & enabled Schlongs of Skyrim AE-NG 1.4.0, but not the add-ons B) In game, there were no add-ons, so I quit, and installed the add-ons from this page C) In game, there were still no add-ons Of course, the issue was that in step A, a blank SOS_AddonData.json was generated, and so in step B, none got registered in there. Uninstalling & re-installing the mod did not clear that file, so that's why it persisted. After reading carefully the description of the main mod, I realized the issue. To fix it, I deleted the file, then relaunched the game. A new SOS_AddonData.json was generated, now it contains many add-ons; these work in-game. I would suggest adding a manual "register add-ons" button to the MCM pane somewhere, for force a re-evaluation and re-generation of this file. 14
Spongebob Hentai Mod Posted February 8 Author Posted February 8 19 hours ago, Pater Aelred said: Could Bad Dog's Hoodies be next? Is a good mod I want it updates, but is a mod that uses it's own scripts and some workarounds, but depends if I can get permission because is a bigger mod, the author is still active unlike Vector Plexus, Smurf and B3lisarioso, so can be tricky, and I can't make a single patch, it needs a rewrite, but I think it can be done easily because I added many new functions I will try to get permissions, or suggest to make a patch or version for the new SOS 1
poporaltemporal Posted February 9 Posted February 9 On 1/31/2026 at 8:51 AM, mp_99 said: Ok, figured it out. <tl;dr> my bad A) I installed & enabled Schlongs of Skyrim AE-NG 1.4.0, but not the add-ons B) In game, there were no add-ons, so I quit, and installed the add-ons from this page C) In game, there were still no add-ons Of course, the issue was that in step A, a blank SOS_AddonData.json was generated, and so in step B, none got registered in there. Uninstalling & re-installing the mod did not clear that file, so that's why it persisted. After reading carefully the description of the main mod, I realized the issue. To fix it, I deleted the file, then relaunched the game. A new SOS_AddonData.json was generated, now it contains many add-ons; these work in-game. I would suggest adding a manual "register add-ons" button to the MCM pane somewhere, for force a re-evaluation and re-generation of this file. I had to modify that file as I have TRX etc installed but I do not wish every woman to be dicked. I am bit confused how deletion of the file helps as it does not possess information for the slongified actors. I guess that data is in saves. Also because of the situation I do not desire to delete the file as for my current playthrough I had to modify the config itself. Deleting it would cause wrong actors to receive cocks. 1
Spongebob Hentai Mod Posted February 11 Author Posted February 11 Here i'm posting this here because I thing this page will be were the posible mod will be, but here it is I don't think I will add console commands to the base base SOSAE-NG. despite the possible benefits, I see to make what I think will be appropriate will need too much work using only CommonLibsSE-NG or SKSE, and can be done more easily with other mods that handle commands, but I don't want the base SOSAE-NG to have hard dependencies or other dependencies for these features, so I will make it an addon. Of course it depends on how much works need, but just in case I can't do it I gave all sources to do the work with the console, I personally don't think too much on using it and I want to focus on things I usually use, so don't expect too much with the commands
Omnishade Posted February 13 Posted February 13 Does it work with SL Survival's pube shaving on "Fashion Rape"? 1
Spongebob Hentai Mod Posted February 13 Author Posted February 13 14 hours ago, Omnishade said: Does it work with SL Survival's pube shaving on "Fashion Rape"? OK I will save this comment to later for the main page because I think it can be used for reference for other mods, in short, no, SL Survival will not work with the sos options, but can be solved by changing this one script: Scriptname _SLS_InterfaceSos extends Quest Event OnInit() RegisterForModEvent("_SLS_Int_PlayerLoadsGame", "On_SLS_Int_PlayerLoadsGame") EndEvent Event On_SLS_Int_PlayerLoadsGame(string eventName, string strArg, float numArg, Form sender) PlayerLoadsGame() EndEvent Function PlayerLoadsGame() If Game.GetModByName("Schlongs of Skyrim.esp") != 255 If GetState() != "Installed" GoToState("Installed") EndIf Else If GetState() != "" GoToState("") EndIf EndIf EndFunction Event OnEndState() Utility.Wait(5.0) ; Wait before entering active state to help avoid making function calls to scripts that may not have initialized yet. EndEvent Bool Function GetIsInterfaceActive() If GetState() == "Installed" Return true EndIf Return false EndFunction State Installed Event OnBeginState() ; Can't place these in OnEndState() as empty state functions would be called ;SOS_Data.AddRevealingArmor(Game.GetFormFromFile(0x04C8F8, "SL Survival.esp") as Armor) ; Make half naked cover revealing SetRevealing(Game.GetFormFromFile(0x04C8F8, "SL Survival.esp") as Armor) ; Make half naked cover revealing PubicHairs = new Form[4] PubicHairs[0] = FindSchlongByName("Pubic Hair Landing Strip") PubicHairs[1] = FindSchlongByName("Pubic Hair Bush") PubicHairs[2] = FindSchlongByName("Pubic Hair Wild") PubicHairs[3] = FindSchlongByName("Pubic Hair Untamed") EndEvent Function SetRevealing(Armor akArmor) _SLS_IntSos.SetRevealing(akArmor) EndFunction Function MakeErect(Actor akActor) ;Debug.SendAnimationEvent(akActor, "SOSFastErect") ;(Game.GetFormFromFile(0x0012ED, "Schlongs of Skyrim.esp") as Spell).Cast(akActor) ; Does odd things with npc outfit when effect finishes. Also has a blue visual effect on start. Not ideal. EndFunction Form Function FindSchlongByName(String SchlongName) Return _SLS_IntSos.FindSchlongByName(SchlongName) EndFunction Form Function GetSchlong(Actor akActor) Return _SLS_IntSos.GetSchlong(akActor) EndFunction Function SetSchlong(Actor akActor, Form Schlong) _SLS_IntSos.SetSchlong(akActor, Schlong) EndFunction Function RemoveSchlong(Actor akActor) _SLS_IntSos.RemoveSchlong(akActor) EndFunction Bool Function HasPubicHair(Actor akActor) If PubicHairs.Find(GetSchlong(akActor)) > -1 Return true EndIf Return false EndFunction EndState Function SetRevealing(Armor akArmor) EndFunction Function MakeErect(Actor akActor) EndFunction Form Function FindSchlongByName(String SchlongName) Return None EndFunction Form Function GetSchlong(Actor akActor) EndFunction Function SetSchlong(Actor akActor, Form Schlong) EndFunction Function RemoveSchlong(Actor akActor) EndFunction Bool Function HasPubicHair(Actor akActor) Return false EndFunction Form[] PubicHairs And more important, this one Scriptname _SLS_IntSos Hidden Function SetRevealing(Armor akArmor) Global SOS_Data.AddRevealingArmor(akArmor) ; Make half naked cover revealing EndFunction Form Function FindSchlongByName(String SchlongName) Global Return SOS_API.Get().FindSchlongByName(SchlongName) EndFunction Form Function GetSchlong(Actor akActor) Global Return SOS_API.Get().GetSchlong(akActor) EndFunction Function SetSchlong(Actor akActor, Form Schlong) Global SOS_API.Get().SetSchlong(akActor, Schlong) EndFunction Function RemoveSchlong(Actor akActor) Global SOS_API.Get().RemoveSchlong(akActor) EndFunction Checking the mod I think it can be simplified using the new functions, but this part needs some work, but you only need to know a little of papyrus and using SL Survival. It can be done, I think editing only _SLS_IntSos will make the work for compatibility
Omnishade Posted February 13 Posted February 13 Will I be able to compile your scripts without adding a ton of scripts? I've never managed to compile before, because the compiler can't find all the required scripts. Might have to do with MO2 and its structure, I don't know.
Spongebob Hentai Mod Posted February 14 Author Posted February 14 On 2/13/2026 at 1:54 PM, Omnishade said: Will I be able to compile your scripts without adding a ton of scripts? I've never managed to compile before, because the compiler can't find all the required scripts. Might have to do with MO2 and its structure, I don't know. I make the mod to be able to compile with minimum dependencies, I actualy thing it only needs the SOSAE_SKSE.psc and SKSE. Now the big problem ca be compiling Sexlab Survival, because I see it uses many dependencies, and compiling papyrus can be tricky, I suggest to learn first how make some papyrus scripts before doing the big part with Sexlab Survival, or suggest the update in the SL Survival Thread 2
Samtukis Posted February 15 Posted February 15 sorry if it sounds obvious but its there a way to make it work with only 1 futa schlong? or if it is compatible with others futa addons?
ChezVeZ Posted February 16 Posted February 16 meh, it looks quite fine, but I have about 70 addons on the old version of SOS, so I think I'll pass with the experiments, especially since everything is working together with on revealing armors 1
Spongebob Hentai Mod Posted March 1 Author Posted March 1 On 2/15/2026 at 7:43 AM, Samtukis said: sorry if it sounds obvious but its there a way to make it work with only 1 futa schlong? or if it is compatible with others futa addons? The double futa addon? is just a normal addon should work with other addon, I just make some edits of the mesh and is based on the original UNP Addon
Spongebob Hentai Mod Posted March 1 Author Posted March 1 On 2/19/2026 at 5:02 AM, demongoat said: Could this one be updated? I think it should, but if the mod dones't do anything with the scripts, but these addons works normally
demongoat Posted March 1 Posted March 1 8 hours ago, Spongebob Hentai Mod said: I think it should, but if the mod dones't do anything with the scripts, but these addons works normally Oh good, glad to hear that, thanks!
Spongebob Hentai Mod Posted March 4 Author Posted March 4 13 hours ago, AceGaming 27 said: still no bnp patch for blissario addon ? If is for the original addon, It doesn't need a patch, can work normally or can be compressed to ESL using Xedit, both ways should work normally now if is something with textures, it needs to be done individually because depends of the skin you are using, like Fair Skin or Diamond Skin 1
fdummies Posted March 7 Posted March 7 For some reason the tabs in the MCM menu don't appear. I only have the UBE add-on. But the original add-ons are available for NPCs, so I can distribute them manually, I just can't change the default distribution rates. Both of the SOS plug-ins are loading before the add-ons. I tried rebuilding the JSON multiple times to no change, though they are counted in the add-on amounts. Anyone know what I did wrong ?
Spongebob Hentai Mod Posted March 7 Author Posted March 7 11 hours ago, fdummies said: For some reason the tabs in the MCM menu don't appear. I only have the UBE add-on. But the original add-ons are available for NPCs, so I can distribute them manually, I just can't change the default distribution rates. Both of the SOS plug-ins are loading before the add-ons. I tried rebuilding the JSON multiple times to no change, though they are counted in the add-on amounts. Anyone know what I did wrong ? Be sure to have the addons loaded after Schlong of Skyrim, maybe you can delete the JSON too to make them reload maybe can be something with the UBE add-on too, can you past the link? maybe it uses some of the old scripts 1
Ghost378 Posted March 25 Posted March 25 (edited) On 3/8/2026 at 12:49 AM, Spongebob Hentai Mod said: Be sure to have the addons loaded after Schlong of Skyrim, maybe you can delete the JSON too to make them reload maybe can be something with the UBE add-on too, can you past the link? maybe it uses some of the old scripts Not OP but this is the UBE add on. Small question, do you know of another way to refresh the add-on tab for SOS AE-NG? I've ordered the add-ons in MO2 and deleted the .JSONs but it still isn't showing up. Edit: Seems I didn't fully delete all the files in the overwrite folder. After completely removing it and letting it generate a new one, the problem has been fixed. UBE SOS Addon ESLified.zip Edited March 25 by Ghost378
Spongebob Hentai Mod Posted March 25 Author Posted March 25 2 hours ago, Ghost378 said: Not OP but this is the UBE add on. Small question, do you know of another way to refresh the add-on tab for SOS AE-NG? I've ordered the add-ons in MO2 and deleted the .JSONs but it still isn't showing up. Edit: Seems I didn't fully delete all the files in the overwrite folder. After completely removing it and letting it generate a new one, the problem has been fixed. UBE SOS Addon ESLified.zip 1.9 kB · 0 downloads Be sure to check all files so it doesn't have problems now the Ube sos addon needs UBE all races.esp, so I think the problem is in UBE and needs an update to use this SOS, or at least an patch for this version of SOS Now I use 3BA and know how it works completely, but I don't know how UBE precisely works, so maybe this update can be done asking in the page, or if nobody wants to do the update, I will try to do if is still required 1
Ghost378 Posted March 27 Posted March 27 (edited) I use both SOS and the UBE with the add-on but it seems to work fine on my end. I don't think it's an UBE file issue. Another question, do you know how to automatically set wearing armors to concealing? Every new armor I wear, the mod thinks it's revealing. Seems to happen on both male and futas. After manually setting it to conceal, the game seems to remember it. Edited March 27 by Ghost378
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